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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Super_Monkey_Ball_Coverart.jpg|300px]] | ||
|developer | |developer = Amusement Vision | ||
|publisher | |publisher = Sega | ||
|series | |series = Super Monkey Ball | ||
|released | |released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002}} | ||
|genre | |genre = Puzzle, Action | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-super-monkey-ball | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== 16:9 Widescreen Gecko Code === | |||
==== NA ==== | |||
<pre>$16:9 Widescreen | |||
C20E43B4 00000006 | |||
C0030000 3DC03F40 | |||
91C20004 C2220004 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C C0030000 | |||
60000000 00000000 | |||
04084A40 4E800020 | |||
04020ADC C3A2C244 | |||
0405C55C 4E800020 | |||
04098410 4E800020 | |||
04099968 4E800020 | |||
040976BC 4E800020 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibilityVersion|5080|*****|}} | {{VersionCompatibilityVersion|5080|*****|}} | ||
{{VersionCompatibilityVersion|3.0-750|***|Crashes with Dual Core start prior to this revision}} | {{VersionCompatibilityVersion|3.0-750|***|Crashes with Dual Core start prior to this revision}} | ||
{{VersionCompatibilityVersion|4.0-4163|****|Dual Core crashing fixed}} | {{VersionCompatibilityVersion|4.0-4163|*****|Dual Core crashing fixed}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0-5394|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}} | {{testing/entry|revision=4.0-5394|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}} | {{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}} | ||
{{testing/entry|revision=4.0-9198|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 780|result=60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me.|tester=premd0s}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-5700HQ @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Unplayable with insane graphics glitches from the start. shown ([http://www.sx.thelmgn.com/2016/08/Dolphin_2016-08-22_17-51-16.png here])|tester=5.198.117.21}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-5600K @ 3.88GHz|GPU=AMD R9 270|result=60FPS in all levels and menus. Between levels FPS drops slightly. Tested at 4x native with 8x SSAA and forced texture filtering.|tester=81.99.137.132}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=zQkrxhOyh7Q| | |vid1=h4lgptQJ0Sc|cap1=Super Monkey Ball 1 & 2 bowling on Dolphin 5.0 - The Retro Byte | ||
| | |vid2=zQkrxhOyh7Q|cap2=Emulation Gaming : Super Monkey Ball Netplay Full HD 100% | ||
| | |vid3=5TGeVb7cz4c|cap3=Super Monkey Ball on Dolphin SVN R 5080 - GameCube Emulator | ||
| | |vid4=wVMoay0ywK8|cap4=Super Monkey Ball (Emulated in Dolphin) | ||
|vid5=25WipyndHGY|cap5=Super Monkey Ball - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) | |||
}} | }} | ||