Super Monkey Ball: Difference between revisions

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(→‎Testing: exact duplication found?!)
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{{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}}
{{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}}
{{testing/entry|revision=4.0-9198|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 780|result=60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me.|tester=premd0s}}
{{testing/entry|revision=4.0-9198|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 780|result=60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me.|tester=premd0s}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages.|tester=Xerxes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-5700HQ @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Unplayable with insane graphics glitches from the start. shown ([http://www.sx.thelmgn.com/2016/08/Dolphin_2016-08-22_17-51-16.png here])|tester=5.198.117.21}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-5700HQ @ 2.7GHz|GPU=NVIDIA GeForce GTX 950M|result=Unplayable with insane graphics glitches from the start. shown ([http://www.sx.thelmgn.com/2016/08/Dolphin_2016-08-22_17-51-16.png here])|tester=5.198.117.21}}
{{testing/end}}
{{testing/end}}