Super Paper Mario: Difference between revisions

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(→‎Glitched Transitions: The bug shown her isn't EFB Copies to Texture, it's bounding box again, which is already mentioned.)
m (→‎Emulation Information: grammar fixes)
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{{Infobox VG
{{Infobox VG
|image       = [[File:SuperPaperMario.jpg|300px]]
|image     = [[File:SuperPaperMario.jpg|300px]]
|developer   = Intelligent Systems
|developer = Intelligent Systems
|publisher    = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=April 9, 2007}}{{vgrelease|JP=April 19, 2007|EU=September 14, 2007|AUS=September 20, 2007|KO=February 26, 2009|SA=2010}}
|series   = Paper Mario
|series      = ''Paper Mario''
|released = {{vgrelease|NA=April 9, 2007}}{{vgrelease|JP=April 19, 2007|EU=September 14, 2007|AUS=September 20, 2007|KO=February 26, 2009|SA=2010}}
|genre       = Platform, Role-playing
|genre     = Platform, Role-playing
|modes       = Single-player
|modes     = Single-player
|input       = Wii Remote
|input     = Wii Remote
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-super-paper-mario--26067
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-paper-mario--26067
}}
}}


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The game was originally planned for the [[Nintendo GameCube]] in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.
The game was originally planned for the [[Nintendo GameCube]] in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.


== Problems ==
== Emulation Information ==
=== Direct3D ===
=== Bounding Box Slowdown on NVIDIA Cards ===
Direct3D can sometimes cause this game to run slow and trigger panic handlers, leading to a crash. Use OpenGL to avoid this problem.
NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all.  This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that.
 
=== When Using Older Graphics Cards ===
This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show severe graphical glitches and won't be playable to finish.


=== Bounding Box Issues ===
{{Image|SPM-Down_Pipe_1.png|Missing animation when going into a pipe}}
This game is very unstable under default graphical settings, ranging from graphic abnormalities to Pixls failing to follow Mario properly. Enable bounding box emulation to fix it.
{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition}}
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}


=== Wii Remote Volume ===
Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds. On Android, {{revision|5.0-9322}} or newer is required for Bounding Box to function at all due to an unrelated bug. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. In this case, updating drivers or using a different video backend may be your only recourse.
A weird thing happens when turning down the speaker volume by the use of the HOME Menu in relation to Tippi/Tiptron's pointing ability. When the volume is at 0, the volume of Tippi/Tiptron's pointing sound effects are amplified instead of muted. When the volume is maxed out, the audio is barely audible. See {{issue|9061}}.


=== {{s}}Z-Order Issues with Heart Pillars{{/s}} ===
== Problems ==
The Direct3D backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. Fixed in recent development builds.
{{Problems|{{#vardefineecho:problems|
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}
{{Image|R8PE01-1_correct.png|Proper emulation|br}}


=== {{s}}Pixls{{/s}} ===
}}}}
The Pixls are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). Fixed in {{revision|4.0-707}}.


=== {{s}}Freeze at Chapter 6-1{{/s}} ===
== Enhancements ==
In Sammer's Kingdom, the game gets stuck when King Sammer say "Vassals, to me!". The workaround is disabling Bounding Box Emulation when in Chapter 6-1. Be sure to enable Bounding Box again after this chapter, otherwise you'll experience various minor graphical glitches. This freeze doesn't occur if you re-enter Chapter 6 after beating the game. Fixed in {{revision|4.0-3610}}.
=== HD Texture Pack ===
There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack]


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackendnotes = Unstable under Direct3D
|efb2texonly = Off
|efb2texonlynotes = Proper transition effects
|boundingbox = Off
|boundingboxnotes = Bounding box emulation needed for game stability
}}
}}


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{{testing/entry|revision=6554|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8GHz|GPU=NVIDIA GeForce GTX 580|result=Playable, full speed!|tester=}}
{{testing/entry|revision=6554|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8GHz|GPU=NVIDIA GeForce GTX 580|result=Playable, full speed!|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS)|tester=Jhonn}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS)|tester=mbc07}}
{{testing/entry|revision=7564|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7564|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7599|OS=Windows 7|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=7599|OS=Windows 7|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
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{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0-1142|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-1142|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-5124|OS=Mac OS X 10.11|CPU=Intel Core i5 @ 1.6GHz|GPU=Intel HD Graphics 6000|result=Excellent, 60FPS 99.9% of the time. Brief choppiness here and there. Tested on Macbook Air 13" 2015.|tester=byteandahalf}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/entry|revision=4.0-8070|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Direct3D unstable and graphical glitches occur. OpenGL no issues.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-8070|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Direct3D unstable and graphical glitches occur. OpenGL no issues.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-9281|OS=Windows 10|CPU=Intel Core i7-4770k @ 4.2GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result)|tester=yuGmooDehT}}
{{testing/entry|revision=4.0-9281|OS=Windows 10|CPU=Intel Core i7-4770k @ 4.2GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result)|tester=yuGmooDehT}}
{{testing/entry|revision=5.0-266|OS=Windows 10|CPU=Intel Core i7-5820K|GPU=NVIDIA GeForce GTX 960|result=DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning,|tester=Brimaster2000}}
{{testing/entry|revision=5.0-266|OS=Windows 8.1|CPU=Intel Core i3-4030U|GPU=Intel HD Graphics 4400|result=Runs perfectly but animations won't bound with BG images if aspect ratio is "stretch to window". Sometimes, Pixls don't appear after going through doors, which when tried to switch to 3D, results in computer freeze.|tester=SahilGagrai}}
{{testing/entry|revision=5.0-3012|OS=Windows 7|CPU=Intel Celeron G1610 @2.6 GHz|GPU=Intel HD Graphics|result=Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution.|tester=EblfIYH}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested.|tester=amiboss}}
{{testing/end}}
{{testing/end}}


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|vid2=aM4H1FeGfrE|cap2=Dolphin Emulator 4.0 - Super Paper Mario (1080p HD) - Nintendo Wii
|vid2=aM4H1FeGfrE|cap2=Dolphin Emulator 4.0 - Super Paper Mario (1080p HD) - Nintendo Wii
}}
}}
{{Navigation/Paper Mario}}
{{Navigation/Paper Mario}}


[[Category:Wii games]]
[[Category:Wii games]]

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