Super Paper Mario: Difference between revisions

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Minor formatting tweak. Entries under Emulation Information doesn't affect the game rating but this is the first occurrence of a Emulation Information entry getting fixed, so I think it's ok to move it to problems...
(Added info about the NKit freeze)
m (Minor formatting tweak. Entries under Emulation Information doesn't affect the game rating but this is the first occurrence of a Emulation Information entry getting fixed, so I think it's ok to move it to problems...)
(8 intermediate revisions by 5 users not shown)
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== Emulation Information ==
== Emulation Information ==
=== Bounding Box Slowdown on NVIDIA Cards ===
NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all.  This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that.


=== When Using Older Graphics Cards ===
=== When Using Older Graphics Cards ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Bounding Box Slowdown on NVIDIA Cards</s> ===
NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all.  This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. Resolved as of {{revision|5.0-14311}}.


=== <s>Dolphin Freezes during Void takeover in Chapter 6-2</s> ===
Dolphin may freeze completely when the Void takes over during Chapter 6-2, after the laughing Sammer Guy runs away. This issue has been present [https://forums.dolphin-emu.org/Thread-crash-super-paper-mario-chapter-6-2-crash since at least 4.0].
A workaround is to disable the Panic Handlers in Dolphin's main Configuration menu, under the Interface tab, while playing Chapter 6-2. This has been fixed in {{revision|5.0-11866}}.
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== HD Texture Pack ===
=== HD Texture Pack ===
There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack]
There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums; see [https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack this thread]. [https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack?pid=404558#pid404558 This post] has links to a currently-up place to get them.


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|5350|***|Graphical glitches, buggy audio}}
{{VersionCompatibilityVersion|5350|***|Graphical glitches, buggy audio}}
{{VersionCompatibilityVersion|3.0-188|****|Basic bounding box emulation added}}
{{VersionCompatibilityVersion|3.0-188|****|Basic bounding box emulation added}}
{{VersionCompatibilityVersion|4.0|****|Void takeover in Chapter 6-2 assertion error}}
{{VersionCompatibilityVersion|4.0-707|****|Fixes invisible Pixls by improving bounding box emulation}}
{{VersionCompatibilityVersion|4.0-707|****|Fixes invisible Pixls by improving bounding box emulation}}
{{VersionCompatibilityVersion|4.0-3610|*****|Remaining bounding box glitches fixed}}
{{VersionCompatibilityVersion|4.0-3610|****|Remaining bounding box glitches fixed}}
{{VersionCompatibilityVersion|5.0-11866|*****|Void takeover in Chapter 6-2 assertion error fixed}}  
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-3012|OS=Windows 7|CPU=Intel Celeron G1610 @2.6 GHz|GPU=Intel HD Graphics|result=Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution.|tester=EblfIYH}}
{{testing/entry|revision=5.0-3012|OS=Windows 7|CPU=Intel Celeron G1610 @2.6 GHz|GPU=Intel HD Graphics|result=Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution.|tester=EblfIYH}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested.|tester=amiboss}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested.|tester=amiboss}}
{{testing/entry|revision=5.0-11827|OS=Windows 10|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=NVIDIA GeForce GTX 1080|result=Configuration: 1440p with Widescreen enabled, high res texture pack, and other enhancement settings. Game version USA Rev 0 (v 1.00). Vulkan works very well, consistent 60 FPS. Encountered an issue in Chapter 6-2 after the Mimi fight, when the Void takes over and the screen flashes white after the laughing Sammer guy runs away, Dolphin freezes. I was able to get around this by disabling Panic Handlers in the main Dolphin config.|tester=hman360}}
{{testing/end}}
{{testing/end}}


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