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Super Paper Mario: Difference between revisions
(DX9 plug-in on post 2.0 needs XFB off to get working properly) |
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* Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. | * Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. | ||
* In DX11 plug-in Mario and Pixl cant be seen. | * In DX11 plug-in Mario and Pixl cant be seen. | ||
* In DX9 plug-in small colored straight lines appear around Mario and Pixl. (Does not affect Dolphin 2.0 release on DX9) | * In DX9 plug-in small colored straight lines appear around Mario and Pixl if you have XFB on. (Does not affect Dolphin 2.0 release on DX9) | ||
* "Press 2" at beginning is black. | * "Press 2" at beginning is black. | ||
* When lots of enemies appear like in the intro they don't show up. | * When lots of enemies appear like in the intro they don't show up. | ||
Line 28: | Line 28: | ||
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred in recent revisions: | Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred in recent revisions: | ||
*No Mario or Pixl on screen in 2D using DX11 plug-in. | *No Mario or Pixl on screen in 2D using DX11 plug-in. | ||
DX11 plug-in has some graphical problems and flickering that weren't in 2.0. | |||
DX9 plug-in needs XFB off in revisions post 2.0 | |||
The best revision to use currently is the Dolphin 2.0 release. | The best revision to use currently is the Dolphin 2.0 release. |
Revision as of 16:43, 31 August 2010
Super Paper Mario is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the Paper Mario series.
Problems
Graphical Issues
- Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect.
- In DX11 plug-in Mario and Pixl cant be seen.
- In DX9 plug-in small colored straight lines appear around Mario and Pixl if you have XFB on. (Does not affect Dolphin 2.0 release on DX9)
- "Press 2" at beginning is black.
- When lots of enemies appear like in the intro they don't show up.
Shops
Some report that buying items in shops doesn't work. This could hinder you to proceed after chapter 2-1, as you need a fire burst. You can also get this item as a random enemy drop.
Outdated or New Revisions
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred in recent revisions:
- No Mario or Pixl on screen in 2D using DX11 plug-in.
DX11 plug-in has some graphical problems and flickering that weren't in 2.0. DX9 plug-in needs XFB off in revisions post 2.0
The best revision to use currently is the Dolphin 2.0 release.
Intro + lots of Characters on screen
When lots of characters are on screen at once, like the gombas in the intro, they won't show up.
Invincible Francis
Francis, the boss at the end of Chapter 3-4, cannot be injured in any way.
Configuration
This title does not need non-default settings to run properly.
Testing
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