Page history
20 June 2016
10 May 2016
no edit summary
m−66
→Bounding Box Slowdown on NVIDIA Cards
+126
→Emulation Information
+689
Porting Bounding Box stuff from Paper Mario: The Thousand-Year Door. We should probably make a Global Problem template for Bounding Box stuff...
+926
Door/room transitions still require EFB to RAM. The rest of the sentence, however, was mixing this particular case with other bounding box related issues, removed that
+319
→Problems: Just as a note: D3D/OpenGL make no difference with the panic handlers. I've played through the whole game switching backends the whole time. The Bounding Box implementation is pretty much identical too.
−150
→Glitched Transitions: The bug shown her isn't EFB Copies to Texture, it's bounding box again, which is already mentioned.
−533
5 May 2016
4 May 2016
18 March 2016
17 March 2016
3 January 2016
23 November 2015
11 November 2015
1 November 2015
29 October 2015
→Configuration
−10
→Configuration
+94
Sorry for so many edits. I had no idea what I was getting myself into but hopefully I got the information right. User:Jhonn helped me.
+137
no edit summary
−128
→Glitched Transitions
m+31
→Direct3D
+93
→Problems
+99
→Direct3D
m+42
I could be wrong but this is what I saw at least.
+507
10 October 2015
10 September 2015
10 July 2015
29 June 2015
16 June 2015
31 May 2015
30 May 2015
29 May 2015
Text replacement - "\|efb2texonly( *)=( *)Off[mM]" to "|efb2texonly$1=$2Off"
m−1
Text replacement - "\|efbcopynotes" to "|efb2texonlynotes"
m+4
Text replacement - "\|efbcopy( *)=( *)[rR][aA[mM]" to "|efb2texonly$1=$2Off"
m+5
Text replacement - "nVidia" to "NVIDIA"
m
28 May 2015
28 April 2015
→Glitched transitions
m−2
If the CPU doesn't support SSSE3, old versions would fall back to the old vertex loader that had a hacky workaround for bounding box in GPUs that doesn't support it. The new vertex loader got fixed and now works in any CPU but it lacks the workaround...
+62
27 April 2015
26 April 2015
28 February 2015
21 February 2015
20 February 2015
→Glitched transitions
m+1
Z-Order issue not reproducible anymore, I don't know what revision fixed it but it's working fine with DirectX in 4.0-5489. Added Transitions problem
+274