79,225
edits
Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(If the CPU doesn't support SSSE3, old versions would fall back to the old vertex loader that had a hacky workaround for bounding box in GPUs that doesn't support it. The new vertex loader got fixed and now works in any CPU but it lacks the workaround...) |
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== Problems == | == Problems == | ||
===Glitched transitions=== | ===Glitched transitions=== | ||
Some transition effects and most paper flip animations won't work. Change EFB Copies to RAM to prevent that. GPUs that | Some transition effects and most paper flip animations won't work. Change EFB Copies to RAM to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}. | ||
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition example when using EFB to Texture}} | {{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition example when using EFB to Texture}} | ||
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}} | {{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}} |