Super Paper Mario: Difference between revisions

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(If the CPU doesn't support SSSE3, old versions would fall back to the old vertex loader that had a hacky workaround for bounding box in GPUs that doesn't support it. The new vertex loader got fixed and now works in any CPU but it lacks the workaround...)
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== Problems ==
== Problems ==
===Glitched transitions===
===Glitched transitions===
Some transition effects and most paper flip animations won't work. Change EFB Copies to RAM to prevent that. GPUs that doesn't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}.
Some transition effects and most paper flip animations won't work. Change EFB Copies to RAM to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}.
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition example when using EFB to Texture}}
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition example when using EFB to Texture}}
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}}
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}}

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