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Progress Continues
We've already had 21504 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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mNo edit summary |
(add more sdhc information and a note about broken mods at the request of ryanebola16 here: https://forums.dolphin-emu.org/Thread-editing-dolphin-s-wiki?pid=454660#pid454660) |
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=== SDHC Cards === | === SDHC Cards === | ||
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving {{issue|8823}}. See [http://forums.kc-mm.com/index.php?topic=74757.0 here] for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [http://forums.kc-mm.com/index.php?topic=65342.0] needs to be included in your GCT file found within sd.raw's \codes folder. | |||
Both {{issue|10461}} and {{issue|10514}} are known to affect SD emulation and are more prominent when using a virtual SDHC card. | |||
=== Subspace Emissary Videos === | === Subspace Emissary Videos === | ||
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Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows. | Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows. | ||
Dolphin can virtualize a SD card, which is necessary for Brawl mods | Dolphin can virtualize a SD card, which is necessary for Brawl mods; [[Virtual SD Card Guide]] provides a tutorial for this. | ||
A regression introduced in {{revision|5.0-2712}} may cause gecko code mods to not load properly. This was fixed by {{revision|5.0-3301}}. See {{issue|10187}}. | |||
=== Netplay Patch === | === Netplay Patch === |
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