Super Smash Bros. Brawl: Difference between revisions

→‎Gameplay Videos: replace ancient video
m (General maintenance with AutoWikiBrowser in Bot mode)
(→‎Gameplay Videos: replace ancient video)
 
(3 intermediate revisions by 2 users not shown)
Line 11: Line 11:
}}
}}


'''''Super Smash Bros. Brawl''''', known in Japan as ''Dairantō Sumasshu Burazāzu Ekkusu'' (大乱闘スマッシュブラザーズX), often abbreviated as ''SSBB'' or simply as ''Brawl'', is the third installment in the ''Super Smash Bros.'' series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the [[Wii]] video game console.  
'''''Super Smash Bros. Brawl''''', known in Japan as ''Dairantō Sumasshu Burazāzu Ekkusu'' (大乱闘スマッシュブラザーズX), often abbreviated as ''SSBB'' or simply as ''Brawl'', is the third installment in the ''Super Smash Bros.'' series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the [[Wii]] video game console.


Like its predecessors, the object of ''Brawl'' is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all ''Smash'' games, ''Brawl'' supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.
Like its predecessors, the object of ''Brawl'' is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all ''Smash'' games, ''Brawl'' supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.
Line 132: Line 132:
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3 GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3 GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=mbc07}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=mbc07}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1 GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1 GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
Line 158: Line 158:
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.20 GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.20 GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}
{{testing/entry|revision=3.0-758|OS=Ubuntu 12.04|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-758|OS=Ubuntu 12.04|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-804|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.0-804|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-1154|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MayImilae}}
{{testing/entry|revision=3.5-1154|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MayImilae}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200U @ 1.6 GHz|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2 GHz|GPU=NVIDIA GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6 GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6 GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
Line 186: Line 186:


Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-4790K @ 4 GHz|GPU=AMD Radeon R9 Fury X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a few brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS.  
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-4790K @ 4 GHz|GPU=AMD Radeon R9 Fury X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a few brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS.
Non default settings:
Non default settings:
Video backend - OpenGL;
Video backend - OpenGL;
Line 193: Line 193:
With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly
With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly


Non default settings:  
Non default settings:
Video backend - OpenGL or Direct11;
Video backend - OpenGL or Direct11;
Fullscreen Resolution - 1280x720;
Fullscreen Resolution - 1280x720;
Line 209: Line 209:
|vid5=V6jIo4lA8BY|cap5=Super Smash Bros. Brawl Wii HD Gameplay (Dolphin 5.0-17193)
|vid5=V6jIo4lA8BY|cap5=Super Smash Bros. Brawl Wii HD Gameplay (Dolphin 5.0-17193)
|vid6=yg2-Jys4YDk|cap6=Super Smash Bros. Brawl - Dolphin Emulator GC/WII 2048x1152 (HD)
|vid6=yg2-Jys4YDk|cap6=Super Smash Bros. Brawl - Dolphin Emulator GC/WII 2048x1152 (HD)
|vid7=vZsFVjWyP88|cap7=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid7=FCTlThlCsa4|cap7=Super Smash Bros. Brawl (4K / 2160p / 60fps / Texture Pack) Dolphin Emulator 5.0-21200 Nintendo Wii
|vid8=xRR-55KAiqM|cap8=Super Smash Bros. Brawl - Wii 1080p upscaled in Dolphin with Iris Xe Graphics
|vid8=xRR-55KAiqM|cap8=Super Smash Bros. Brawl - Wii 1080p upscaled in Dolphin with Iris Xe Graphics
|vid9=9DoGVa8_q5c|cap9=Super Smash Bros. Brawl - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
|vid9=9DoGVa8_q5c|cap9=Super Smash Bros. Brawl - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
2,229

edits