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(removed accurate texture cache setting, it's default set to fast even on very old builds) |
(Some updating and tidying up) |
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|released = {{vgrelease |JP=January 31, 2008|NA=March 9, 2008|AU=June 26, 2008|EU=June 27, 2008}} | |released = {{vgrelease |JP=January 31, 2008|NA=March 9, 2008|AU=June 26, 2008|EU=June 27, 2008}} | ||
|genre = Fighting, Action | |genre = Fighting, Action | ||
|modes = | |modes = Single-player, Multiplayer | ||
|input = Wii Remote, Wii Remote + Nunchuck, Classic Controller, GameCube Controller | |input = Wii Remote, Wii Remote + Nunchuck, Classic Controller, GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26 | |forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26 | ||
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== Problems == | == Problems == | ||
=== | |||
=== Corrupt Stats === | |||
The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copy to RAM fix these issues. | |||
<div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div> | <div style="float:left;">[[File:Super Smash Bros. Melee-Corrupt Stats.jpg|thumb|300px|Corrupt]]</div> | ||
<div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:left;"></div> | <div style="float:left;">[[File:Super Smash Bros. Melee-Non-Corrupt Stats.jpg|thumb|300px|Appropriate]]</div><div style="clear:left;"></div> | ||
===Audio=== | === Audio Crackles=== | ||
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. | Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. | ||
The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test. Also, using the XAudio2 backend on Windows result in pitch issues with the audio of movies. | The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test. Also, using the XAudio2 backend on Windows result in pitch issues with the audio of movies. | ||
===Controls=== | === Controls === | ||
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently both inputs will be used and will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller. | Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently both inputs will be used and will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller. | ||
=== Green Rectangle in Classic Mode === | |||
After winning a stage in classic mode, a green rectangle is visible ({{issue|2828}}). Enabling Real XFB fixes the issue, but results in low resolution and pixelated graphics. | |||
<div style="float:left;">[[File:Super Smash Bros. Brawl-Classic Results.png|thumb|300px]]</div><div style="clear:left;"></div> | |||
===Subspace Emissary Videos=== | === Subspace Emissary Videos === | ||
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to | Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO (Dual Layer Disc, 8.5 GB). | ||
===Master Pieces=== | === Master Pieces === | ||
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is | Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. [[Metroid Prime: Trilogy]] also has this issue. | ||
===Saving Screenshots=== | === Saving Screenshots === | ||
The game crashes when taking a screenshot using in-game tools; you can fix this enabling EFB Copy to RAM or using Dolphin's screenshot tool instead. | The game crashes when taking a screenshot using in-game tools; you can fix this enabling EFB Copy to RAM or using Dolphin's screenshot tool instead. | ||
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|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Fixes corrupt text issue and built-in screenshot tool | |efbcopynotes = Fixes corrupt text issue and built-in screenshot tool | ||
|dspengine = LLE Recompiler | |dspengine = LLE Recompiler | ||
|dspenginenotes = Prevents audio crackling, allows Subspace Emissary videos to play at normal speed. | |dspenginenotes = Prevents audio crackling, allows Subspace Emissary videos to play at normal speed. |