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=== Slow Cinematics === | === Slow Cinematics === | ||
With DSP HLE, some cinema scenes run slowly, with constant audio crackling. Setting the Framelimiter to 60fps will bring the speed back to normal, but the video will appear choppy. Use [[DSP LLE]] to avoid this problem. See {{issue|5816}}. | With DSP HLE, some cinema scenes run very slowly, with constant audio crackling. Setting the Framelimiter to 60fps will bring the speed back to normal, but the video will appear choppy. Use [[DSP LLE]] to avoid this problem. See {{issue|5816}}. | ||
=== Classic Mode Rectangle === | |||
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box ({{issue|2828}}) or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics. | |||
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle|br}} | |||
=== Controls === | === Controls === | ||
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller. | Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller. | ||
=== Master Pieces === | === Master Pieces === | ||
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. | Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is because Dolphin has only partial support for in-game soft resets. The merger of ES_Launch in 3.5-268 does not fix this problem. | ||
=== Saving Screenshots === | === Saving Screenshots === | ||
With EFB to Texture, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this enabling EFB Copy to RAM. Or you could just use Dolphin's screenshot tool instead (default F9). | |||
=== Subspace Emissary Videos === | |||
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO. | |||
== Configuration == | == Configuration == |