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Progress Continues
We've already had 21582 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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m (Moved controls problem down. It's user error, so it shouldn't have been in the second place on the problems list.) |
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After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box ({{issue|2828}}) or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics. | After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. Depending on what backend and settings are used, the rectangle either shows nothing but a green box ({{issue|2828}}) or shows a partial view of the character. Enabling Real XFB fixes the issue, but results in low resolution and distorted graphics. | ||
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle|br}} | {{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle|br}} | ||
=== Master Pieces === | === Master Pieces === | ||
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=== Saving Screenshots === | === Saving Screenshots === | ||
With EFB to Texture, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this enabling EFB Copy to RAM. Or you could just use Dolphin's screenshot tool instead (default F9). | With EFB to Texture, taking a screenshot with the in-game tools will no longer crash the game; but all that will be saved to the album is a garbled mess. You can fix this enabling EFB Copy to RAM. Or you could just use Dolphin's screenshot tool instead (default F9). | ||
=== Controls === | |||
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller. | |||
=== Subspace Emissary Videos === | === Subspace Emissary Videos === |