Super Smash Bros. Brawl: Difference between revisions

m
m (SmashBros Navigation, VGrelease style tweak)
Line 85: Line 85:
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5 760 @ 2.8 GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5 760 @ 2.8 GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2670QM @ 2.2 GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 fps in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 fps in-game).|tester=Marioman1}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2670QM @ 2.2 GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 fps in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 fps in-game).|tester=Marioman1}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 fps.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 fps as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 fps.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 fps as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}