Super Smash Bros. Brawl: Difference between revisions

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{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04 x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-758|OS=Linux Ubuntu 12.04 x86_64|CPU=Intel Core i7-2670QM|GPU=nVidia GeForce GT540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-804|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 660 Ti|result=Perfect, 60 FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.0-804|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 660 Ti|result=Perfect, 60 FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.5-1154|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7ghz|GPU=nVidia GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}
{{testing/entry|revision=3.5-1154|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}
{{testing/end}}
{{testing/end}}