Super Smash Bros. Melee: Difference between revisions

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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
|forumlink = https://forums.dolphin-emu.org/Thread-gc-super-smash-bros-melee--25943
}}
}}


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In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


== Problems ==
== Problems ==
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=== Saving Screenshots ===
=== Saving Screenshots ===
Saving a screenshot in [http://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''EFB Copies to Texture Only'''.
Saving a screenshot in [https://www.ssbwiki.com/Special_Melee Camera Mode of Special Melee] will just be a black image. You can fix this by turning off '''Store EFB Copies to Texture Only'''.
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}}
{{Image|SSBM-Screenshot-Compare.png|001 On, 002 Off|br}}


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044D2A1C 3FE38E39</pre>
044D2A1C 3FE38E39</pre>


'''Version 1.02'''<pre>C2367E74 00000009
'''Version 1.02'''<pre>[Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
2C1F0001 40820038
043BB05C 3EB00000
3C804400 807E004C
C236A4A8 00000007
7C032000 40810028
38600001 986DAFE0
3C803F40 9081002C
C03F0034 4800001D
C021002C C001001C
7C6802A6 C0430000
EC010032 D001001C
C0630004 EC2100B2
C0010028 EC010032
EC211824 48000010
D0010028 389F0000
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD
04086B24 60000000
04030C7C 38000064
04030C88 3800021C
044DDB30 3F666666
044DDB34 BF666666
044DDB2C C3660000
044DDB28 43660000
044DDB4C 3D916873
C22FCFC4 00000004
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
60000000 00000000
C23677C4 00000003
044DDB84 3E89FEFA</pre>
C01C0044 3C603FAB
90610004 C3610004
EC1B0032 00000000
C200E34C 00000003
C05B0044 3C803FAB
90810090 C0610090
EC4300B2 00000000
C2367BAC 00000003
C0450044 3FE03FAB
93E10090 C0610090
EC4300B2 00000000
C2367E10 00000003
3FE03FAB 93E30000
C0630000 C05E0044
EC4300B2 00000000
04302848 3B44FF96</pre>
 
'''Version 1.02 (alternative)'''
<pre>
# AAAAAAAA is the horizontal width
# BBBBBBBB is the horizontal height
# CCCCCCCC is the vertical width
# DDDDDDDD is the vertical height
 
Defaults to all of the lines marked with the values above are "3F800000" (1.0)
 
C236A2EC 00000092
7C0802A6 90010004
9421FFE0 DBE10018
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480002B9 7C8802A6
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4182005C 38600000
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C05E0044 EC4207B2
EC42F824 D05E0044
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C03E0040 C05E0044
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480002F9 D03E0040
D05E0044 D07E0048
D09E004C CBE10018
CBC10010 83E1000C
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83E10008 38210010
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93E1000C 93C10008
7C7E1B79 41820020
38600000 480002BD
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D03E0040 83E1000C
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80010004 7C0803A6
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90010004 9421FFE0
DBE10018 DBC10010
93E1000C 7C7F1B78
38600000 4800026D
48000195 CBE10018
CBC10010 83E1000C
38210020 80010004
7C0803A6 FC1F0840
4E800020 7C0802A6
90010004 9421FFF4
93E10008 7C7F1B78
38600000 4800022D
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4E800021 83E10008
3821000C 80010004
7C0803A6 4E800020
38000003 48000008
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7C0802A6 90010004
9421FFF0 93E10008
7C7F1B79 4182003C
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41820028 38600000
480001B9 48000145
D03F0040 D05F0044
D07F0048 D09F004C
8001000C 981F0050
83E10008 38210010
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90010004 9421FFFC
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38210004 80010004
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38210008 80010004
7C0803A6 4E800020
4E800021 AAAAAAAA
BBBBBBBB CCCCCCCC
DDDDDDDD 803261BC
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CBC10010 83E1000C
38210018 80010004
7C0803A6 4E800020
7C0802A6 90010004
9421FFF0 D8C10008
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EC200072 EC4000B2
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FC602090 FC201090
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C8C10008 C8A10000
38210010 80010004
7C0803A6 4E800020
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D8210010 93E1000C
4BFFFEE1 7FE802A6
C03F0000 C05F0004
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C8210010 83E1000C
38210020 80010004
7C0803A6 4E800020
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4BFFFE81 7FE802A6
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38210008 80010004
7C0803A6 4E800020
7C0802A6 00000000
82210000 0036A2EC
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</pre>


===== PAL =====
===== PAL =====
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<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. -->
<!-- Curating revision patching is not the responsibility of the Dolphin wiki or community. The patching is already curated well by the Smash community, so we should always link to their curation, and not try to host the files and instructions ourselves. -->


=== Texture Pack ===
=== HD Texture Pack ===
*[https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)] by UnclePunch
*[https://smashboards.com/threads/melee-hd-texture-pack-dolphin-v1-01.438813/ Melee HD Texture Pack (Dolphin) (v1.01)] by UnclePunch
*[https://forums.dolphin-emu.org/Thread-super-smash-bros-melee-hd-texture-pack-gcn Super Smash Bros. Melee HD Texture Pack] by Snowblind


There have been many Melee texture packs over the years, so don't stop at the two linked above.
There have been many Melee texture packs over the years, so don't stop at the one linked above.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410 @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-371|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Perfect. Solid 60FPS. No noticeable errors.|tester=Shonumi}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.4 GHz|GPU=NVIDIA GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-367|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.4 GHz|GPU=NVIDIA GeForce GT 645M|result=Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS|tester=mcaso123}}
{{testing/entry|revision=3.5-600|OS=Windows 8|CPU=AMD FX-8120|GPU=AMD Radeon HD 6670|result=Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.|tester=DavidBascus}}
{{testing/entry|revision=3.5-1406|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1406|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 520M|result=All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)!|tester=Fox_McCloud45}}
{{testing/entry|revision=3.5-1699|OS=Windows 8|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
{{testing/entry|revision=3.5-1699|OS=Windows 8|CPU=Intel Core i3-3120M|GPU=Intel HD Graphics 4000|result=A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.|tester=}}
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{{testing/entry|revision=4.0-1222|OS=Windows 7|CPU=Intel Core i5-4670K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1222|OS=Windows 7|CPU=Intel Core i5-4670K @ 4 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1818|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=4.0-1818|OS=Windows 7|CPU=AMD FX-6300 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}}
{{testing/entry|revision=4.0-2879|OS=Windows 7|CPU=Intel Celeron G1630 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 750|result=Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.|tester=drago10029}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=NVIDIA GeForce 610M|result=Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.|tester=HauruI}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.|tester=Xerxes}}
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Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}}
Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 50FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EFBToTextureEnable OFF, 4:3 Aspect Ratio. |tester=PortalMario}}
{{testing/end}}
{{testing/end}}


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|vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid7=v1ot4kahYCw|cap7=Super Smash Bros. Melee - GCN 1080p upscaled in Dolphin with Iris Xe Graphics
|vid8=M1f3IAFqC3w|cap8=Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube
|vid8=M1f3IAFqC3w|cap8=Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube
}}
}}