Super Smash Bros. Melee: Difference between revisions

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In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


== Problems ==
== Problems ==
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{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Solid. Odd sound glitch and slowdown at beginning of the match.|tester=}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3 GHz|GPU=AMD Radeon HD 5670|result= Runs fine at fullspeed with a little slowdown at beginning of the match.|tester=bruckxd}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=NVIDIA GeForce GT 540M|result=Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|tester=}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 580|result=Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.|tester=RayFan9876}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core 2 DUO E7400 @ 3.1 GHz|GPU=NVIDIA GeForce 8500 GT|result=Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.|tester=Dmax}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-766|OS=Windows 8|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).|tester=Miranda}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Plays almost perfectly, pretty stable 60FPS.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330m|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.0-776|OS=elementary OS|CPU=Intel Core i3-330M @ 2.13 GHz|GPU=NVIDIA GeForce GT 330m|result=Runs perfectly.|tester=Krummer}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-336|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-2450|GPU=Intel HD Graphics 3000|result=60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.|tester=SpectreOne}}
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Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}}
Runs like a dream. Minor slowdown in menus, no issues with gameplay.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6200U @ 2.3 GHz|GPU=Intel HD Graphics 520|result=Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.|tester=SuperFunnyBros}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i7-5930K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever|tester=Caaaaarrrrlll}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6400 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 970|result=DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.|tester=Sam1}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 50FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EFBToTextureEnable OFF, 4:3 Aspect Ratio. |tester=PortalMario}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 50FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EFBToTextureEnable OFF, 4:3 Aspect Ratio. |tester=PortalMario}}