Super Smash Bros. Melee: Difference between revisions

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Slight changes to "minor sound glitches"
m (Slight changes to "minor sound glitches")
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== Problems ==
== Problems ==
===Minor sound glitches===
===Minor sound glitches===
Random sound glitches in {{revision|7408}}, {{revision|7435}} and some other builds when using the DSP HLE audio engine. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP LLE audio engine. Revision {{revision|7422}} has tested resistant to the glitch.
Random sound glitches in when using the DSP HLE audio engine. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and it's severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP LLE audio engine.
===Minor Video/Audio Timing Bug===
===Minor Video/Audio Timing Bug===
The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other {{revision|7564}}. This is however not the case with the actual gameplay. If a fix is found please state here.
The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other {{revision|7564}}. This is however not the case with the actual gameplay. If a fix is found please state here.