Super Smash Bros. Melee: Difference between revisions

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Some slight clarification and wording changes.
m (Some slight clarification and wording changes.)
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== Problems ==
== Problems ==
=== AR Codes ===
=== AR Codes ===
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.
The current AR codes may crash the US version of the game, but appear to work with the PAL revision.
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Regardless of back-end or settings, Termina bay has very minor lighting glitches.  Polygons on the the building will pop between full and no specular lighting as the camera moves and rotates.  To see how it's supposed to be, you can use the software renderer.  There is no known solution to the problem.  See more information at {{issue|6398}}.
Regardless of back-end or settings, Termina bay has very minor lighting glitches.  Polygons on the the building will pop between full and no specular lighting as the camera moves and rotates.  To see how it's supposed to be, you can use the software renderer.  There is no known solution to the problem.  See more information at {{issue|6398}}.


=== Garbage in Battlefield, Final Destination and Fountain of Dreams Backgrounds ===
=== Single-frame Garbage in Stage Backgrounds ===
As of {{revision|3.5-1025}} using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern. It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid said issue, on Windows you can use a D3D backend, which has no problems. See {{issue|6391}}
As of {{revision|3.5-1025}}, when using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern on the Battlefield, Final Destination, and Fountain of Dreams stages. It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid this issue use D3D9 or D3D11. See {{issue|6391}}.


=== <s>VS. Team Battle</s> ===
=== <s>VS. Team Battle</s> ===