Super Smash Bros. Melee: Difference between revisions

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'''''Super Smash Bros. Melee''''', known in Japan as ''Great Melee Smash Brothers Deluxe'' (大乱闘スマッシュブラザーズDX, ''Dairantō Sumasshu Burazāzu Derakkusu''), often abbreviated as ''SSBM'' or simply as ''Melee'', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.
'''''Super Smash Bros. Melee''''', known in Japan as '''''Great Melee Smash Brothers Deluxe''''' ('''''大乱闘スマッシュブラザーズDX''''', '''''Dairantō Sumasshu Burazāzu Derakkusu'''''), often abbreviated as '''''SSBM''''' or simply as '''''Melee''''', is a crossover fighting game released for the [[Nintendo GameCube]] shortly after its launch in 2001.


Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.
Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction.