Tales of Symphonia: Difference between revisions

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|modes    = Single-player, Co-op (4)
|modes    = Single-player, Co-op (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tales-of-symphonia--25820
|forumlink = https://forums.dolphin-emu.org/Thread-gc-tales-of-symphonia--25820
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Pink Pearl Ring Quest Crash ===
=== Pink Pearl Ring Quest Crash ===
The quest in Sybak to collect the Pink Pearl Ring can crash. This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items.
The quest in Sybak to collect the Pink Pearl Ring can crash. This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items.


{{VideoGallery
{{VideoGallery
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=== Broken Curtains in Schoolhouse ===
=== Broken Curtains in Schoolhouse ===
Turns out the developers messed up the curtains in the school house in one of the rooms. They appear on the back wall rotated out of the screen. You can even use freecam to see the rest of the missing ones. This happens on console as well.
Turns out the developers messed up the curtains in the school house in one of the rooms. They appear on the back wall rotated out of the screen. You can even use freecam to see the rest of the missing ones. This happens on console as well.
{{image|Tales of Symphonia Classroom curtains.jpg|Broken graphics on console.|br}}
{{image|Tales of Symphonia Classroom curtains.jpg|Broken graphics on console.|br}}


=== Multishadowing ===
=== Multishadowing ===
Shadows cast on whatever is below them, even if they've already hit a solid object. This is a bug in the game and unrelated to Dolphin.
Shadows cast on whatever is below them, even if they've already hit a solid object. This is a bug in the game and unrelated to Dolphin.
{{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}}
{{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}}


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=== Widescreen Gecko Code ===
=== Widescreen Gecko Code ===
The game has some problems with fire effects in some areas with Dolphin's widescreen hack that can be solved with the following Gecko Code, and it needs a render fix. Textboxes and a small amount of text will be glitched up. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code. This Widescreen Hack Keeps the HUD Unstretched.
The game has some problems with fire effects in some areas with Dolphin's widescreen hack that can be solved with the following Gecko Code, and it needs a render fix. Textboxes and a small amount of text will be glitched up. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code. This Widescreen Hack Keeps the HUD Unstretched.


==== NA ====
==== NA ====
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</pre>
</pre>


=== 60Hz PAL (Germany) ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
This code only works with the German PAL release.
==== EU (German) ====
<pre>$60Hz
<pre>$60Hz [Ralf]
04000088 3FE0802B
04000088 3FE0802B
0400008C 63FF188C
0400008C 63FF188C
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=== Reduce Double Image ===
=== Reduce Double Image ===
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying.
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But, at the higher resolutions Dolphin is capable of, it can be very annoying.


Use the following gecko codes to disable the effect. Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.
Use the following gecko codes to disable the effect. Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap.|tester=}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II X2 215 @ 3.45 GHz|GPU=NVIDIA GeForce 7025|result=It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap.|tester=}}
{{testing/entry|revision=6878|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.81GHz|GPU=ATI Radeon HD 4870|result=Mostly 60FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up.|tester=}}
{{testing/entry|revision=6878|OS=Windows 7|CPU=AMD Phenom II 965 @ 3.81 GHz|GPU=ATI Radeon HD 4870|result=Mostly 60FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up.|tester=}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=Full playable with LLE, Fire and Text boxes messed a bit. Rare lag on graphical intensive scenes (battle/worldmap)|tester=GothicIII}}
{{testing/entry|revision=7480|OS=Ubuntu 10.04|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}}
{{testing/entry|revision=7480|OS=Ubuntu 10.04|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=NVIDIA GeForce 8600 GT|result=All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed.|tester=Chocwise}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in ''certain'' menu´s.|tester=Garteal}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6870|result=Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in ''certain'' menu´s.|tester=Garteal}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Extreme QX9770 @ 3.2 GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=60FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-950 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 570 @ .9 GHz|result=60FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=The majority of the game is 45-60FPS, but there are areas where the FPS can drop to 35-45FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD Phenom X3 8650 @ 2.3 GHz|GPU=NVIDIA GeForce 9800 GT|result=The majority of the game is 45-60FPS, but there are areas where the FPS can drop to 35-45FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=NVIDIA GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Runs at a steady 60FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250|result=Runs at a steady 60FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc.|tester=Walkerlos}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc.|tester=Walkerlos}}
{{testing/entry|revision=4.0-8|OS=Fedora 22|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=Intel HD Graphics 3000|result=Runs at a constant 60FPS @ 2x native resolution with the exception of entering a new area, in which case it drops down to 30 for a few seconds. Minor audio chops and rare slow downs in battle. Played for about 4 hours, no crashes or glitches.|tester=‎Inexplicit}}
{{testing/entry|revision=4.0-8|OS=Fedora 22|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=Intel HD Graphics 3000|result=Runs at a constant 60FPS @ 2x native resolution with the exception of entering a new area, in which case it drops down to 30 for a few seconds. Minor audio chops and rare slow downs in battle. Played for about 4 hours, no crashes or glitches.|tester=‎Inexplicit}}
{{testing/entry|revision=4.0-7675|OS=Windows 7|CPU=AMD FX-6300 @ 4.1GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs very well at solid 60FPS with occasional Audio and minor Graphical glitches. Areas with Fire effects seem to be very blurry but still playable. Settings: HLE Audio, OpenGL 3x resolution, Widescreen hack, 8x MSAA & SSSA enabled. Played 2 hours so far without a crash or dip in frames!|tester=}}
{{testing/entry|revision=4.0-7675|OS=Windows 7|CPU=AMD FX-6300 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs very well at solid 60FPS with occasional Audio and minor Graphical glitches. Areas with Fire effects seem to be very blurry but still playable. Settings: HLE Audio, OpenGL 3x resolution, Widescreen hack, 8x MSAA & SSSA enabled. Played 2 hours so far without a crash or dip in frames!|tester=}}
{{testing/end}}
{{testing/end}}