Tales of Symphonia: Difference between revisions

(Improved the "Double Image" problem. Minor adjustments. I wanted to get rid of the "slowdown on menu screens" issue, but I couldn't reproduce it even on the criteria the tester gave. Posted to the issue report and will wait for others to try it.)
Line 75: Line 75:
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=nVidia GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5 3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Runs at a steady 60 FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5 3470 @ 3,2GHz|GPU=nVidia GeForce GTS 250|result=Runs at a steady 60 FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7 2600k @ 3,4GHz|GPU=nVidia GeForce GTX 470|result=Played with 1920x1584 internal resolution and 16xQ CSAA, didn't drop under 60 FPS so far. Used the recommended settings to avoid glitches, but for some reason the start menu disappears. Sound of cutscenes stutters at certain points. Besides that the game runs great and looks a lot better than the original on gc. |tester=Walkerlos}}
{{testing/end}}
{{testing/end}}


1

edit