Tales of Symphonia: Difference between revisions

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→‎Reduce Double Image: Add commas to improve readability
m (Moving the German 60hz code into a German subcategory, instead of renaming the whole 60hz section as "German".)
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=== Reduce Double Image ===
=== Reduce Double Image ===
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But at the higher resolutions Dolphin is capable of it can be very annoying.
The game utilizes a blur technique as a "focus effect". During normal top-down gameplay, anything in the center of the screen is clear, but the edges are distorted and duplicated. If the camera angle moves down to the character's level, the effect becomes a distance blur. This is not a problem with Dolphin - this is an actual game effect that the developers intended and is present on console. But, at the higher resolutions Dolphin is capable of, it can be very annoying.


Use the following gecko codes to disable the effect. Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.
Use the following gecko codes to disable the effect. Applying it to Disc1 will also apply it to Disc2 since they share the same GameID.
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