Talk:The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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(Username rename (Jhonn => mbc07))
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Now about your "Disable Letterbox" code, it '''does not''' fall in any of those categories. And no, '''it's not''' related to Aspect Ratio codes because the game is supposed to letterbox during aiming and cutscenes and it only does that during these section. This code could be tagged as Aspect Ratio code if, and only if, the game '''always ran''' letterboxed, even with the widescreen code available. Since that's not the case, you're essentially disabling a game feature with this code, and thus, it's not allowed here, it does not fit in any of the categories above.  
Now about your "Disable Letterbox" code, it '''does not''' fall in any of those categories. And no, '''it's not''' related to Aspect Ratio codes because the game is supposed to letterbox during aiming and cutscenes and it only does that during these section. This code could be tagged as Aspect Ratio code if, and only if, the game '''always ran''' letterboxed, even with the widescreen code available. Since that's not the case, you're essentially disabling a game feature with this code, and thus, it's not allowed here, it does not fit in any of the categories above.  


So, unless you know of some emulation bug this code can overcome, '''do not''' readd it to this page. Furthermore, it's not the first time we have issues with AR codes here, expect more aggressive actions against those edits if you keep insisting, we're not GC Forever, WiiRD or CodeJunkies to have every AR/Gecko code listed here or to allow any code you may judge useful. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 20:06, 2 February 2016 (CET)
So, unless you know of some emulation bug this code can overcome, '''do not''' readd it to this page. Furthermore, it's not the first time we have issues with AR codes here, expect more aggressive actions against those edits if you keep insisting, we're not GC Forever, WiiRD or CodeJunkies to have every AR/Gecko code listed here or to allow any code you may judge useful. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 20:06, 2 February 2016 (CET)
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:''"And yes, I realize this wiki is not CodeJunkies, but if there ARE core graphical enhancements (like widescreen hacks, deletterboxing, blur removal, ghosting removal, higher framerate, etc), then I believe they should be listed here. It's not like I'm adding "infinite health" and "have all weapons" and "1 hit kill" codes here. Deletterboxing is a core graphical enhancement in my opinion."''
:''"And yes, I realize this wiki is not CodeJunkies, but if there ARE core graphical enhancements (like widescreen hacks, deletterboxing, blur removal, ghosting removal, higher framerate, etc), then I believe they should be listed here. It's not like I'm adding "infinite health" and "have all weapons" and "1 hit kill" codes here. Deletterboxing is a core graphical enhancement in my opinion."''
::Games that run letterboxed/pillarboxed '''all the time''' can have "disable letterbox" codes listed on their pages without any problem as they would be fitting the definition of Gecko/AR codes that allow wider aspect ratios. But as I said before (and above), '''that is not the case''' with Zelda TP, period. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:33, 4 February 2016 (CET)
::Games that run letterboxed/pillarboxed '''all the time''' can have "disable letterbox" codes listed on their pages without any problem as they would be fitting the definition of Gecko/AR codes that allow wider aspect ratios. But as I said before (and above), '''that is not the case''' with Zelda TP, period. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 03:33, 4 February 2016 (CET)
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:''"Again, we can change the wiki's rules and conventions (to allow for deletterbox codes, blur removal codes, film grain removal codes). It ain't rocket science. And I propose we do this."''
:''"Again, we can change the wiki's rules and conventions (to allow for deletterbox codes, blur removal codes, film grain removal codes). It ain't rocket science. And I propose we do this."''
::Fine. If you're starting the discussion here, none of the arguments you provided were enough to change my thoughts about this, so I'm completely opposed of allowing those codes on our wiki. You can go seek opinions of the other admins/active users ([[User:Kolano|Kolano]], [[User:MaJoR|MaJoR]], [[User:Lucario|Lucario]], etc), if the majority are in favour (which I personally doubt, given our past problems with AR/Gecko Codes) we can go further on this. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 17:40, 4 February 2016 (CET)
::Fine. If you're starting the discussion here, none of the arguments you provided were enough to change my thoughts about this, so I'm completely opposed of allowing those codes on our wiki. You can go seek opinions of the other admins/active users ([[User:Kolano|Kolano]], [[User:MaJoR|MaJoR]], [[User:Lucario|Lucario]], etc), if the majority are in favour (which I personally doubt, given our past problems with AR/Gecko Codes) we can go further on this. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 17:40, 4 February 2016 (CET)
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:::Regions are noted, and many of them have been verified. Even if they haven't been verified it's much much easier to do so with a limited number! Regardless, we were faced with too many cheatcodes, but we didn't want to ban them all. So we debated where the line should be, and we established one. It's what wiki admins are for! - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 14:40, 5 February 2016 (CET)
:::Regions are noted, and many of them have been verified. Even if they haven't been verified it's much much easier to do so with a limited number! Regardless, we were faced with too many cheatcodes, but we didn't want to ban them all. So we debated where the line should be, and we established one. It's what wiki admins are for! - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 14:40, 5 February 2016 (CET)


:::About the Aspect Ratio codes, where did you get that they aren't tested? We may not cover all games but the few ones that have widescreen codes listed were indeed tested and confirmed working (the only exception being the codes added to the two Mario Party games recently which AFAIK weren't tested by anyone else besides the contributor). When [[User:Karasuhebi]] raised the question sometime ago we ended purging a lot of codes that didn't work. And BTW, an Aspect Ratio code is only added to a game page if Dolphin's built-in widescreen hack causes issues, otherwise it's not listed on the page, even if there's a code available for it. That restriction alone already shrinks the list of codes only to the games that reeealy needs them and makes the testing much simpler. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 19:22, 5 February 2016 (CET)
:::About the Aspect Ratio codes, where did you get that they aren't tested? We may not cover all games but the few ones that have widescreen codes listed were indeed tested and confirmed working (the only exception being the codes added to the two Mario Party games recently which AFAIK weren't tested by anyone else besides the contributor). When [[User:Karasuhebi]] raised the question sometime ago we ended purging a lot of codes that didn't work. And BTW, an Aspect Ratio code is only added to a game page if Dolphin's built-in widescreen hack causes issues, otherwise it's not listed on the page, even if there's a code available for it. That restriction alone already shrinks the list of codes only to the games that reeealy needs them and makes the testing much simpler. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 19:22, 5 February 2016 (CET)


===Kolano's Response===
===Kolano's Response===