Template:Config: Difference between revisions

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m (The big space gap between Config and Version Compat sections has always bugged me for a while...)
(Deprecate Idle Skipping (presume a game option replacement needs to be added), limitbyfps, samplerate; Add categories for each config entry)
Line 2: Line 2:
<!-- GENERAL -->
<!-- GENERAL -->
{{{dualcore|}}}
{{{dualcore|}}}
{{{idleskipping|}}}
{{{framelimit|}}}
{{{framelimit|}}}
{{{limitbyfps|}}}
{{{cpuengine|}}}
{{{cpuengine|}}}
{{{ntscj|}}}
{{{ntscj|}}}
Line 35: Line 33:
{{{dspengine|}}}
{{{dspengine|}}}
{{{audiobackend|}}}
{{{audiobackend|}}}
{{{samplerate|}}}
<!-- WII -->
<!-- WII -->
{{{screensaver|}}}
{{{screensaver|}}}
Line 55: Line 52:
<!-- GENERAL -->
<!-- GENERAL -->
{{#if: {{{dualcore|}}}
{{#if: {{{dualcore|}}}
{{{idleskipping|}}}
{{{framelimit|}}}
{{{framelimit|}}}
{{{limitbyfps|}}}
{{{cpuengine|}}}
{{{cpuengine|}}}
{{{ntscj|}}}
{{{ntscj|}}}
Line 66: Line 61:
!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{dualcore|}}}|{{!}}{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On or Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}}
{{#if:{{{dualcore|}}}|{{!}}[[Category:Enable Dual Core (Config Required)]]{{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On or Off)|'''Enable Dual Core'''}}{{!!}}{{{dualcore|}}}{{!!}}{{{dualcorenotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{idleskipping|}}}|{{!}}{{Hover|(On, Off)|'''Enable Idle Skipping'''}}{{!!}}{{{idleskipping|}}}{{!!}}{{{idleskippingnotes|}}}}}
{{#if:{{{framelimit|}}}|{{!}}[[Category:Framelimit (Config Required)]]{{Hover|Limits the number of frames per second displayed by Dolphin (Off, Auto, Audio, or 10-120 FPS)|'''Framelimit'''}}{{!!}}{{{framelimit|}}}{{!!}}{{{framelimitnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{framelimit|}}}|{{!}}{{Hover|Limits the number of frames per second displayed by Dolphin (Off, Auto, Audio, or 10-120 FPS)|'''Framelimit'''}}{{!!}}{{{framelimit|}}}{{!!}}{{{framelimitnotes|}}}}}
{{#if:{{{cpuengine|}}}|{{!}}[[Category:Limit by FPS (Config Required)]]{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, JIT, JITIL)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{limitbyfps|}}}|{{!}}{{Hover|Limit by FPS instead of by VPS (On, Off)|'''Limit by FPS'''}}{{!!}}{{{limitbyfps|}}}{{!!}}{{{limitbyfpsnotes|}}}}}
{{#if:{{{ntscj|}}}|{{!}}[[Category:Force Console as NTSC-J (Config Required)]]{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{cpuengine|}}}|{{!}}{{Hover|Sets which CPU Emulator Engine should be used (Interpreter, JIT, JITIL)|'''CPU Emulator Engine'''}}{{!!}}{{{cpuengine|}}}{{!!}}{{{cpuenginenotes|}}}}}
{{#if:{{{panichandlers|}}}|{{!}}[[Category:Use Panic Handlers (Config Required)]]{{Hover|Shows a pop-up when an error or a panic condition is encountered (On, Off)|'''Use Panic Handlers'''}}{{!!}}{{{panichandlers|}}}{{!!}}{{{panichandlersnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{ntscj|}}}|{{!}}{{Hover|(On, Off)|'''Force Console as NTSC-J'''}}{{!!}}{{{ntscj|}}}{{!!}}{{{ntscjnotes|}}}}}
{{#if:{{{skipbios|}}}|{{!}}[[Category:Skip GC BIOS (Config Required)]]{{Hover|Skip loading of GameCube BIOS before booting the {{#if:{{{type|}}}|{{{type|}}}|game}} when the IPL dumps are present on User\GC (On, Off)|'''Skip GC BIOS'''}}{{!!}}{{{skipbios|}}}{{!!}}{{{skipbiosnotes|}}}}}
{{!}}-
{{#if:{{{panichandlers|}}}|{{!}}{{Hover|Shows a pop-up when an error or a panic condition is encountered (On, Off)|'''Use Panic Handlers'''}}{{!!}}{{{panichandlers|}}}{{!!}}{{{panichandlersnotes|}}}}}
{{!}}-
{{#if:{{{skipbios|}}}|{{!}}{{Hover|Skip loading of GameCube BIOS before booting the {{#if:{{{type|}}}|{{{type|}}}|game}} when the IPL dumps are present on User\GC (On, Off)|'''Skip GC BIOS'''}}{{!!}}{{{skipbios|}}}{{!!}}{{{skipbiosnotes|}}}}}
{{!}}-
{{!}}-
{{!}}}
{{!}}}
Line 110: Line 101:
!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{gfxbackend|}}}|{{!}}{{Hover|Selects which graphical API interface should be used for display rendering (Direct3D 11, Direct3D 12, OpenGL, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{#if:{{{gfxbackend|}}}|{{!}}[[Category:Video Back End (Config Required)]]{{Hover|Selects which graphical API interface should be used for display rendering (Direct3D 11, Direct3D 12, OpenGL, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{fullres|}}}|{{!}}{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
{{#if:{{{fullres|}}}|{{!}}[[Category:Fullscreen Resolution (Config Required)]]{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{aspectratio|}}}|{{!}}{{Hover|Selects what aspect ratio the monitor should display the game in (Auto, Force 16:9, Force 4:3)|'''Aspect Ratio'''}}{{!!}}{{{aspectratio|}}}{{!!}}{{{aspectrationotes|}}}}}
{{#if:{{{aspectratio|}}}|{{!}}[[Category:Aspect Ratio (Config Required)]]{{Hover|Selects what aspect ratio the monitor should display the game in (Auto, Force 16:9, Force 4:3)|'''Aspect Ratio'''}}{{!!}}{{{aspectratio|}}}{{!!}}{{{aspectrationotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{vsync|}}}|{{!}}{{Hover|Synchronizes Dolphin's framerate with your monitor's refresh rate (On, Off)|'''V-Sync'''}}{{!!}}{{{vsync|}}}{{!!}}{{{vsyncnotes|}}}}}
{{#if:{{{vsync|}}}|{{!}}[[Category:V-Sync (Config Required)]]{{Hover|Synchronizes Dolphin's framerate with your monitor's refresh rate (On, Off)|'''V-Sync'''}}{{!!}}{{{vsync|}}}{{!!}}{{{vsyncnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{startfull|}}}|{{!}}{{Hover|Goes to fullscreen by default when a game is started (On, Off)|'''Use Fullscreen'''}}{{!!}}{{{startfull|}}}{{!!}}{{{startfullnotes|}}}}}
{{#if:{{{startfull|}}}|{{!}}[[Category:Use Fullscreen (Config Required)]]{{Hover|Goes to fullscreen by default when a game is started (On, Off)|'''Use Fullscreen'''}}{{!!}}{{{startfull|}}}{{!!}}{{{startfullnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{rendertomain|}}}|{{!}}{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}}
{{#if:{{{rendertomain|}}}|{{!}}[[Category:Render to Main Window (Config Required)]]{{Hover|Displays games in the main window instead of a separate one (On, Off)|'''Render to Main Window'''}}{{!!}}{{{rendertomain|}}}{{!!}}{{{rendertomainnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{internalres|}}}|{{!}}{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
{{#if:{{{internalres|}}}|{{!}}[[Category:Internal Resolution (Config Required)]]{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{antialiasing|}}}|{{!}}{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}}
{{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{anisotropic|}}}|{{!}}{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
{{#if:{{{anisotropic|}}}|{{!}}[[Category:Anisotropic Filtering (Config Required)]]{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{pixellighting|}}}|{{!}}{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}}
{{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{efbscaledcopy|}}}|{{!}}{{Hover|(On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}}
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|(On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{forcefilter|}}}|{{!}}{{Hover|Forces texture filtering even if the game specifically disables it (On, Off)|'''Force Texture Filtering'''|}}{{!!}}{{{forcefilter|}}}{{!!}}{{{forcefilternotes|}}}}}
{{#if:{{{forcefilter|}}}|{{!}}[[Category:Force Texture Filtering (Config Required)]]{{Hover|Forces texture filtering even if the game specifically disables it (On, Off)|'''Force Texture Filtering'''|}}{{!!}}{{{forcefilter|}}}{{!!}}{{{forcefilternotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{skipcpuefbaccess|}}}|{{!}}{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}}
{{#if:{{{skipcpuefbaccess|}}}|{{!}}[[Category:Skip EFB Access from CPU (Config Required)]]{{Hover|Prevents the CPU from accessing the External Frame Buffer (On, Off)|'''Skip EFB Access from CPU'''}}{{!!}}{{{skipcpuefbaccess|}}}{{!!}}{{{skipcpuefbaccessnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{formatchanges|}}}|{{!}}'''Ignore Format Changes'''{{!!}}{{{formatchanges|}}}{{!!}}{{{formatchangesnotes|}}}}}
{{#if:{{{formatchanges|}}}|{{!}}[[Category:Ignore Format Changes (Config Required)]]<!--Need hover here-->'''Ignore Format Changes'''{{!!}}{{{formatchanges|}}}{{!!}}{{{formatchangesnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{efb2texonly|}}}|{{!}}{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}}
{{#if:{{{efb2texonly|}}}|{{!}}[[Category:Store EFB Copies to Texture Onl (Config Required)]]{{Hover|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|'''Store EFB Copies to Texture Only'''}}{{!!}}{{{efb2texonly|}}}{{!!}}{{{efb2texonlynotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{accuratetexturecache|}}}|{{!}}{{Hover|(Position 1, 2, or 3)|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}}
{{#if:{{{accuratetexturecache|}}}|{{!}}[[Category:Texture Cache Accuracy (Config Required)]]{{Hover|(Position 1, 2, or 3)|'''Texture Cache Accuracy'''}}{{!!}}{{{accuratetexturecache|}}}{{!!}}{{{accuratetexturecachenotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{xfb|}}}|{{!}}{{Hover|Controls emulation of the External Frame Buffer (Disable, Virtual, Real)|'''External Frame Buffer'''}}{{!!}}{{{xfb|}}}{{!!}}{{{xfbnotes|}}}}}
{{#if:{{{xfb|}}}|{{!}}[[Category:External Frame Buffer (Config Required)]]{{Hover|Controls emulation of the External Frame Buffer (Disable, Virtual, Real)|'''External Frame Buffer'''}}{{!!}}{{{xfb|}}}{{!!}}{{{xfbnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{fastdepth|}}}|{{!}}{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}}
{{#if:{{{fastdepth|}}}|{{!}}[[Category:Fast Depth Calculation (Config Required)]]{{Hover|Uses a less accurate method of depth calculation for a speedup (On, Off)|'''Fast Depth Calculation'''}}{{!!}}{{{fastdepth|}}}{{!!}}{{{fastdepthnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{boundingbox|}}}|{{!}}{{Hover|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this. (On/Off)|'''Disable Bounding Box'''}}{{!!}}{{{boundingbox|}}}{{!!}}{{{boundingboxnotes|}}}}}
{{#if:{{{boundingbox|}}}|{{!}}[[Category:Disable Bounding Box (Config Required)]]{{Hover|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this. (On/Off)|'''Disable Bounding Box'''}}{{!!}}{{{boundingbox|}}}{{!!}}{{{boundingboxnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{disablefog|}}}|{{!}}{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{widescreenhack|}}}|{{!}}{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}}
{{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{progressivescan|}}}|{{!}}{{Hover|Enables progressive scan if your game supports it (On, Off)|'''Enable Progressive Scan'''}}{{!!}}{{{progressivescan|}}}{{!!}}{{{progressivescannotes|}}}}}
{{#if:{{{progressivescan|}}}|{{!}}[[Category:Enable Progressive Scan (Config Required)]]{{Hover|Enables progressive scan if your game supports it (On, Off)|'''Enable Progressive Scan'''}}{{!!}}{{{progressivescan|}}}{{!!}}{{{progressivescannotes|}}}}}
{{!}}-
{{!}}-
{{!}}}
{{!}}}
}}<!-- AUDIO -->
}}<!-- AUDIO -->
{{#if: {{{dspengine|}}}
{{#if: {{{dspengine|}}}
{{{audiobackend|}}}
{{{audiobackend|}}}|
{{{samplerate|}}}|
=== Audio ===
=== Audio ===
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{dspengine|}}}|{{!}}{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}}
{{#if:{{{dspengine|}}}|{{!}[[Category:DSP Emulator Engine (Config Required)]]}{{Hover|Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power|'''DSP Emulator Engine'''}}{{!!}}{{{dspengine|}}}{{!!}}{{{dspenginenotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{audiobackend|}}}|{{!}}{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2, OpenAL)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
{{#if:{{{audiobackend|}}}|{{!}}[[Category:Audio Back End (Config Required)]]{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2, OpenAL)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{samplerate|}}}|{{!}}{{Hover|(32000 Hz, 48000 Hz)|'''Sample Rate'''}}{{!!}}{{{samplerate|}}}{{!!}}{{{samplerate notes|}}}}}
{{#if:{{{samplerate|}}}|{{!}}[[Category:Sample Rate (Config Required)]]{{Hover|(32000 Hz, 48000 Hz)|'''Sample Rate'''}}{{!!}}{{{samplerate|}}}{{!!}}{{{samplerate notes|}}}}}
{{!}}-
{{!}}-
{{!}}}
{{!}}}
Line 180: Line 170:
!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{screensaver|}}}|{{!}}{{Hover|(On, Off)|'''Enable Screen Saver'''}}{{!!}}{{{screensaver|}}}{{!!}}{{{screensavernotes|}}}}}
{{#if:{{{screensaver|}}}|{{!}}[[Category:Enable Screen Saver (Config Required)]]{{Hover|(On, Off)|'''Enable Screen Saver'''}}{{!!}}{{{screensaver|}}}{{!!}}{{{screensavernotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{pal60|}}}|{{!}}{{Hover|(On, Off)|'''Use PAL60 Mode (EuRGB60)'''}}{{!!}}{{{pal60|}}}{{!!}}{{{pal60notes|}}}}}
{{#if:{{{pal60|}}}|{{!}}[[Category:Use PAL60 Mode (EuRGB60) (Config Required)]]{{Hover|(On, Off)|'''Use PAL60 Mode (EuRGB60)'''}}{{!!}}{{{pal60|}}}{{!!}}{{{pal60notes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{systemlang|}}}|{{!}}{{Hover|(Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean)|'''System Language'''}}{{!!}}{{{systemlang|}}}{{!!}}{{{systemlangnotes|}}}}}
{{#if:{{{systemlang|}}}|{{!}}[[Category:System Language (Config Required)]]{{Hover|(Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean)|'''System Language'''}}{{!!}}{{{systemlang|}}}{{!!}}{{{systemlangnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{sdcard|}}}|{{!}}{{Hover|(On, Off)|'''Insert SD Card'''}}{{!!}}{{{sdcard|}}}{{!!}}{{{sdcardnotes|}}}}}
{{#if:{{{sdcard|}}}|{{!}}[[Category:Insert SD Card (Config Required)]]{{Hover|(On, Off)|'''Insert SD Card'''}}{{!!}}{{{sdcard|}}}{{!!}}{{{sdcardnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{usbkeyboard|}}}|{{!}}{{Hover|(On, Off)|'''Connect USB Keyboard'''}}{{!!}}{{{usbkeyboard|}}}{{!!}}{{{usbkeyboardnotes|}}}}}
{{#if:{{{usbkeyboard|}}}|{{!}}[[Category:Connect USB Keyboard (Config Required)]]{{Hover|(On, Off)|'''Connect USB Keyboard'''}}{{!!}}{{{usbkeyboard|}}}{{!!}}{{{usbkeyboardnotes|}}}}}
{{!}}-
{{!}}-
{{!}}}
{{!}}}
Line 198: Line 188:
!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{enablespeakerdata|}}}|{{!}}{{Hover|Controls if sounds come from the Wii Remote speaker of Real Wiimotes (On, Off)|'''Enable Speaker Data'''}}{{!!}}{{{enablespeakerdata|}}}{{!!}}{{{enablespeakerdatanotes|}}}}}
{{#if:{{{enablespeakerdata|}}}|{{!}}[[Category:Enable Speaker Data (Config Required)]]{{Hover|Controls if sounds come from the Wii Remote speaker of Real Wiimotes (On, Off)|'''Enable Speaker Data'''}}{{!!}}{{{enablespeakerdata|}}}{{!!}}{{{enablespeakerdatanotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{wiimotemotor|}}}|{{!}}{{Hover|(On, Off)|'''Wiimote Motor'''}}{{!!}}{{{wiimotemotor|}}}{{!!}}{{{wiimotemotornotes|}}}}}
{{#if:{{{wiimotemotor|}}}|{{!}}[[Category:Wiimote Motor (Config Required)]]{{Hover|(On, Off)|'''Wiimote Motor'''}}{{!!}}{{{wiimotemotor|}}}{{!!}}{{{wiimotemotornotes|}}}}}
{{!}}-
{{!}}-
{{!}}}
{{!}}}
Line 216: Line 206:
{{#if:{{{patches|}}}|{{!}}'''Patches'''{{!!}}{{{patches|}}}{{!!}}{{{patchesnotes|}}}}}
{{#if:{{{patches|}}}|{{!}}'''Patches'''{{!!}}{{{patches|}}}{{!!}}{{{patchesnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{mmu|}}}|{{!}}{{Hover|Enable Memory Management Unit (On, Off)|'''Enable MMU'''}}{{!!}}{{{mmu|}}}{{!!}}{{{mmunotes|}}}}}
{{#if:{{{mmu|}}}|{{!}}[[Category:Enable MMU (Config Required)]]{{Hover|Enable Memory Management Unit (On, Off)|'''Enable MMU'''}}{{!!}}{{{mmu|}}}{{!!}}{{{mmunotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{fastdisc|}}}|{{!}}{{Hover|Enables fast disc access (On, Off)|'''Speed up Disc Transfer Rate'''}}{{!!}}{{{fastdisc|}}}{{!!}}{{{fastdiscnotes|}}}}}
{{#if:{{{fastdisc|}}}|{{!}}[[Category:Speed up Disc Transfer Rate (Config Required)]]{{Hover|Enables fast disc access (On, Off)|'''Speed up Disc Transfer Rate'''}}{{!!}}{{{fastdisc|}}}{{!!}}{{{fastdiscnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{fprf|}}}|{{!}}{{Hover|Floating Point Result Flag support (On, Off)|'''Enable FPRF'''}}{{!!}}{{{fprf|}}}{{!!}}{{{fprfnotes|}}}}}
{{#if:{{{fprf|}}}|{{!}}[[Category:Enable FPRF (Config Required)]]{{Hover|Floating Point Result Flag support (On, Off)|'''Enable FPRF'''}}{{!!}}{{{fprf|}}}{{!!}}{{{fprfnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{blockmerging|}}}|{{!}}{{Hover|(On, Off)|'''Enable Block Merging'''}}{{!!}}{{{blockmerging|}}}{{!!}}{{{blockmergingnotes|}}}}}
{{#if:{{{blockmerging|}}}|{{!}}[[Category:Enable Block Merging (Config Required)]]{{Hover|(On, Off)|'''Enable Block Merging'''}}{{!!}}{{{blockmerging|}}}{{!!}}{{{blockmergingnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{syncgputhread|}}}|{{!}}{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}}
{{#if:{{{syncgputhread|}}}|{{!}}[[Category:Synchronize GPU thread (Config Required)]]{{Hover|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|'''Synchronize GPU thread'''}}{{!!}}{{{syncgputhread|}}}{{!!}}{{{syncgputhreadnotes|}}}}}
{{!}}-
{{!}}-
{{!}}}
{{!}}}
Line 315: Line 305:
{{{disablealpha|}}}
{{{disablealpha|}}}
{{{disablealphanotes|}}}
{{{disablealphanotes|}}}
<!-- Since ?-??? -->
{{{limitbyfps|}}}
{{{samplerate|}}}
<!-- Since 5.0-??? -->
{{{idleskipping|}}}
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude>
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 07:14, 10 November 2016

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Example

{{Config
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

{{#if: Off





















| Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available in the Config template's documentation.

General

Config Setting Notes
Enable Dual Core Off Show File Select menus properly
This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.

Parameters

The following lists a complete set of current config template settings:

== Configuration ==
{{Config
<!-- General -->
|dualcore                   =
|dualcorenotes              =
|speedlimit                 =
|speedlimitnotes            =
|ntscj                      =
|ntscjnotes                 =
|panichandlers              =
|panichandlersnotes         =
|skipbios                   =
|skipbiosnotes              =
|cpuengine                  =
|cpuenginenotes             =
|cpuclock                   =
|cpuclocknotes              =

<!-- Graphics -->
|gfxbackend                 =
|gfxbackendnotes            =
|fullres                    =
|fullresnotes               =
|aspectratio                =
|aspectrationotes           =
|vsync                      =
|vsyncnotes                 =
|startfull                  =
|startfullnotes             =
|rendertomain               =
|rendertomainnotes          =
|shadercomp                 =
|shadercompnotes            =
|compilefirst               =
|compilefirstnotes          =
|internalres                =
|internalresnotes           =
|antialiasing               =
|antialiasingnotes          =
|efbscaledcopy              =
|efbscaledcopynotes         =
|pixellighting              =
|pixellightingnotes         =
|forcetexturefiltering      =
|forcetexturefilteringnotes =
|widescreenhack             =
|widescreenhacknotes        =
|disablefog                 =
|disablefognotes            =
|force24bit                 =
|force24bitnotes            =
|arbmipmap                  =
|arbmipmapnotes             =
|skipcpuefbaccess           =
|skipcpuefbaccessnotes      =
|formatchanges              =
|formatchangesnotes         =
|efb2texonly                =
|efb2texonlynotes           =
|deferefb                   =
|deferefbnotes              =
|accuratetexturecache       =
|accuratetexturecachenotes  =
|gputexdecode               =
|gputexdecodenotes          =
|xfb2texonly                =
|xfb2texonlynotes           =
|xfbimmediate               =
|xfbimmediatenotes          =
|fastdepth                  =
|fastdepthnotes             =
|boundingbox                =
|boundingboxnotes           =
|vertexrounding             =
|vertexroundingnotes        =
|crop                       =
|cropnotes                  =
|progressivescan            =
|progressivescannotes       =
|manualtexturesampling      =
|manualtexturesamplingnotes =

<!-- Audio -->
|dspengine                  =
|dspenginenotes             =
|audiobackend               =
|audiobackendnotes          =

<!-- Wii -->
|pal60                      =
|pal60notes                 =
|screensaver                =
|screensavernotes           =
|sdcard                     =
|sdcardnotes                =
|usbkeyboard                =
|usbkeyboardnotes           =
|systemlang                 =
|systemlangnotes            =

<!-- Wiimote -->
|enablespeakerdata          =
|enablespeakerdatanotes     =
|wiimotemotor               =
|wiimotemotornotes          =

<!-- Game Properties -->
|mmu                        =
|mmunotes                   =
|fprf                       =
|fprfnotes                  =
|syncgputhread              =
|syncgputhreadnotes         =
|fastdisc                   =
|fastdiscnotes              =
|patches                    =
|patchesnotes               =
}}