Template:Config/sandbox: Difference between revisions

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(Created page with "<includeonly>{{#if: <!-- GENERAL --> {{{dualcore|}}} {{{speedlimit|}}} {{{ntscj|}}} {{{panichandlers|}}} {{{skipbios|}}} {{{cpuengine|}}} {{{cp...")
 
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Line 71: Line 71:
     !Config!!Setting!!Notes
     !Config!!Setting!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On, Off)|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{speedlimit|}}}|{{Config required|Speed Limit|Limits the speed of emulation (10-200% or Unlimited)|{{{speedlimit|}}}}}{{{speedlimitnotes|}}}}}
     {{#if:{{{speedlimit|}}}|{{Config required|Speed Limit|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{ntscj|}}}|{{Config required|Force Console as NTSC-J|(On, Off)|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{#if:{{{ntscj|}}}|{{Config required|Force Console as NTSC-J|boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{panichandlers|}}}|{{Config required|Use Panic Handlers|Shows a pop-up when an error or a panic condition is encountered (On, Off)|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{#if:{{{panichandlers|}}}|{{Config required|boolean|Use Panic Handlers|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC (On, Off)|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|Sets which CPU Emulator Engine should be used (Interpreter, Cached Interpreter, JIT)|{{{cpuengine|}}}}}{{{cpuenginenotes|}}}}}
     {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|position|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter, JIT x64, _, JIT ARM64, Cached Interpreter}}{{{cpuenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|Sets the CPU clock speed (6-400%)|{{{cpuclock|}}}}}{{{cpuclocknotes|}}}}}
     {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 122: Line 122:
     !Config!!Setting!!Notes
     !Config!!Setting!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|Selects which graphical API interface should be used for display rendering (OpenGL, Direct3D11, Direct3D12, Vulkan, Software)|{{{gfxbackend|}}}}}{{{gfxbackendnotes|}}}}}
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL, Direct3D11, Direct3D12, Vulkan, Software}}{{{gfxbackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|Selects what aspect ratio the monitor should display the game in (Auto, Force 16:9, Force 4:3)|{{{aspectratio|}}}}}{{{aspectrationotes|}}}}}
     {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|position|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto, Force 16:9, Force 4:3, Stretch to Window}}{{{aspectrationotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vsync|}}}|{{Config required|V-Sync|Synchronizes Dolphin's framerate with your monitor's refresh rate (On, Off)|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{startfull|}}}|{{Config required|Use Fullscreen|Goes to fullscreen by default when a game is started (On, Off)|{{{startfull|}}}}}{{{startfullnotes|}}}}}
     {{#if:{{{startfull|}}}|{{Config required|Use Fullscreen|boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|Displays games in the main window instead of a separate one (On, Off)|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|Sets whether specialized shaders or ubershaders are used (Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing))|{{{shadercomp|}}}}}{{{shadercompnotes|}}}}}
     {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|position|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing)}}{{{shadercompnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|Waits for all shaders to finish compiling before starting a game (On, Off)|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{internalres|}}}|{{Config required|Internal Resolution|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|{{{internalres|}}}}}{{{internalresnotes|}}}}}
     {{#if:{{{internalres|}}}|{{Config required|Internal Resolution|position|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x}}{{{internalresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}}}{{{antialiasingnotes|}}}}}
     {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}}}{{{antialiasingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|{{{anisotropic|}}}}}{{{anisotropicnotes|}}}}}
     {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|position|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x, 2x, 4x, 8x, 16x}}{{{anisotropicnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{pixellighting|}}}|{{Config required|Per-Pixel Lighting|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}}
     {{#if:{{{pixellighting|}}}|{{Config required|Per-Pixel Lighting|boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{forcefilter|}}}|{{Config required|Force Texture Filtering|Forces texture filtering even if the game specifically disables it (On, Off)|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}}
     {{#if:{{{forcefilter|}}}|{{Config required|Force Texture Filtering|boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{widescreenhack|}}}|{{Config required|Widescreen Hack|Force GameCube games to output graphics for widescreen resolutions (On, Off)|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}}
     {{#if:{{{widescreenhack|}}}|{{Config required|Widescreen Hack|boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{disablefog|}}}|{{Config required|Disable Fog|Disables the fog used in some games to hide far-away objects (On, Off)|{{{disablefog|}}}}}{{{disablefognotes|}}}}}
     {{#if:{{{disablefog|}}}|{{Config required|Disable Fog|boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{arbmipmap|}}}|{{Config required|Arbitrary Mipmap Detection|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}}
     {{#if:{{{arbmipmap|}}}|{{Config required|Arbitrary Mipmap Detection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{skipcpuefbaccess|}}}|{{Config required|Skip EFB Access from CPU|Prevents the CPU from accessing the External Frame Buffer (On, Off)|{{{skipcpuefbaccess|}}}}}{{{skipcpuefbaccessnotes|}}}}}
     {{#if:{{{skipcpuefbaccess|}}}|{{Config required|Skip EFB Access from CPU|boolean|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}}}{{{skipcpuefbaccessnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{formatchanges|}}}|{{Config required|Ignore Format Changes|Ignore any changes to the External Frame Buffer format (On, Off)|{{{formatchanges|}}}}}{{{formatchangesnotes|}}}}}
     {{#if:{{{formatchanges|}}}|{{Config required|Ignore Format Changes|boolean|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}}}{{{formatchangesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efb2texonly|}}}|{{Config required|Store EFB Copies to Texture Only|Stores EFB Copies exclusively on the GPU, bypassing system memory (On, Off)|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}}
     {{#if:{{{efb2texonly|}}}|{{Config required|Store EFB Copies to Texture Only|boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|Wait to store EFB Copies providing performance improvements (On, Off)|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|(Position 1 (Safe), Position 2 (Medium), Position 3 (Fast))|{{{accuratetexturecache|}}}}}{{{accuratetexturecachenotes|}}}}}
     {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|(Position 1 (Safe), Position 2 (Medium), Position 3 (Fast))|{{{accuratetexturecache|}}}}}{{{accuratetexturecachenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|Enables texture decoding using the GPU instead of the CPU (On, Off)|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{xfb2texonly|}}}|{{Config required|Store XFB Copies to Texture Only|Stores XFB Copies exclusively on the GPU, bypassing system memory (On, Off)|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}}
     {{#if:{{{xfb2texonly|}}}|{{Config required|Store XFB Copies to Texture Only|boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{xfbimmediate|}}}|{{Config required|Immediately Present XFB|Displays the XFB Copies as soon as they are created, without waiting for scanout (On, Off)|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}}
     {{#if:{{{xfbimmediate|}}}|{{Config required|Immediately Present XFB|boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fastdepth|}}}|{{Config required|Fast Depth Calculation|Uses a less accurate method of depth calculation for a speedup (On, Off)|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}}
     {{#if:{{{fastdepth|}}}|{{Config required|Fast Depth Calculation|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{boundingbox|}}}|{{Config required|Disable Bounding Box|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this. (On/Off)|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}}
     {{#if:{{{boundingbox|}}}|{{Config required|Disable Bounding Box|boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vertexrounding|}}}|{{Config required|Vertex Rounding Hack|Round 2D vertices to whole pixels (On, Off)|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}}
     {{#if:{{{vertexrounding|}}}|{{Config required|boolean|Vertex Rounding Hack|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{crop|}}}|{{Config required|Crop|Crop the picture from it's native aspect ratio to 4:3 or 16:9. (On, Off)|{{{crop|}}}}}{{{cropnotes|}}}}}
     {{#if:{{{crop|}}}|{{Config required|Crop|boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{progressivescan|}}}|{{Config required|Enable Progressive Scan|Enables progressive scan if your game supports it (On, Off)|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}}
     {{#if:{{{progressivescan|}}}|{{Config required|Enable Progressive Scan|boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}}
     {{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling|boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 207: Line 207:
     !Config!!Setting!!Notes
     !Config!!Setting!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)|(On, Off)|{{{pal60|}}}}}{{{pal60notes|}}}}}
     {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)|boolean|{{{pal60|}}}}}{{{pal60notes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{screensaver|}}}|{{Config required|Enable Screen Saver|(On, Off)|{{{screensaver|}}}}}{{{screensavernotes|}}}}}
     {{#if:{{{screensaver|}}}|{{Config required|Enable Screen Saver|boolean|{{{screensaver|}}}}}{{{screensavernotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{sdcard|}}}|{{Config required|Insert SD Card|(On, Off)|{{{sdcard|}}}}}{{{sdcardnotes|}}}}}
     {{#if:{{{sdcard|}}}|{{Config required|Insert SD Card|boolean|{{{sdcard|}}}}}{{{sdcardnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|(On, Off)|{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}}
     {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean|{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{systemlang|}}}|{{Config required|System Language|(Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean)|{{{systemlang|}}}}}{{{systemlangnotes|}}}}}
     {{#if:{{{systemlang|}}}|{{Config required|System Language|position||{{{systemlang|}}}|Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean}}{{{systemlangnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 227: Line 227:
     {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes (On, Off)|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}}
     {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes (On, Off)|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{wiimotemotor|}}}|{{Config required|Wii Remote Motor|(On, Off)|{{{wiimotemotor|}}}}}{{{wiimotemotornotes|}}}}}
     {{#if:{{{wiimotemotor|}}}|{{Config required|Wii Remote Motor|boolean|{{{wiimotemotor|}}}}}{{{wiimotemotornotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 240: Line 240:
     !Config!!Setting!!Notes
     !Config!!Setting!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{mmu|}}}|{{Config required|Enable MMU|Enable Memory Management Unit (On, Off)|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{#if:{{{mmu|}}}|{{Config required|Enable MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fprf|}}}|{{Config required|Enable FPRF|Floating Point Result Flag support (On, Off)|{{{fprf|}}}}}{{{fprfnotes|}}}}}
     {{#if:{{{fprf|}}}|{{Config required|Enable FPRF|boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{syncgputhread|}}}|{{Config required|Synchronize GPU Thread|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise (On, Off)|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}}
     {{#if:{{{syncgputhread|}}}|{{Config required|Synchronize GPU Thread|boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fastdisc|}}}|{{Config required|Speed up Disc Transfer Rate|Enables fast disc access (On, Off)|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{#if:{{{fastdisc|}}}|{{Config required|Speed up Disc Transfer Rate|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{patches|}}}|{{Config required|Patches|Patching required|{{{patches|}}}}}{{{patchesnotes|}}}}}
     {{#if:{{{patches|}}}|{{Config required|Patches|string|Patching required|{{{patches|}}}|_}}{{{patchesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}

Revision as of 00:19, 1 February 2022

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Enable Dual Core
Config Setting Notes
style=" boolean = Show File Select menus properly

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Enable Dual CoreSpeed LimitbooleanSkip GC BIOSCPU Emulator EngineCPU Clock Override
Config Setting Notes
style=" boolean = Boolean
style=" decimal = Decimal
style=" Use Panic Handlers = Boolean
On boolean = True Boolean
style=" position = String
style=" decimal = Decimal

Graphics

Video Back EndAspect RatioV-SyncUse FullscreenRender to Main WindowShader CompilationCompile Shaders Before StartingInternal ResolutionAnti-AliasingAnisotropic FilteringScaled EFB CopyPer-Pixel LightingForce Texture FilteringWidescreen HackDisable FogArbitrary Mipmap DetectionSkip EFB Access from CPUIgnore Format ChangesStore EFB Copies to Texture OnlyDefer EFB Copies to RAMTexture Cache AccuracyGPU Texture DecodingStore XFB Copies to Texture OnlyImmediately Present XFBFast Depth CalculationDisable Bounding BoxbooleanCropEnable Progressive ScanManual Texture Sampling
Config Setting Notes
style=" string = String
style=" position = String
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" position = String
style=" Waits for all shaders to finish compiling before starting a game = Boolean
style=" position = String
style=" Corrects aliasing along lines and edges (Many choices depending on Video Back End) = String
style=" position = String
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = String
style=" boolean = String
style=" boolean = Boolean
style=" boolean = Boolean
style=" (Position 1 (Safe), Position 2 (Medium), Position 3 (Fast)) = String
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" Vertex Rounding Hack = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = String

Audio

DSP Emulator EngineAudio Back End
Config Setting Notes
style=" Use High-Level audio Emulation (HLE) or Low-Level audio Emulation (LLE); LLE audio emulation is more accurate, but uses more CPU power = String
style=" Select the audio back-end API library (No Audio Output, Cubeb, OpenAL) = String

Wii

Use PAL60 Mode (EuRGB60)Enable Screen SaverInsert SD CardConnect USB KeyboardSystem Language
Config Setting Notes
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" position = String

Wii Remote

Enable Speaker DataWii Remote Motor
Config Setting Notes
style=" Controls if sounds come from the Wii Remote speaker of Real Wii Remotes (On, Off) = Boolean
style=" boolean = Boolean

Game Properties

Enable MMUEnable FPRFSynchronize GPU ThreadSpeed up Disc Transfer Rate
Config Setting Notes
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean
style=" boolean = Boolean