Template:Config/sandbox: Difference between revisions
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{{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}} | {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine| | {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}{{{cpuenginenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}} | {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}} | ||
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!Config!!Setting!!Notes | !Config!!Setting!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL, Direct3D11, Direct3D12, Vulkan, Software}}{{{gfxbackendnotes|}}}}} | {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}} | {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio| | {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}{{{aspectrationotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}} | {{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}} | ||
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{{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}} | {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation| | {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}{{{shadercompnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}} | {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{internalres|}}}|{{Config required|Internal Resolution| | {{#if:{{{internalres|}}}|{{Config required|Internal Resolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}{{{internalresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None, 2x MSAA, 4x MSAA, 8x MSAA, 2x SSAA, 4x SSAA, 8x SSAA}}{{{antialiasingnotes|}}}}} | {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}{{{antialiasingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering| | {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}{{{anisotropicnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}} | {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}} | ||
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{{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}} | {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|string||{{{accuratetexturecache|}}}|Position 1 (Safe), Position 2 (Medium), Position 3 (Fast)}}{{{accuratetexturecachenotes|}}}}} | {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|string||{{{accuratetexturecache|}}}|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}{{{accuratetexturecachenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}} | {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}} | ||
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!Config!!Setting!!Notes | !Config!!Setting!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE, LLE}}{{{dspenginenotes|}}}}} | {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{audiobackend|}}}|{{Config required|Audio Back End|string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output, Cubeb, OpenAL}}{{{audiobackendnotes|}}}}} | {{#if:{{{audiobackend|}}}|{{Config required|Audio Back End|string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}{{{audiobackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
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{{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}} | {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{systemlang|}}}|{{Config required|System Language| | {{#if:{{{systemlang|}}}|{{Config required|System Language|string||{{{systemlang|}}}|Japanese=0, English=1, German=2, French=3, Spanish=4, Italian=5, Dutch=6, Simplified Chinese=7, Traditional Chinese=8, Korean=9}}{{{systemlangnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} |
Revision as of 01:48, 3 February 2022
[edit] [ ] Template documentation
This template outputs a standardized set of configuration information.
Features
New features in this sandbox version:
- Path to setting
- GameINI counterparts
- Using Template:Config required
- Handing off table tags for improved editing performance
- Produces Category:Config template misformatted settings
Issues
- Requires
{{#vardefineecho:=|setting=gameini}}
for all string-based settings for using equal signs. - String-based settings need empty equation when ini isn't available.
- Those using decimal will accept "Unlimited" as input.
Example
{{Config/sandbox |dualcore = Off |dualcorenotes = Show File Select menus properly }}
Produces
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Enable Dual CoreConfig | Setting | Notes |
---|---|---|
style=" | boolean = |
Show File Select menus properly |
Full preview
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Enable Dual CoreSpeed LimitUse Panic HandlersSkip GC BIOSCPU Emulator EngineCPU Clock OverrideConfig | Setting | Notes |
---|---|---|
style=" | boolean = |
Boolean |
style=" | decimal = |
Decimal |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | string = |
String |
style=" | decimal = |
Decimal |
Graphics
Video Back EndAspect RatioV-SyncUse FullscreenRender to Main WindowShader CompilationCompile Shaders Before StartingInternal ResolutionAnti-AliasingAnisotropic FilteringScaled EFB CopyPer-Pixel LightingForce Texture FilteringWidescreen HackDisable FogArbitrary Mipmap DetectionSkip EFB Access from CPUIgnore Format ChangesStore EFB Copies to Texture OnlyDefer EFB Copies to RAMTexture Cache AccuracyGPU Texture DecodingStore XFB Copies to Texture OnlyImmediately Present XFBFast Depth CalculationDisable Bounding BoxVertex Rounding HackCropEnable Progressive ScanManual Texture SamplingConfig | Setting | Notes |
---|---|---|
style=" | string = |
String |
style=" | string = |
String |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | string = |
String |
style=" | boolean = |
Boolean |
style=" | string = |
String |
style=" | string = |
String |
style=" | string = |
String |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
String |
style=" | boolean = |
String |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | string = |
String |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
String |
Audio
DSP Emulator EngineAudio Back EndConfig | Setting | Notes |
---|---|---|
style=" | string = |
String |
style=" | string = |
String |
Wii
Use PAL60 Mode (EuRGB60)Enable Screen SaverInsert SD CardConnect USB KeyboardSystem LanguageConfig | Setting | Notes |
---|---|---|
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | string = |
String |
Wii Remote
Enable Speaker DataWii Remote MotorConfig | Setting | Notes |
---|---|---|
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
Game Properties
Enable MMUEnable FPRFSynchronize GPU ThreadSpeed up Disc Transfer RateConfig | Setting | Notes |
---|---|---|
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
style=" | boolean = |
Boolean |
The above documentation is transcluded from Template:Config/sandbox/doc. (edit | history) Editors can experiment in this template's sandbox (edit) and testcases (edit) pages. Subpages of this template. |