Template:Config/sandbox: Difference between revisions

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     <h3> General </h3>
     <h3> General </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!![[GameINI]]!!Notes
     !Configuration!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
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     <h3> Graphics </h3>
     <h3> Graphics </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!![[GameINI]]!!Notes
     !Configuration!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}}
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}}
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     <h3> Audio </h3>
     <h3> Audio </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!![[GameINI]]!!Notes
     !Configuration!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|EnableJIT|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}}
     {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|EnableJIT|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}}
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     <h3> Wii </h3>
     <h3> Wii </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!![[GameINI]]!!Notes
     !Configuration!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)||boolean||{{{pal60|}}}}}{{{pal60notes|}}}}}
     {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)||boolean||{{{pal60|}}}}}{{{pal60notes|}}}}}
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     <h3> Wii Remote </h3>
     <h3> Wii Remote </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!![[GameINI]]!!Notes
     !Configuration!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data||boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}}
     {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data||boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}}
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     <h3> Game Properties </h3>
     <h3> Game Properties </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!![[GameINI]]!!Notes
     !Configuration!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{mmu|}}}|{{Config required|Enable MMU|MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{#if:{{{mmu|}}}|{{Config required|Enable MMU|MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}

Revision as of 03:13, 3 February 2022

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Enable Dual Core
Configuration Setting GameINI Notes
Off CPUThread = False Show File Select menus properly

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Enable Dual CoreSpeed LimitUse Panic HandlersSkip GC BIOSCPU Emulator EngineCPU Clock Override
Configuration Setting GameINI Notes
On CPUThread = True Boolean
100% EmulationSpeed = 1 Decimal
On Boolean
On Boolean
JIT x64 CPUCore = String
100% Overclock = 1 Decimal

Graphics

Video Back EndAspect RatioV-SyncUse FullscreenRender to Main WindowShader CompilationCompile Shaders Before StartingInternal ResolutionAnti-AliasingAnisotropic FilteringScaled EFB CopyPer-Pixel LightingForce Texture FilteringWidescreen HackDisable FogArbitrary Mipmap DetectionSkip EFB Access from CPUIgnore Format ChangesStore EFB Copies to Texture OnlyDefer EFB Copies to RAMTexture Cache AccuracyGPU Texture DecodingStore XFB Copies to Texture OnlyImmediately Present XFBFast Depth CalculationDisable Bounding BoxVertex Rounding HackCropEnable Progressive ScanManual Texture SamplingForce 24-Bit Color
Configuration Setting GameINI Notes
OpenGL GFXBackend = String
Auto AspectRatio = String
On VSync = True Boolean
On Boolean
On Boolean
Synchronous ShaderCompilationMode = String
On WaitForShadersBeforeStarting = True Boolean
1x InternalResolution = String
4x SSAA MSAA = String
1x MaxAnisotropy = String
On EFBScaledCopy = True Boolean
On EnablePixelLighting = True Boolean
On ForceFiltering = True Boolean
On wideScreenHack = True Boolean
On DisableFog = True Boolean
On ArbitraryMipmapDetection = True Boolean
On EFBAccessEnable = String
On EFBEmulateFormatChanges = String
On Boolean
On Boolean
Position 3 (Fast) SafeTextureCacheColorSamples = String
On EnableGPUTextureDecoding = True Boolean
On Boolean
On Boolean
On FastDepthCalc = True Boolean
On BBoxEnable = True Boolean
On VertexRounding = True Boolean
On Boolean
On ProgressiveScan = True Boolean
On FastTextureSampling = String
On ForceTrueColor = True Boolean

Audio

DSP Emulator EngineAudio Back End
Configuration Setting GameINI Notes
HLE EnableJIT = String
Cubeb Backend = String

Wii

Use PAL60 Mode (EuRGB60)Enable Screen SaverInsert SD CardConnect USB KeyboardSystem Language
Configuration Setting GameINI Notes
On Boolean
On Boolean
On Boolean
On Boolean
English Language = String

Wii Remote

Enable Speaker DataWii Remote Motor
Configuration Setting GameINI Notes
On Boolean
On Boolean

Game Properties

Enable MMUEnable FPRFSynchronize GPU ThreadSpeed up Disc Transfer Rate
Configuration Setting GameINI Notes
On MMU = True Boolean
On FPRF = True Boolean
On SyncGPU = True Boolean
On FastDiscSpeed = True Boolean