Template:Config/sandbox: Difference between revisions

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     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[Core]</span>!!Notes
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[Core]</span>!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dualcore|}}}|{{!}}General > {{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{#if:{{{dualcore|}}}|{{!}}Settings > General > {{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{speedlimit|}}}|{{!}}General > {{Config required|Speed Limit|EmulationSpeed|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
     {{#if:{{{speedlimit|}}}|{{!}}Settings > General > {{Config required|Speed Limit|EmulationSpeed|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{ntscj|}}}|{{!}}General > {{Config required|Force Console as NTSC-J||boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{#if:{{{ntscj|}}}|{{!}}Settings > ??? > {{Config required|Force Console as NTSC-J||boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{panichandlers|}}}|{{!}}General > {{Config required|Use Panic Handlers||boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{#if:{{{panichandlers|}}}|{{!}}Settings > General > {{Config required|Use Panic Handlers||boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{skipbios|}}}|{{!}}General > {{Config required|Skip GC BIOS||boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{#if:{{{skipbios|}}}|{{!}}Settings > GameCube > {{Config required|Skip GC BIOS||boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuengine|}}}|{{!}}General > {{Config required|CPU Emulator Engine|CPUCore|string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|{{#vardefineecho:=|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}}}{{{cpuenginenotes|}}}}}
     {{#if:{{{cpuengine|}}}|{{!}}Settings > Advanced > {{Config required|CPU Emulator Engine|CPUCore|string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|{{#vardefineecho:=|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}}}{{{cpuenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuclock|}}}|{{!}}General > {{Config required|CPU Clock Override|Overclock|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
     {{#if:{{{cpuclock|}}}|{{!}}Settings > Advanced > {{Config required|CPU Clock Override|Overclock|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 124: Line 124:
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[Video_Settings]</span>!!Notes
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[Video_Settings]</span>!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{gfxbackend|}}}|{{!}}Graphics > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}}
     {{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fullres|}}}|{{!}}Graphics > {{Config required|Fullscreen Resolution||boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{#if:{{{fullres|}}}|{{!}}Graphics > ??? > {{Config required|Fullscreen Resolution||boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{aspectratio|}}}|{{!}}Graphics > {{Config required|Aspect Ratio|AspectRatio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|{{#vardefineecho:=|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}}}{{{aspectrationotes|}}}}}
     {{#if:{{{aspectratio|}}}|{{!}}Graphics > General > {{Config required|Aspect Ratio|AspectRatio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|{{#vardefineecho:=|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}}}{{{aspectrationotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vsync|}}}|{{!}}Graphics > {{Config required|V-Sync|VSync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{#if:{{{vsync|}}}|{{!}}Graphics > General > {{Config required|V-Sync|VSync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{startfull|}}}|{{!}}Graphics > {{Config required|Use Fullscreen||boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}}
     {{#if:{{{startfull|}}}|{{!}}Graphics > General > {{Config required|Use Fullscreen||boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{rendertomain|}}}|{{!}}Graphics > {{Config required|Render to Main Window||boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{#if:{{{rendertomain|}}}|{{!}}Graphics > General > {{Config required|Render to Main Window||boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{shadercomp|}}}|{{!}}Graphics > {{Config required|Shader Compilation|ShaderCompilationMode|string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|{{#vardefineecho:=|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}}}{{{shadercompnotes|}}}}}
     {{#if:{{{shadercomp|}}}|{{!}}Graphics > General > {{Config required|Shader Compilation|ShaderCompilationMode|string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|{{#vardefineecho:=|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}}}{{{shadercompnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{compilefirst|}}}|{{!}}Graphics > {{Config required|Compile Shaders Before Starting|WaitForShadersBeforeStarting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{#if:{{{compilefirst|}}}|{{!}}Graphics > General > {{Config required|Compile Shaders Before Starting|WaitForShadersBeforeStarting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{internalres|}}}|{{!}}Graphics > {{Config required|Internal Resolution|InternalResolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|{{#vardefineecho:=|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}}}{{{internalresnotes|}}}}}
     {{#if:{{{internalres|}}}|{{!}}Graphics > Enhancements > {{Config required|Internal Resolution|InternalResolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|{{#vardefineecho:=|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}}}{{{internalresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{antialiasing|}}}|{{!}}Graphics > {{Config required|Anti-Aliasing|MSAA|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|{{#vardefineecho:=|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}}}{{{antialiasingnotes|}}}}}
     {{#if:{{{antialiasing|}}}|{{!}}Graphics > Enhancements > {{Config required|Anti-Aliasing|MSAA|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|{{#vardefineecho:=|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}}}{{{antialiasingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{anisotropic|}}}|{{!}}Graphics > {{Config required|Anisotropic Filtering|MaxAnisotropy|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|{{#vardefineecho:=|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}}}{{{anisotropicnotes|}}}}}
     {{#if:{{{anisotropic|}}}|{{!}}Graphics > Enhancements > {{Config required|Anisotropic Filtering|MaxAnisotropy|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|{{#vardefineecho:=|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}}}{{{anisotropicnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efbscaledcopy|}}}|{{!}}Graphics > {{Config required|Scaled EFB Copy|EFBScaledCopy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{#if:{{{efbscaledcopy|}}}|{{!}}Graphics > Enhancements > {{Config required|Scaled EFB Copy|EFBScaledCopy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{pixellighting|}}}|{{!}}Graphics > {{Config required|Per-Pixel Lighting|EnablePixelLighting|boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}}
     {{#if:{{{pixellighting|}}}|{{!}}Graphics > Enhancements > {{Config required|Per-Pixel Lighting|EnablePixelLighting|boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{forcefilter|}}}|{{!}}Graphics > {{Config required|Force Texture Filtering|ForceFiltering|boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}}
     {{#if:{{{forcefilter|}}}|{{!}}Graphics > Enhancements > {{Config required|Force Texture Filtering|ForceFiltering|boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{widescreenhack|}}}|{{!}}Graphics > {{Config required|Widescreen Hack|wideScreenHack|boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}}
     {{#if:{{{widescreenhack|}}}|{{!}}Graphics > Enhancements > {{Config required|Widescreen Hack|wideScreenHack|boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{disablefog|}}}|{{!}}Graphics > {{Config required|Disable Fog|DisableFog|boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}}
     {{#if:{{{disablefog|}}}|{{!}}Graphics > Enhancements > {{Config required|Disable Fog|DisableFog|boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{arbmipmap|}}}|{{!}}Graphics > {{Config required|Arbitrary Mipmap Detection|ArbitraryMipmapDetection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}}
     {{#if:{{{arbmipmap|}}}|{{!}}Graphics > Enhancements > {{Config required|Arbitrary Mipmap Detection|ArbitraryMipmapDetection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{skipcpuefbaccess|}}}|{{!}}Graphics > {{Config required|Skip EFB Access from CPU|EFBAccessEnable|string|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{skipcpuefbaccessnotes|}}}}}
     {{#if:{{{skipcpuefbaccess|}}}|{{!}}Graphics > Hacks > {{Config required|Skip EFB Access from CPU|EFBAccessEnable|string|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{skipcpuefbaccessnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{formatchanges|}}}|{{!}}Graphics > {{Config required|Ignore Format Changes|EFBEmulateFormatChanges|string|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{formatchangesnotes|}}}}}
     {{#if:{{{formatchanges|}}}|{{!}}Graphics > Hacks > {{Config required|Ignore Format Changes|EFBEmulateFormatChanges|string|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{formatchangesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efb2texonly|}}}|{{!}}Graphics > {{Config required|Store EFB Copies to Texture Only||boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}}
     {{#if:{{{efb2texonly|}}}|{{!}}Graphics > Hacks > {{Config required|Store EFB Copies to Texture Only||boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{deferefb|}}}|{{!}}Graphics > {{Config required|Defer EFB Copies to RAM||boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{#if:{{{deferefb|}}}|{{!}}Graphics > Hacks > {{Config required|Defer EFB Copies to RAM||boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{accuratetexturecache|}}}|{{!}}Graphics > {{Config required|Texture Cache Accuracy|SafeTextureCacheColorSamples|string||{{{accuratetexturecache|}}}|{{#vardefineecho:=|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}}}{{{accuratetexturecachenotes|}}}}}
     {{#if:{{{accuratetexturecache|}}}|{{!}}Graphics > Hacks > {{Config required|Texture Cache Accuracy|SafeTextureCacheColorSamples|string||{{{accuratetexturecache|}}}|{{#vardefineecho:=|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}}}{{{accuratetexturecachenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{gputexdecode|}}}|{{!}}Graphics > {{Config required|GPU Texture Decoding|EnableGPUTextureDecoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{#if:{{{gputexdecode|}}}|{{!}}Graphics > Hacks > {{Config required|GPU Texture Decoding|EnableGPUTextureDecoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{xfb2texonly|}}}|{{!}}Graphics > {{Config required|Store XFB Copies to Texture Only||boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}}
     {{#if:{{{xfb2texonly|}}}|{{!}}Graphics > Hacks > {{Config required|Store XFB Copies to Texture Only||boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{xfbimmediate|}}}|{{!}}Graphics > {{Config required|Immediately Present XFB||boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}}
     {{#if:{{{xfbimmediate|}}}|{{!}}Graphics > Hacks > {{Config required|Immediately Present XFB||boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fastdepth|}}}|{{!}}Graphics > {{Config required|Fast Depth Calculation|FastDepthCalc|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}}
     {{#if:{{{fastdepth|}}}|{{!}}Graphics > Hacks > {{Config required|Fast Depth Calculation|FastDepthCalc|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{boundingbox|}}}|{{!}}Graphics > {{Config required|Disable Bounding Box|BBoxEnable|boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}}
     {{#if:{{{boundingbox|}}}|{{!}}Graphics > Hacks > {{Config required|Disable Bounding Box|BBoxEnable|boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vertexrounding|}}}|{{!}}Graphics > {{Config required|Vertex Rounding Hack|VertexRounding|boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}}
     {{#if:{{{vertexrounding|}}}|{{!}}Graphics > Hacks > {{Config required|Vertex Rounding Hack|VertexRounding|boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{crop|}}}|{{!}}Graphics > {{Config required|Crop||boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}}
     {{#if:{{{crop|}}}|{{!}}Graphics > Advanced > {{Config required|Crop||boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{progressivescan|}}}|{{!}}Graphics > {{Config required|Enable Progressive Scan|ProgressiveScan|boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}}
     {{#if:{{{progressivescan|}}}|{{!}}Graphics > Advanced > {{Config required|Enable Progressive Scan|ProgressiveScan|boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{manualtexturesampling|}}}|{{!}}Graphics > {{Config required|Manual Texture Sampling|FastTextureSampling|string|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{manualtexturesamplingnotes|}}}}}
     {{#if:{{{manualtexturesampling|}}}|{{!}}Graphics > Advanced > {{Config required|Manual Texture Sampling|FastTextureSampling|string|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{manualtexturesamplingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{force24bit|}}}|{{!}}Graphics > {{Config required|Force 24-Bit Color|ForceTrueColor|boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}}
     {{#if:{{{force24bit|}}}|{{!}}Graphics > Enhancements > {{Config required|Force 24-Bit Color|ForceTrueColor|boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 196: Line 196:
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[DSP]</span>!!Notes
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[DSP]</span>!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dspengine|}}}|{{!}}Audio > {{Config required|DSP Emulator Engine|EnableJIT|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|{{#vardefineecho:=|HLE=True, LLE=False}}}}{{{dspenginenotes|}}}}}
     {{#if:{{{dspengine|}}}|{{!}}General > Audio > {{Config required|DSP Emulator Engine|EnableJIT|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|{{#vardefineecho:=|HLE=True, LLE=False}}}}{{{dspenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{audiobackend|}}}|{{!}}Audio > {{Config required|Audio Back End|Backend|string|Select the audio back-end API library|{{{audiobackend|}}}|{{#vardefineecho:=|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}}}{{{audiobackendnotes|}}}}}
     {{#if:{{{audiobackend|}}}|{{!}}General > Audio > {{Config required|Audio Back End|Backend|string|Select the audio back-end API library|{{{audiobackend|}}}|{{#vardefineecho:=|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}}}{{{audiobackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 242: Line 242:
     <h3> Game Properties </h3>
     <h3> Game Properties </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[???]</span>!!Notes
     !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">[Core]</span>!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{mmu|}}}|{{!}}Properties > {{Config required|Enable MMU|MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{#if:{{{mmu|}}}|{{!}}Properties > General > {{Config required|Enable MMU|MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fprf|}}}|{{!}}Properties > {{Config required|Enable FPRF|FPRF|boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}}
     {{#if:{{{fprf|}}}|{{!}}Properties > General > {{Config required|Enable FPRF|FPRF|boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{syncgputhread|}}}|{{!}}Properties > {{Config required|Synchronize GPU Thread|SyncGPU|boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}}
     {{#if:{{{syncgputhread|}}}|{{!}}Properties > General > {{Config required|Synchronize GPU Thread|SyncGPU|boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fastdisc|}}}|{{!}}Properties > {{Config required|Speed up Disc Transfer Rate|FastDiscSpeed|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{#if:{{{fastdisc|}}}|{{!}}Properties > General > {{Config required|Speed up Disc Transfer Rate|FastDiscSpeed|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{patches|}}}|{{!}}Properties > {{Config required|Patches||string|Patching required|{{{patches|}}}|{{#vardefineecho:=|_=_}}}}{{{patchesnotes|}}}}}
     {{#if:{{{patches|}}}|{{!}}Properties > ??? > {{Config required|Patches||string|Patching required|{{{patches|}}}|{{#vardefineecho:=|_=_}}}}{{{patchesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}

Revision as of 06:49, 8 February 2022

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core Off CPUThread = False Show File Select menus properly

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core On CPUThread = True Boolean
Settings > General > Speed Limit 100% EmulationSpeed = 1 Decimal
Settings > General > Use Panic Handlers On Boolean
Settings > GameCube > Skip GC BIOS On Boolean
Settings > Advanced > CPU Emulator Engine JIT x64 CPUCore = 1 String
Settings > Advanced > CPU Clock Override 100% Overclock = 1 Decimal

Graphics

Configuration Setting GameINI [Video_Settings] Notes
Graphics > General > Video Back End OpenGL GFXBackend = OGL String
Graphics > General > Aspect Ratio Auto AspectRatio = 0 String
Graphics > General > V-Sync On VSync = True Boolean
Graphics > General > Use Fullscreen On Boolean
Graphics > General > Render to Main Window On Boolean
Graphics > General > Shader Compilation Synchronous ShaderCompilationMode = 0 String
Graphics > General > Compile Shaders Before Starting On WaitForShadersBeforeStarting = True Boolean
Graphics > Enhancements > Internal Resolution 1x InternalResolution = 0 String
Graphics > Enhancements > Anti-Aliasing 4x SSAA MSAA = 4 String
Graphics > Enhancements > Anisotropic Filtering 1x MaxAnisotropy = 0 String
Graphics > Enhancements > Scaled EFB Copy On EFBScaledCopy = True Boolean
Graphics > Enhancements > Per-Pixel Lighting On EnablePixelLighting = True Boolean
Graphics > Enhancements > Force Texture Filtering On ForceFiltering = True Boolean
Graphics > Enhancements > Widescreen Hack On wideScreenHack = True Boolean
Graphics > Enhancements > Disable Fog On DisableFog = True Boolean
Graphics > Enhancements > Arbitrary Mipmap Detection On ArbitraryMipmapDetection = True Boolean
Graphics > Hacks > Skip EFB Access from CPU On EFBAccessEnable = False String
Graphics > Hacks > Ignore Format Changes On EFBEmulateFormatChanges = False String
Graphics > Hacks > Store EFB Copies to Texture Only On Boolean
Graphics > Hacks > Defer EFB Copies to RAM On Boolean
Graphics > Hacks > Texture Cache Accuracy Position 3 (Fast) SafeTextureCacheColorSamples = 128 String
Graphics > Hacks > GPU Texture Decoding On EnableGPUTextureDecoding = True Boolean
Graphics > Hacks > Store XFB Copies to Texture Only On Boolean
Graphics > Hacks > Immediately Present XFB On Boolean
Graphics > Hacks > Fast Depth Calculation On FastDepthCalc = True Boolean
Graphics > Hacks > Disable Bounding Box On BBoxEnable = True Boolean
Graphics > Hacks > Vertex Rounding Hack On VertexRounding = True Boolean
Graphics > Advanced > Crop On Boolean
Graphics > Advanced > Enable Progressive Scan On ProgressiveScan = True Boolean
Graphics > Advanced > Manual Texture Sampling On FastTextureSampling = False String
Graphics > Enhancements > Force 24-Bit Color On ForceTrueColor = True Boolean

Audio

Configuration Setting GameINI [DSP] Notes
General > Audio > DSP Emulator Engine HLE EnableJIT = True String
General > Audio > Audio Back End Cubeb Backend = Cubeb String

Wii

Configuration Setting GameINI [Wii] Notes
General > Wii > Use PAL60 Mode (EuRGB60) On Boolean
General > Wii > Enable Screen Saver On Boolean
General > Wii > Insert SD Card On Boolean
General > Wii > Connect USB Keyboard On Boolean
General > Wii > System Language English Language = 1 String

Wii Remote

Configuration Setting GameINI [Controls] Notes
Controllers > Enable Speaker Data On Boolean
Controllers > Wii Remote Motor On Boolean

Game Properties

Configuration Setting GameINI [Core] Notes
Properties > General > Enable MMU On MMU = True Boolean
Properties > General > Enable FPRF On FPRF = True Boolean
Properties > General > Synchronize GPU Thread On SyncGPU = True Boolean
Properties > General > Speed up Disc Transfer Rate On FastDiscSpeed = True Boolean