Template:Config/sandbox: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 8: | Line 8: | ||
{{{cpuengine|}}} | {{{cpuengine|}}} | ||
{{{cpuclock|}}} | {{{cpuclock|}}} | ||
<!-- GRAPHICS --> | <!-- GRAPHICS GENERAL --> | ||
{{{gfxbackend|}}} | {{{gfxbackend|}}} | ||
{{{fullres|}}} | {{{fullres|}}} | ||
Line 17: | Line 17: | ||
{{{shadercomp|}}} | {{{shadercomp|}}} | ||
{{{compilefirst|}}} | {{{compilefirst|}}} | ||
<!-- GRAPHICS ENHANCEMENTS --> | |||
{{{internalres|}}} | {{{internalres|}}} | ||
{{{antialiasing|}}} | {{{antialiasing|}}} | ||
Line 27: | Line 28: | ||
{{{force24bit|}}} | {{{force24bit|}}} | ||
{{{arbmipmap|}}} | {{{arbmipmap|}}} | ||
<!-- GRAPHICS HACKS --> | |||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
{{{formatchanges|}}} | {{{formatchanges|}}} | ||
Line 38: | Line 40: | ||
{{{boundingbox|}}} | {{{boundingbox|}}} | ||
{{{vertexrounding|}}} | {{{vertexrounding|}}} | ||
<!-- GRAPHICS ADVANCED --> | |||
{{{crop|}}} | {{{crop|}}} | ||
{{{progressivescan|}}} | {{{progressivescan|}}} | ||
Line 87: | Line 90: | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
}}<!-- GRAPHICS -->{{#if: | }}<!-- GRAPHICS -->{{#if:{{#if: | ||
<!-- GRAPHICS GENERAL --> | |||
{{{gfxbackend|}}} | {{{gfxbackend|}}} | ||
{{{fullres|}}} | {{{fullres|}}} | ||
Line 95: | Line 99: | ||
{{{rendertomain|}}} | {{{rendertomain|}}} | ||
{{{shadercomp|}}} | {{{shadercomp|}}} | ||
{{{compilefirst|}}}| | {{{compilefirst|}}}|{{#vardefineecho:iniheader|[Video_Settings]}}}}{{#if: | ||
<!-- GRAPHICS ENHANCEMENTS --> | |||
{{{internalres|}}} | |||
{{{antialiasing|}}} | |||
{{{anisotropic|}}} | |||
{{{efbscaledcopy|}}} | |||
{{{pixellighting|}}} | |||
{{{forcefilter|}}} | |||
{{{widescreenhack|}}} | |||
{{{disablefog|}}} | |||
{{{force24bit|}}} | |||
{{{arbmipmap|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}||[Video_Enhancements]}}}}}}{{#if: | |||
<!-- GRAPHICS HACKS --> | |||
{{{skipcpuefbaccess|}}} | |||
{{{formatchanges|}}} | |||
{{{efb2texonly|}}} | |||
{{{deferefb|}}} | |||
{{{accuratetexturecache|}}} | |||
{{{gputexdecode|}}} | |||
{{{xfb2texonly|}}} | |||
{{{xfbimmediate|}}} | |||
{{{fastdepth|}}} | |||
{{{boundingbox|}}} | |||
{{{vertexrounding|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}||[Video_Hacks]}}}}}}{{#if: | |||
<!-- GRAPHICS ADVANCED --> | |||
{{{crop|}}} | |||
{{{progressivescan|}}} | |||
{{{manualtexturesampling|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}||[Core]}}}}}}| | |||
<h3> Graphics </h3> | <h3> Graphics </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;"> | !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">{{#var:iniheader}}</span>!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}} | {{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}} | ||
Line 115: | Line 146: | ||
{{!}}- | {{!}}- | ||
{{#if:{{{compilefirst|}}}|{{!}}Graphics > General > {{Config required|Compile Shaders Before Starting|WaitForShadersBeforeStarting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}} | {{#if:{{{compilefirst|}}}|{{!}}Graphics > General > {{Config required|Compile Shaders Before Starting|WaitForShadersBeforeStarting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{internalres|}}}|{{!}}Graphics > Enhancements > {{Config required|Internal Resolution|InternalResolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|{{#vardefineecho:=|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}}}{{{internalresnotes|}}}}} | {{#if:{{{internalres|}}}|{{!}}Graphics > Enhancements > {{Config required|Internal Resolution|InternalResolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|{{#vardefineecho:=|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}}}{{{internalresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{antialiasing|}}}|{{!}}Graphics > Enhancements > {{Config required|Anti-Aliasing|MSAA|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|{{#vardefineecho:=|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2</code><br><code>SSAA = True, 4x SSAA=4</code><br><code>SSAA = True, 8x SSAA=8</code><br><code>SSAA = True}}}}{{{antialiasingnotes|}}}}} | {{#if:{{{antialiasing|}}}|{{!}}Graphics > Enhancements > {{Config required|Anti-Aliasing|MSAA|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|{{#vardefineecho:=|None=0, 2x MSAA=2</code><br><code>SSAA = False, 4x MSAA=4</code><br><code>SSAA = False, 8x MSAA=8</code><br><code>SSAA = False, 2x SSAA=2</code><br><code>SSAA = True, 4x SSAA=4</code><br><code>SSAA = True, 8x SSAA=8</code><br><code>SSAA = True}}}}{{{antialiasingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{anisotropic|}}}|{{!}}Graphics > Enhancements > {{Config required|Anisotropic Filtering|MaxAnisotropy|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|{{#vardefineecho:=|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}}}{{{anisotropicnotes|}}}}} | {{#if:{{{anisotropic|}}}|{{!}}Graphics > Enhancements > {{Config required|Anisotropic Filtering|MaxAnisotropy|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|{{#vardefineecho:=|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}}}{{{anisotropicnotes|}}}}} | ||
Line 151: | Line 166: | ||
{{!}}- | {{!}}- | ||
{{#if:{{{arbmipmap|}}}|{{!}}Graphics > Enhancements > {{Config required|Arbitrary Mipmap Detection|ArbitraryMipmapDetection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}} | {{#if:{{{arbmipmap|}}}|{{!}}Graphics > Enhancements > {{Config required|Arbitrary Mipmap Detection|ArbitraryMipmapDetection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{skipcpuefbaccess|}}}|{{!}}Graphics > Hacks > {{Config required|Skip EFB Access from CPU|EFBAccessEnable|string|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{skipcpuefbaccessnotes|}}}}} | {{#if:{{{skipcpuefbaccess|}}}|{{!}}Graphics > Hacks > {{Config required|Skip EFB Access from CPU|EFBAccessEnable|string|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{skipcpuefbaccessnotes|}}}}} | ||
Line 190: | Line 188: | ||
{{!}}- | {{!}}- | ||
{{#if:{{{vertexrounding|}}}|{{!}}Graphics > Hacks > {{Config required|Vertex Rounding Hack|VertexRounding|boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}} | {{#if:{{{vertexrounding|}}}|{{!}}Graphics > Hacks > {{Config required|Vertex Rounding Hack|VertexRounding|boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{crop|}}}|{{!}}Graphics > Advanced > {{Config required|Crop||boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}} | {{#if:{{{crop|}}}|{{!}}Graphics > Advanced > {{Config required|Crop||boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}} |
Revision as of 05:12, 9 February 2022
[edit] [ ] Template documentation
This template outputs a standardized set of configuration information.
Features
New features in this sandbox version:
- Path to setting
- GameINI counterparts
- Using Template:Config required
- Handing off table tags for improved editing performance
- Produces Category:Config template misformatted settings
Issues
- Requires
{{#vardefineecho:=|setting=gameini}}
for all string-based settings for using equal signs. - String-based settings need empty equation when ini isn't available.
- Those using decimal will accept "Unlimited" as input.
Example
{{Config/sandbox |dualcore = Off |dualcorenotes = Show File Select menus properly }}
Produces
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | Off | CPUThread = False |
Show File Select menus properly |
Full preview
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | On | CPUThread = True |
Boolean |
Settings > General > Speed Limit | 100% | EmulationSpeed = 1 |
Decimal |
Settings > General > Use Panic Handlers | On | Boolean | |
Settings > GameCube > Skip GC BIOS | On | Boolean | |
Settings > Advanced > CPU Emulator Engine | JIT x64 | CPUCore = 1 |
String |
Settings > Advanced > CPU Clock Override | 100% | Overclock = 1 |
Decimal |
Graphics
Configuration | Setting | GameINI | Notes |
---|---|---|---|
Graphics > General > Video Back End | OpenGL | GFXBackend = OGL |
String |
Graphics > General > Aspect Ratio | Auto | AspectRatio = 0 |
String |
Graphics > General > V-Sync | On | VSync = True |
Boolean |
Graphics > General > Use Fullscreen | On | Boolean | |
Graphics > General > Render to Main Window | On | Boolean | |
Graphics > General > Shader Compilation | Synchronous | ShaderCompilationMode = 0 |
String |
Graphics > General > Compile Shaders Before Starting | On | WaitForShadersBeforeStarting = True |
Boolean |
Graphics > Enhancements > Internal Resolution | 1x | InternalResolution = 0 |
String |
Graphics > Enhancements > Anti-Aliasing | 4x SSAA | MSAA = 4 SSAA = True |
String |
Graphics > Enhancements > Anisotropic Filtering | 1x | MaxAnisotropy = 0 |
String |
Graphics > Enhancements > Scaled EFB Copy | On | EFBScaledCopy = True |
Boolean |
Graphics > Enhancements > Per-Pixel Lighting | On | EnablePixelLighting = True |
Boolean |
Graphics > Enhancements > Force Texture Filtering | On | ForceFiltering = True |
Boolean |
Graphics > Enhancements > Widescreen Hack | On | wideScreenHack = True |
Boolean |
Graphics > Enhancements > Disable Fog | On | DisableFog = True |
Boolean |
Graphics > Enhancements > Force 24-Bit Color | On | ForceTrueColor = True |
Boolean |
Graphics > Enhancements > Arbitrary Mipmap Detection | On | ArbitraryMipmapDetection = True |
Boolean |
Graphics > Hacks > Skip EFB Access from CPU | On | EFBAccessEnable = False |
String |
Graphics > Hacks > Ignore Format Changes | On | EFBEmulateFormatChanges = False |
String |
Graphics > Hacks > Store EFB Copies to Texture Only | On | Boolean | |
Graphics > Hacks > Defer EFB Copies to RAM | On | Boolean | |
Graphics > Hacks > Texture Cache Accuracy | Position 3 (Fast) | SafeTextureCacheColorSamples = 128 |
String |
Graphics > Hacks > GPU Texture Decoding | On | EnableGPUTextureDecoding = True |
Boolean |
Graphics > Hacks > Store XFB Copies to Texture Only | On | Boolean | |
Graphics > Hacks > Immediately Present XFB | On | Boolean | |
Graphics > Hacks > Fast Depth Calculation | On | FastDepthCalc = True |
Boolean |
Graphics > Hacks > Disable Bounding Box | On | BBoxEnable = True |
Boolean |
Graphics > Hacks > Vertex Rounding Hack | On | VertexRounding = True |
Boolean |
Graphics > Advanced > Crop | On | Boolean | |
Graphics > Advanced > Enable Progressive Scan | On | ProgressiveScan = True |
Boolean |
Graphics > Advanced > Manual Texture Sampling | On | FastTextureSampling = False |
String |
Audio
Configuration | Setting | GameINI [DSP] | Notes |
---|---|---|---|
Settings > Audio > DSP Emulator Engine | HLE | EnableJIT = True |
String |
Settings > Audio > Audio Back End | Cubeb | Backend = Cubeb |
String |
Wii
Configuration | Setting | GameINI [Wii] | Notes |
---|---|---|---|
Settings > Wii > Use PAL60 Mode (EuRGB60) | On | Boolean | |
Settings > Wii > Enable Screen Saver | On | Boolean | |
Settings > Wii > Insert SD Card | On | Boolean | |
Settings > Wii > Connect USB Keyboard | On | Boolean | |
Settings > Wii > System Language | English | Language = 1 |
String |
Wii Remote
Configuration | Setting | GameINI [Controls] | Notes |
---|---|---|---|
Controllers > Enable Speaker Data | On | Boolean | |
Controllers > Wii Remote Motor | On | Boolean |
Game Properties
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Properties > General > Enable MMU | On | MMU = True |
Boolean |
Properties > General > Enable FPRF | On | FPRF = True |
Boolean |
Properties > General > Synchronize GPU Thread | On | SyncGPU = True |
Boolean |
Properties > General > Speed up Disc Transfer Rate | On | FastDiscSpeed = True |
Boolean |
The above documentation is transcluded from Template:Config/sandbox/doc. (edit | history) Editors can experiment in this template's sandbox (edit) and testcases (edit) pages. Subpages of this template. |