Template:Config/sandbox: Difference between revisions

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     {{!}}}
     {{!}}}
}}<!-- GRAPHICS -->{{#if:{{#if:
}}<!-- GRAPHICS -->{{#if:{{#if:
     <!-- GRAPHICS GENERAL -->
     <!-- Core -->
    {{{crop|}}}
    {{{progressivescan|}}}|{{#vardefineecho:iniheader|[Core]}}}}{{#if:
    <!-- Video_Settings -->
     {{{gfxbackend|}}}
     {{{gfxbackend|}}}
     {{{fullres|}}}
     {{{fullres|}}}
     {{{aspectratio|}}}
     {{{aspectratio|}}}
    {{{vsync|}}}
     {{{startfull|}}}
     {{{startfull|}}}
     {{{rendertomain|}}}
     {{{rendertomain|}}}
     {{{shadercomp|}}}
     {{{shadercomp|}}}
     {{{compilefirst|}}}|{{#vardefineecho:iniheader|[Video_Settings]}}}}{{#if:
     {{{compilefirst|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Settings]}}}}}}{{#if:
     <!-- GRAPHICS ENHANCEMENTS -->
     <!-- Video_Enhancements -->
     {{{internalres|}}}
     {{{internalres|}}}
     {{{antialiasing|}}}
     {{{antialiasing|}}}
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     {{{force24bit|}}}
     {{{force24bit|}}}
     {{{arbmipmap|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Enhancements]}}}}}}{{#if:
     {{{arbmipmap|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Enhancements]}}}}}}{{#if:
     <!-- GRAPHICS HACKS -->
     <!-- Video_Hacks -->
     {{{skipcpuefbaccess|}}}
     {{{skipcpuefbaccess|}}}
     {{{formatchanges|}}}
     {{{formatchanges|}}}
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     {{{fastdepth|}}}
     {{{fastdepth|}}}
     {{{boundingbox|}}}
     {{{boundingbox|}}}
     {{{vertexrounding|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Hacks]}}}}}}{{#if:
     {{{vertexrounding|}}}
     <!-- GRAPHICS ADVANCED -->
    {{{manualtexturesampling|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Hacks]}}}}}}{{#if:
     {{{crop|}}}
     <!-- Video_Hardware -->
    {{{progressivescan|}}}
     {{{vsync|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Hardware]}}}}}}|
    {{{manualtexturesampling|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Core]}}}}}}|
     <h3> Graphics </h3>
     <h3> Graphics </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"

Revision as of 05:37, 9 February 2022

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core Off CPUThread = False Show File Select menus properly

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core On CPUThread = True Boolean
Settings > General > Speed Limit 100% EmulationSpeed = 1 Decimal
Settings > General > Use Panic Handlers On Boolean
Settings > GameCube > Skip GC BIOS On Boolean
Settings > Advanced > CPU Emulator Engine JIT x64 CPUCore = 1 String
Settings > Advanced > CPU Clock Override 100% Overclock = 1 Decimal

Graphics

Configuration Setting See GameINI for headings Notes
Graphics > General > Video Back End OpenGL GFXBackend = OGL String
Graphics > General > Aspect Ratio Auto AspectRatio = 0 String
Graphics > General > V-Sync On VSync = True Boolean
Graphics > General > Use Fullscreen On Boolean
Graphics > General > Render to Main Window On Boolean
Graphics > General > Shader Compilation Synchronous ShaderCompilationMode = 0 String
Graphics > General > Compile Shaders Before Starting On WaitForShadersBeforeStarting = True Boolean
Graphics > Enhancements > Internal Resolution 1x InternalResolution = 0 String
Graphics > Enhancements > Anti-Aliasing 4x SSAA MSAA = 4
SSAA = True
String
Graphics > Enhancements > Anisotropic Filtering 1x MaxAnisotropy = 0 String
Graphics > Enhancements > Scaled EFB Copy On EFBScaledCopy = True Boolean
Graphics > Enhancements > Per-Pixel Lighting On EnablePixelLighting = True Boolean
Graphics > Enhancements > Force Texture Filtering On ForceFiltering = True Boolean
Graphics > Enhancements > Widescreen Hack On wideScreenHack = True Boolean
Graphics > Enhancements > Disable Fog On DisableFog = True Boolean
Graphics > Enhancements > Force 24-Bit Color On ForceTrueColor = True Boolean
Graphics > Enhancements > Arbitrary Mipmap Detection On ArbitraryMipmapDetection = True Boolean
Graphics > Hacks > Skip EFB Access from CPU On EFBAccessEnable = False String
Graphics > Hacks > Ignore Format Changes On EFBEmulateFormatChanges = False String
Graphics > Hacks > Store EFB Copies to Texture Only On Boolean
Graphics > Hacks > Defer EFB Copies to RAM On Boolean
Graphics > Hacks > Texture Cache Accuracy Position 3 (Fast) SafeTextureCacheColorSamples = 128 String
Graphics > Hacks > GPU Texture Decoding On EnableGPUTextureDecoding = True Boolean
Graphics > Hacks > Store XFB Copies to Texture Only On Boolean
Graphics > Hacks > Immediately Present XFB On Boolean
Graphics > Hacks > Fast Depth Calculation On FastDepthCalc = True Boolean
Graphics > Hacks > Disable Bounding Box On BBoxEnable = True Boolean
Graphics > Hacks > Vertex Rounding Hack On VertexRounding = True Boolean
Graphics > Advanced > Crop On Boolean
Graphics > Advanced > Enable Progressive Scan On ProgressiveScan = True Boolean
Graphics > Advanced > Manual Texture Sampling On FastTextureSampling = False String

Audio

Configuration Setting GameINI [DSP] Notes
Settings > Audio > DSP Emulator Engine HLE EnableJIT = True String
Settings > Audio > Audio Back End Cubeb Backend = Cubeb String

Wii

Configuration Setting GameINI [Wii] Notes
Settings > Wii > Use PAL60 Mode (EuRGB60) On Boolean
Settings > Wii > Enable Screen Saver On Boolean
Settings > Wii > Insert SD Card On Boolean
Settings > Wii > Connect USB Keyboard On Boolean
Settings > Wii > System Language English Language = 1 String

Wii Remote

Configuration Setting GameINI [Controls] Notes
Controllers > Enable Speaker Data On Boolean
Controllers > Wii Remote Motor On Boolean

Game Properties

Configuration Setting GameINI [Core] Notes
Properties > General > Enable MMU On MMU = True Boolean
Properties > General > Enable FPRF On FPRF = True Boolean
Properties > General > Synchronize GPU Thread On SyncGPU = True Boolean
Properties > General > Speed up Disc Transfer Rate On FastDiscSpeed = True Boolean