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Template:Config/sandbox: Difference between revisions
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{{{patches|}}}| | {{{patches|}}}| | ||
Only configuration options for the best compatibility where they deviate from defaults are listed. | Only configuration options for the best compatibility where they deviate from defaults are listed. | ||
<!-- GENERAL -->{{#if: | <!-- GENERAL -->{{#vardefine:iniheader|}}{{#if: | ||
{{{ntscj|}}} | |||
{{{panichandlers|}}} | |||
{{{skipbios|}}}{{#if: | |||
{{{dualcore|}}} | {{{dualcore|}}} | ||
{{{speedlimit|}}} | {{{speedlimit|}}} | ||
{{{cpuengine|}}} | {{{cpuengine|}}} | ||
{{{cpuclock|}}}| | {{{cpuclock|}}}|{{#vardefineecho:iniheader|[Core]}}}}| | ||
<h3> General </h3> | <h3> General </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;"> | !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">{{#var:iniheader}}</span>!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{dualcore|}}}|{{!}}Settings > General > {{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}} | {{#if:{{{dualcore|}}}|{{!}}Settings > General > {{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}} | ||
Line 90: | Line 90: | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
}}<!-- GRAPHICS -->{{#if:{{#if: | }}<!-- GRAPHICS -->{{#vardefine:iniheader|}}{{#if: | ||
<!-- ini n/a --> | |||
{{{fullres|}}} | |||
{{{startfull|}}} | |||
{{{rendertomain|}}} | |||
{{{crop|}}}{{#if: | |||
<!-- Core --> | <!-- Core --> | ||
{{{progressivescan|}}}|{{#vardefineecho:iniheader|[Core]}}}}{{#if: | {{{progressivescan|}}}|{{#vardefineecho:iniheader|[Core]}}}}{{#if: | ||
<!-- Video_Settings --> | <!-- Video_Settings --> | ||
{{{gfxbackend|}}} | {{{gfxbackend|}}} | ||
{{{aspectratio|}}} | {{{aspectratio|}}} | ||
{{{shadercomp|}}} | {{{shadercomp|}}} | ||
{{{compilefirst|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Settings]}}}}}}{{#if: | {{{compilefirst|}}}|{{#vardefineecho:iniheader|{{#if:{{#var:iniheader}}|headings|[Video_Settings]}}}}}}{{#if: | ||
Line 130: | Line 131: | ||
<h3> Graphics </h3> | <h3> Graphics </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Configuration!!Setting!!{{#ifeq:{{#var:iniheader}}|headings|<span style="font-weight:normal;">See | !Configuration!!Setting!!{{#ifeq:{{#var:iniheader}}|headings|<span style="font-weight:normal;">See '''[[GameINI]]''' for headings</span>|[[GameINI]] <span style="font-weight:normal;">{{#var:iniheader}}</span>}}!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}} | {{#if:{{{gfxbackend|}}}|{{!}}Graphics > General > {{Config required|Video Back End|GFXBackend|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|{{#vardefineecho:=|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}}}{{{gfxbackendnotes|}}}}} | ||
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{{#if:{{{formatchanges|}}}|{{!}}Graphics > Hacks > {{Config required|Ignore Format Changes|EFBEmulateFormatChanges|string|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{formatchangesnotes|}}}}} | {{#if:{{{formatchanges|}}}|{{!}}Graphics > Hacks > {{Config required|Ignore Format Changes|EFBEmulateFormatChanges|string|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}|{{#vardefineecho:=|On=False, Off=True}}}}{{{formatchangesnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efb2texonly|}}}|{{!}}Graphics > Hacks > {{Config required|Store EFB Copies to Texture Only||boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}} | {{#if:{{{efb2texonly|}}}|{{!}}Graphics > Hacks > {{Config required|Store EFB Copies to Texture Only|EFBToTextureEnable|boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{deferefb|}}}|{{!}}Graphics > Hacks > {{Config required|Defer EFB Copies to RAM||boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}} | {{#if:{{{deferefb|}}}|{{!}}Graphics > Hacks > {{Config required|Defer EFB Copies to RAM|DeferEFBCopies|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{accuratetexturecache|}}}|{{!}}Graphics > Hacks > {{Config required|Texture Cache Accuracy|SafeTextureCacheColorSamples|string||{{{accuratetexturecache|}}}|{{#vardefineecho:=|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}}}{{{accuratetexturecachenotes|}}}}} | {{#if:{{{accuratetexturecache|}}}|{{!}}Graphics > Hacks > {{Config required|Texture Cache Accuracy|SafeTextureCacheColorSamples|string||{{{accuratetexturecache|}}}|{{#vardefineecho:=|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}}}{{{accuratetexturecachenotes|}}}}} | ||
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{{#if:{{{gputexdecode|}}}|{{!}}Graphics > Hacks > {{Config required|GPU Texture Decoding|EnableGPUTextureDecoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}} | {{#if:{{{gputexdecode|}}}|{{!}}Graphics > Hacks > {{Config required|GPU Texture Decoding|EnableGPUTextureDecoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{xfb2texonly|}}}|{{!}}Graphics > Hacks > {{Config required|Store XFB Copies to Texture Only||boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}} | {{#if:{{{xfb2texonly|}}}|{{!}}Graphics > Hacks > {{Config required|Store XFB Copies to Texture Only|XFBToTextureEnable|boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{xfbimmediate|}}}|{{!}}Graphics > Hacks > {{Config required|Immediately Present XFB||boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}} | {{#if:{{{xfbimmediate|}}}|{{!}}Graphics > Hacks > {{Config required|Immediately Present XFB|ImmediateXFBenable|boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fastdepth|}}}|{{!}}Graphics > Hacks > {{Config required|Fast Depth Calculation|FastDepthCalc|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}} | {{#if:{{{fastdepth|}}}|{{!}}Graphics > Hacks > {{Config required|Fast Depth Calculation|FastDepthCalc|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}} | ||
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{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
}}<!-- AUDIO -->{{#if: | }}<!-- AUDIO -->{{#vardefine:iniheader|}}{{#if: | ||
{{{dspengine|}}} | {{{dspengine|}}} | ||
{{{audiobackend|}}}| | {{{audiobackend|}}}| | ||
Line 209: | Line 210: | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
}}<!-- WII -->{{#if: | }}<!-- WII -->{{#vardefine:iniheader|}}{{#if: | ||
<!-- ini n/a --> | |||
{{{pal60|}}} | {{{pal60|}}} | ||
{{{screensaver|}}} | {{{screensaver|}}} | ||
{{{sdcard|}}} | {{{sdcard|}}} | ||
{{{usbkeyboard|}}} | {{{usbkeyboard|}}}{{#if: | ||
{{{systemlang|}}}| | <!-- Wii --> | ||
{{{systemlang|}}}|{{#vardefineecho:iniheader|[Wii]}}}}| | |||
<h3> Wii </h3> | <h3> Wii </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;"> | !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">{{#var:iniheader}}</span>!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{pal60|}}}|{{!}}Settings > Wii > {{Config required|Use PAL60 Mode (EuRGB60)||boolean||{{{pal60|}}}}}{{{pal60notes|}}}}} | {{#if:{{{pal60|}}}|{{!}}Settings > Wii > {{Config required|Use PAL60 Mode (EuRGB60)||boolean||{{{pal60|}}}}}{{{pal60notes|}}}}} | ||
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{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
}}<!-- WII REMOTE -->{{#if: | }}<!-- WII REMOTE -->{{#vardefine:iniheader|}}{{#if: | ||
<!-- ini n/a --> | |||
{{{enablespeakerdata|}}} | {{{enablespeakerdata|}}} | ||
{{{wiimotemotor|}}}| | {{{wiimotemotor|}}}| | ||
<h3> Wii Remote </h3> | <h3> Wii Remote </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;"> | !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">{{#var:iniheader}}</span>!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{enablespeakerdata|}}}|{{!}}Controllers > {{Config required|Enable Speaker Data||boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}} | {{#if:{{{enablespeakerdata|}}}|{{!}}Controllers > {{Config required|Enable Speaker Data||boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}} | ||
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{{!}}} | {{!}}} | ||
}}<!-- GAME PROPERTIES -->{{#if: | }}<!-- GAME PROPERTIES -->{{#if: | ||
<!-- ini n/a --> | |||
{{{patches|}}}{{#if: | |||
<!-- Core --> | |||
{{{mmu|}}} | {{{mmu|}}} | ||
{{{fprf|}}} | {{{fprf|}}} | ||
{{{syncgputhread|}}} | {{{syncgputhread|}}} | ||
{{{fastdisc|}}} | {{{fastdisc|}}}|{{#vardefineecho:iniheader|[Core]}}}}| | ||
<h3> Game Properties </h3> | <h3> Game Properties </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;"> | !Configuration!!Setting!![[GameINI]] <span style="font-weight:normal;">{{#var:iniheader}}</span>!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{mmu|}}}|{{!}}Properties > General > {{Config required|Enable MMU|MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}} | {{#if:{{{mmu|}}}|{{!}}Properties > General > {{Config required|Enable MMU|MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}} |
Revision as of 11:07, 10 February 2022
[edit] [ ] Template documentation
This template outputs a standardized set of configuration information.
Features
New features in this sandbox version:
- Path to setting
- GameINI counterparts
- Using Template:Config required
- Handing off table tags for improved editing performance
- Produces Category:Config template misformatted settings
Issues
- Requires
{{#vardefineecho:=|setting=gameini}}
for all string-based settings for using equal signs. - String-based settings need empty equation when ini isn't available.
- Those using decimal will accept "Unlimited" as input.
Example
{{Config/sandbox |dualcore = Off |dualcorenotes = Show File Select menus properly }}
Produces
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | Off | CPUThread = False |
Show File Select menus properly |
Full preview
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | On | CPUThread = True |
Boolean |
Settings > General > Speed Limit | 100% | EmulationSpeed = 1 |
Decimal |
Settings > General > Use Panic Handlers | On | Boolean | |
Settings > GameCube > Skip GC BIOS | On | Boolean | |
Settings > Advanced > CPU Emulator Engine | JIT x64 | CPUCore = 1 |
String |
Settings > Advanced > CPU Clock Override | 100% | Overclock = 1 |
Decimal |
Graphics
Configuration | Setting | See GameINI for headings | Notes |
---|---|---|---|
Graphics > General > Video Back End | OpenGL | GFXBackend = OGL |
String |
Graphics > General > Aspect Ratio | Auto | AspectRatio = 0 |
String |
Graphics > General > V-Sync | On | VSync = True |
Boolean |
Graphics > General > Use Fullscreen | On | Boolean | |
Graphics > General > Render to Main Window | On | Boolean | |
Graphics > General > Shader Compilation | Synchronous | ShaderCompilationMode = 0 |
String |
Graphics > General > Compile Shaders Before Starting | On | WaitForShadersBeforeStarting = True |
Boolean |
Graphics > Enhancements > Internal Resolution | 1x | InternalResolution = 0 |
String |
Graphics > Enhancements > Anti-Aliasing | 4x SSAA | MSAA = 4 SSAA = True |
String |
Graphics > Enhancements > Anisotropic Filtering | 1x | MaxAnisotropy = 0 |
String |
Graphics > Enhancements > Scaled EFB Copy | On | EFBScaledCopy = True |
Boolean |
Graphics > Enhancements > Per-Pixel Lighting | On | EnablePixelLighting = True |
Boolean |
Graphics > Enhancements > Force Texture Filtering | On | ForceFiltering = True |
Boolean |
Graphics > Enhancements > Widescreen Hack | On | wideScreenHack = True |
Boolean |
Graphics > Enhancements > Disable Fog | On | DisableFog = True |
Boolean |
Graphics > Enhancements > Force 24-Bit Color | On | ForceTrueColor = True |
Boolean |
Graphics > Enhancements > Arbitrary Mipmap Detection | On | ArbitraryMipmapDetection = True |
Boolean |
Graphics > Hacks > Skip EFB Access from CPU | On | EFBAccessEnable = False |
String |
Graphics > Hacks > Ignore Format Changes | On | EFBEmulateFormatChanges = False |
String |
Graphics > Hacks > Store EFB Copies to Texture Only | On | EFBToTextureEnable = True |
Boolean |
Graphics > Hacks > Defer EFB Copies to RAM | On | DeferEFBCopies = True |
Boolean |
Graphics > Hacks > Texture Cache Accuracy | Position 3 (Fast) | SafeTextureCacheColorSamples = 128 |
String |
Graphics > Hacks > GPU Texture Decoding | On | EnableGPUTextureDecoding = True |
Boolean |
Graphics > Hacks > Store XFB Copies to Texture Only | On | XFBToTextureEnable = True |
Boolean |
Graphics > Hacks > Immediately Present XFB | On | ImmediateXFBenable = True |
Boolean |
Graphics > Hacks > Fast Depth Calculation | On | FastDepthCalc = True |
Boolean |
Graphics > Hacks > Disable Bounding Box | On | BBoxEnable = True |
Boolean |
Graphics > Hacks > Vertex Rounding Hack | On | VertexRounding = True |
Boolean |
Graphics > Advanced > Crop | On | Boolean | |
Graphics > Advanced > Enable Progressive Scan | On | ProgressiveScan = True |
Boolean |
Graphics > Advanced > Manual Texture Sampling | On | FastTextureSampling = False |
String |
Audio
Configuration | Setting | GameINI [DSP] | Notes |
---|---|---|---|
Settings > Audio > DSP Emulator Engine | HLE | EnableJIT = True |
String |
Settings > Audio > Audio Back End | Cubeb | Backend = Cubeb |
String |
Wii
Configuration | Setting | GameINI [Wii] | Notes |
---|---|---|---|
Settings > Wii > Use PAL60 Mode (EuRGB60) | On | Boolean | |
Settings > Wii > Enable Screen Saver | On | Boolean | |
Settings > Wii > Insert SD Card | On | Boolean | |
Settings > Wii > Connect USB Keyboard | On | Boolean | |
Settings > Wii > System Language | English | Language = 1 |
String |
Wii Remote
Configuration | Setting | GameINI | Notes |
---|---|---|---|
Controllers > Enable Speaker Data | On | Boolean | |
Controllers > Wii Remote Motor | On | Boolean |
Game Properties
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Properties > General > Enable MMU | On | MMU = True |
Boolean |
Properties > General > Enable FPRF | On | FPRF = True |
Boolean |
Properties > General > Synchronize GPU Thread | On | SyncGPU = True |
Boolean |
Properties > General > Speed up Disc Transfer Rate | On | FastDiscSpeed = True |
Boolean |
The above documentation is transcluded from Template:Config/sandbox/doc. (edit | history) Editors can experiment in this template's sandbox (edit) and testcases (edit) pages. Subpages of this template. |