Template:Config/sandbox

From Dolphin Emulator Wiki
Jump to navigation Jump to search
[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
General > Enable Dual Core Off CPUThread = False Show File Select menus properly

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
General > Enable Dual Core On CPUThread = True Boolean
General > Speed Limit 100% EmulationSpeed = 1 Decimal
General > Use Panic Handlers On Boolean
General > Skip GC BIOS On Boolean
General > CPU Emulator Engine JIT x64 CPUCore = 1 String
General > CPU Clock Override 100% Overclock = 1 Decimal

Graphics

Configuration Setting GameINI [Video_Settings] Notes
Graphics > Video Back End OpenGL GFXBackend = OGL String
Graphics > Aspect Ratio Auto AspectRatio = 0 String
Graphics > V-Sync On VSync = True Boolean
Graphics > Use Fullscreen On Boolean
Graphics > Render to Main Window On Boolean
Graphics > Shader Compilation Synchronous ShaderCompilationMode = 0 String
Graphics > Compile Shaders Before Starting On WaitForShadersBeforeStarting = True Boolean
Graphics > Internal Resolution 1x InternalResolution = 0 String
Graphics > Anti-Aliasing 4x SSAA MSAA = 4 String
Graphics > Anisotropic Filtering 1x MaxAnisotropy = 0 String
Graphics > Scaled EFB Copy On EFBScaledCopy = True Boolean
Graphics > Per-Pixel Lighting On EnablePixelLighting = True Boolean
Graphics > Force Texture Filtering On ForceFiltering = True Boolean
Graphics > Widescreen Hack On wideScreenHack = True Boolean
Graphics > Disable Fog On DisableFog = True Boolean
Graphics > Arbitrary Mipmap Detection On ArbitraryMipmapDetection = True Boolean
Graphics > Skip EFB Access from CPU On EFBAccessEnable = False String
Graphics > Ignore Format Changes On EFBEmulateFormatChanges = False String
Graphics > Store EFB Copies to Texture Only On Boolean
Graphics > Defer EFB Copies to RAM On Boolean
Graphics > Texture Cache Accuracy Position 3 (Fast) SafeTextureCacheColorSamples = 128 String
Graphics > GPU Texture Decoding On EnableGPUTextureDecoding = True Boolean
Graphics > Store XFB Copies to Texture Only On Boolean
Graphics > Immediately Present XFB On Boolean
Graphics > Fast Depth Calculation On FastDepthCalc = True Boolean
Graphics > Disable Bounding Box On BBoxEnable = True Boolean
Graphics > Vertex Rounding Hack On VertexRounding = True Boolean
Graphics > Crop On Boolean
Graphics > Enable Progressive Scan On ProgressiveScan = True Boolean
Graphics > Manual Texture Sampling On FastTextureSampling = False String
Graphics > Force 24-Bit Color On ForceTrueColor = True Boolean

Audio

Configuration Setting GameINI [DSP] Notes
Audio > DSP Emulator Engine HLE EnableJIT = True String
Audio > Audio Back End Cubeb Backend = Cubeb String

Wii

Configuration Setting GameINI [Wii] Notes
General > Wii > Use PAL60 Mode (EuRGB60) On Boolean
General > Wii > Enable Screen Saver On Boolean
General > Wii > Insert SD Card On Boolean
General > Wii > Connect USB Keyboard On Boolean
General > Wii > System Language English Language = 1 String

Wii Remote

Configuration Setting GameINI [Controls] Notes
Controllers > Enable Speaker Data On Boolean
Controllers > Wii Remote Motor On Boolean

Game Properties

Configuration Setting GameINI [???] Notes
Properties > Enable MMU On MMU = True Boolean
Properties > Enable FPRF On FPRF = True Boolean
Properties > Synchronize GPU Thread On SyncGPU = True Boolean
Properties > Speed up Disc Transfer Rate On FastDiscSpeed = True Boolean