Template:GlobalProblems/NES: Difference between revisions

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{{#vardefine:tl_globalproblems_NES_active|
{{#vardefine:tl_globalproblems_NES_active|
=== {{s}}PAL Audio Stuttering{{/s}} ===
PAL NES Virtual Console games audio "stutters". Technically, every 1/6th of audio is silence. NTSC and NTSC-J NES games are not affected.  Occurs in both DSP HLE and DSP LLE, and there is no solution at this time. Refer {{issue|7118}}, fixed in {{Revision|4.0-7517}}.


}}{{#vardefine:tl_globalproblems_NES_fixed|
}}{{#vardefine:tl_globalproblems_NES_fixed|
=== {{s}}Sprite Errors{{/s}} ===
=== <s>DirectX with NES Games</s> ===
Even after {{revision|4.0-1192}}, though NES games are playable, a serious issue remains. Sprite tiles will borrow from the incorrect sprite, duplicating bizzarely. See {{issue|7092}}. Fixed by {{revision|4.0-1525}}.
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}}


{{image|NES Tile Bug1.png|Almost everything is made from pieces of the main character}}
As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
{{image|NES Tile Bug2.png|Proper emulation|br}}


=== {{s}}Black Screen/Distortion{{/s}} ===
This seems to have been rectified at some point, though it's unclear what resolved it.
Games show either a black screen or heavily distorted video. The games run, with audio and controls working, but are unplayable. See {{issue|4103}}. Fixed by the merger of tev_fixes_new in {{revision|4.0-1192}}.
}}<noinclude>{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_active}}{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_fixed}}</noinclude>
 
=== Incorrect Aspect Ratio ===
Since {{Revision|4.0-7138}} NES titles display with the wrong aspect ratio. Refer {{Issue|9035}}.
 
}}<noinclude>__NOTOC__{{GlobalProblems|NES}}</noinclude>

Latest revision as of 00:27, 6 June 2021

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.