Template:GlobalProblems/NES: Difference between revisions
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{{#vardefine:tl_globalproblems_NES_active| | {{#vardefine:tl_globalproblems_NES_active| | ||
}}{{#vardefine:tl_globalproblems_NES_fixed| | }}{{#vardefine:tl_globalproblems_NES_fixed| | ||
=== | === <s>DirectX with NES Games</s> === | ||
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug. | |||
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}} | |||
{{ | As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly. | ||
This seems to have been rectified at some point, though it's unclear what resolved it. | |||
}}<noinclude>{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_active}}{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_fixed}}</noinclude> | |||
}} |
Latest revision as of 00:27, 6 June 2021
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.