Template:GlobalProblems/Super NES: Difference between revisions

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{{#vardefine:GP_SNES_active|
{{#vardefine:tl_globalproblems_Super_NES_active|
=== Glitched Sound ===
=== Glitched Sound ===
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this.
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Titles will freeze at times while the game still runs. While it is much less severe than other VC platforms, all games are affected by it on some degree. Set "Texture Cache Accuracy" to "Position 1 (Safe)" to fix this. Some SNES VC titles have this set in the GameINI by default, but most do not.
Titles will freeze at times while the game still runs. While it is much less severe than other VC platforms, all games are affected by it on some degree. Set "Texture Cache Accuracy" to "Position 1 (Safe)" to fix this. Some SNES VC titles have this set in the GameINI by default, but most do not.


}}{{#vardefine:GP_SNES_fixed|
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}}<noinclude>__NOTOC__{{GlobalProblems|SNES}}</noinclude>
 
 
 
}}<noinclude>__NOTOC__{{GlobalProblems|Super NES}}</noinclude>

Revision as of 05:07, 30 November 2015