Template talk:Gecko: Difference between revisions

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:::Thanks, but I'm not comfortable with having another parameter to determine between disabled/enabled requirement for the widescreen code. The sentencing is awkward, I think using a generic cheat description is better suited for the code that requires widescreen hack, it may trigger a "not 16:9" category, but that seems okay to me as it's an incomplete code that doesn't do 16:9 yet. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 21:35, 8 January 2018 (CET)
:::Thanks, but I'm not comfortable with having another parameter to determine between disabled/enabled requirement for the widescreen code. The sentencing is awkward, I think using a generic cheat description is better suited for the code that requires widescreen hack, it may trigger a "not 16:9" category, but that seems okay to me as it's an incomplete code that doesn't do 16:9 yet. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 21:35, 8 January 2018 (CET)
::::I get what you're saying about how the code doesn't technically change the aspect ratio itself, but that's a pretty minor distinction. The point of even having 16:9 codes here as I understand it was because of problems with the widescreen hack, so whether the code itself does the widescreen or it fixes the widescreen hack, it's accomplishing the same goal. It's probably more confusing to have a 16:9 template that doesn't take all the 16:9 codes available. If there's widescreen codes that are just using the default display option of the template and not the nice formatting we've come up with, then why should the template even exist? That's kind of where I'm at with this. ([[Metroid Prime (GC)]] is another game that has a 16:9 code that uses the widescreen hack, as a side note.) - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 00:01, 9 January 2018 (CET)
::::I get what you're saying about how the code doesn't technically change the aspect ratio itself, but that's a pretty minor distinction. The point of even having 16:9 codes here as I understand it was because of problems with the widescreen hack, so whether the code itself does the widescreen or it fixes the widescreen hack, it's accomplishing the same goal. It's probably more confusing to have a 16:9 template that doesn't take all the 16:9 codes available. If there's widescreen codes that are just using the default display option of the template and not the nice formatting we've come up with, then why should the template even exist? That's kind of where I'm at with this. ([[Metroid Prime (GC)]] is another game that has a 16:9 code that uses the widescreen hack, as a side note.) - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 00:01, 9 January 2018 (CET)
::::Maybe we should not try and describe the widescreen codes in a standardized way at all? Just let code submitters fill out whatever they want? - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 00:51, 9 January 2018 (CET)
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