Template talk:Gecko: Difference between revisions

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::[[Lemony Snicket's A Series of Unfortunate Events]] is one game that needs the widescreen hack. I'm sure I've seen it on other more high profile games too, but I can't think of them off the top of my head. Maybe add a <code>|widescreenhack=true</code> or <code>false</code> into the template for 16:9, then have a sentence like "Make sure the widescreen hack is '''disabled''' / '''enabled'''" depending on what it's set to? - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:14, 8 January 2018 (CET)
::[[Lemony Snicket's A Series of Unfortunate Events]] is one game that needs the widescreen hack. I'm sure I've seen it on other more high profile games too, but I can't think of them off the top of my head. Maybe add a <code>|widescreenhack=true</code> or <code>false</code> into the template for 16:9, then have a sentence like "Make sure the widescreen hack is '''disabled''' / '''enabled'''" depending on what it's set to? - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:14, 8 January 2018 (CET)
:::Thanks, but I'm not comfortable with having another parameter to determine between disabled/enabled requirement for the widescreen code. The sentencing is awkward, I think using a generic cheat description is better suited for the code that requires widescreen hack, it may trigger a "not 16:9" category, but that seems okay to me as it's an incomplete code that doesn't do 16:9 yet. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 21:35, 8 January 2018 (CET)
:::Thanks, but I'm not comfortable with having another parameter to determine between disabled/enabled requirement for the widescreen code. The sentencing is awkward, I think using a generic cheat description is better suited for the code that requires widescreen hack, it may trigger a "not 16:9" category, but that seems okay to me as it's an incomplete code that doesn't do 16:9 yet. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 21:35, 8 January 2018 (CET)
::::I get what you're saying about how the code doesn't technically change the aspect ratio itself, but that's a pretty minor distinction. The point of even having 16:9 codes here as I understand it was because of problems with the widescreen hack, so whether the code itself does the widescreen or it fixes the widescreen hack, it's accomplishing the same goal. It's probably more confusing to have a 16:9 template that doesn't take all the 16:9 codes available. If there's widescreen codes that are just using the default display option of the template and not the nice formatting we've come up with, then why should the template even exist? That's kind of where I'm at with this. ([[Metroid Prime (GC)]] is another game that has a 16:9 code that uses the widescreen hack, as a side note.) - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 00:01, 9 January 2018 (CET)
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