The Conduit: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:TheConduit.jpg|300px]]
|image     = [[File:TheConduit.jpg|300px]]
|developer   = High Voltage Software
|developer = High Voltage Software
|publisher   = Sega
|publisher = Sega
|series       = ''The Conduit''
|series   = The Conduit
|released     = {{vgrelease|NA=June 23, 2009|EU=July 10, 2009|AUS=July 16, 2009}}
|released = {{vgrelease|NA=June 23, 2009|EU=July 10, 2009|AUS=July 16, 2009}}
|genre       = First-person shooter
|genre     = First-person shooter
|modes       = Single-player
|modes     = Single-player
|input       = Wii Remote + Nunchuk, Microphone
|input     = Wii Remote + Nunchuk, Wii Speak
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-the-conduit
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-conduit
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Missing Distance Textures ===
=== Missing Distance Textures ===
When using the D3D11 backend, distance textures may appear corrupted or missing unless anisotropic filtering is enabled (16x recommended).
When using the D3D11 backend, distance textures may appear corrupted or missing unless anisotropic filtering is enabled (16x recommended).
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Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.
Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.


=== Stuttering ===
=== Bounding Box ===
When the ASE is activated in-game the game seems to slow down or stutter wildly making the game nearly unplayable. This seems to be a problem with OpenCL as well as JITil. Normally the game runs better when these options are enabled but with them off the ASE functions work at full or near full speed with little slowdown. This behavior is confirmed with ATI/AMD Radeon HD cards and NVIDIA cards with OpenCL enabled.
The settings menu provides a Bounding Box option allowing for adjustments to the regions of the screen output occurs to, which fails to function. This is unrelated to Dolphin's '''Bounding Box''' emulation.


=== <s>Crashing</s> ===
=== <s>Crashing</s> ===
The game may crash randomly. Solved by an unknown revision prior to {{revision|5.0-274}}.
The game may crash randomly. Solved by an unknown revision prior to {{revision|5.0-274}}.
}}}}
== Enhancements ==
=== Bloom ===
This title has minor but noticeable bloom issues at resolutions higher than 1x.
As of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution. Note however, that removing or scaling the game's bloom will also impact the game's depth of field (DOF) effect.
=== 60 FPS ===
==== Region-Free ====
<pre>
$60fps [Nick Reynolds]
0474DDDC 42700000
</pre>


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Minor graphics glitches/Inconsistent audio corruption|tester=}}
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53 GHz|GPU=ATI Radeon HD 5770|result=Minor graphics glitches/Inconsistent audio corruption|tester=}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working at 20FPS. Wii Remote loses connection after some minutes - press ALT+F5|tester=ultramann}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Working at 20FPS. Wii Remote loses connection after some minutes - press ALT+F5|tester=ultramann}}
{{testing/entry|revision=5.0-274|OS=Windows 10|CPU=Intel Core i7-4770K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend,  Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE stutter may be caused by shader compilation, but clears up after a few seconds of using it in a mission. Game never crashed after a few hours of testing so it may be fixed now. Mission 2 works just fine for me in every backend and may also be fixed. Wii Remote Plus can play sound of the speaker perfectly with no known drawbacks. |tester=Marioman91}}
{{testing/entry|revision=5.0-274|OS=Windows 10|CPU=Intel Core i7-4770K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 780|result=Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend,  Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE stutter may be caused by shader compilation, but clears up after a few seconds of using it in a mission. Game never crashed after a few hours of testing so it may be fixed now. Mission 2 works just fine for me in every backend and may also be fixed. Wii Remote Plus can play sound of the speaker perfectly with no known drawbacks. |tester=Marioman91}}
{{testing/end}}
{{testing/end}}


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|vid1=ubJBgABAVyo|cap1=Dolphin Emulator 4.0.1 - The Conduit (1080p HD) - Nintendo Wii
|vid1=ubJBgABAVyo|cap1=Dolphin Emulator 4.0.1 - The Conduit (1080p HD) - Nintendo Wii
|vid2=Mnq_ZeHqK1U|cap2=The Conduit on Dolphin the Wii Emulator (720p HD)
|vid2=Mnq_ZeHqK1U|cap2=The Conduit on Dolphin the Wii Emulator (720p HD)
|vid3=yNjN8nYmVcI|cap3=The Conduit - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
}}
}}
[[Category:Wii games]]
[[Category:Wii games]]