The Incredible Hulk: Ultimate Destruction: Difference between revisions

Jump to navigation Jump to search
(Undo revision 117442 by 69.244.152.200 (talk) Works with Auto, not sure what the editor thought was wrong)
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image       = [[file:The Incredible Hulk-Ultimate Destruction.jpg|300px]]
|image     = [[file:The Incredible Hulk-Ultimate Destruction.jpg|300px]]
|developer   = Radical Entertainment
|developer = Radical Entertainment
|publisher   = Sierra Entertainment
|publisher = Sierra Entertainment
|series       = ''Hulk''
|series   = Hulk
|released     = {{vgrelease|NA=August 23, 2005|EU=September 9, 2005}}
|released = {{vgrelease|NA=August 23, 2005|EU=September 9, 2005}}
|genre       = Action, Beat 'em up, Sandbox
|genre     = Action, Beat 'em up, Sandbox
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-the-incredible-hulk-ultimate-destruction--26145
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-incredible-hulk-ultimate-destruction--26145
}}
}}


'''The Incredible Hulk: Ultimate Destruction''' is the second Incredible Hulk game released for the GameCube. Developed by Radical Entertainment, it built on the free-roaming aspect of Simpsons Hit & Run and allowed Hulk to freely explore and destroy both a full sized city and an expansive desert location. A key feature of the game is Hulk's ability to "weaponize" virtually any item in the game. For example, it is possible to rip a car in half and turn it into a pair of gauntlets, surf on top of a city bus, rip the missiles out of a launcher to hurl them at enemies, hammer throw the turret off of a tank, grab a plane out of the sky and beat enemies with it, hurl trees like javelins, and whack humans into the sunset with lamp posts.
'''''The Incredible Hulk: Ultimate Destruction''''' is the second Incredible Hulk game released for the GameCube. Developed by Radical Entertainment, it built on the free-roaming aspect of Simpsons Hit & Run and allowed Hulk to freely explore and destroy both a full sized city and an expansive desert location. A key feature of the game is Hulk's ability to "weaponize" virtually any item in the game. For example, it is possible to rip a car in half and turn it into a pair of gauntlets, surf on top of a city bus, rip the missiles out of a launcher to hurl them at enemies, hammer throw the turret off of a tank, grab a plane out of the sky and beat enemies with it, hurl trees like javelins, and whack humans into the sunset with lamp posts.


== Emulation Information ==
== Emulation Information ==
{{Problems/WidescreenGCNAuto}}
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Cutscene Audio ===
{{Problems|{{#vardefineecho:problems|
Stuttering echo during in-game cutscenes. Audio does not sync up with video or subtitles.
=== <s>Cutscene Audio</s> ===
Stuttering echo during in-game cutscenes. Audio does not sync up with video or subtitles. Corrected prior to {{Revision|5.0-6309}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
Line 28: Line 32:
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7552|****|}}
{{VersionCompatibilityVersion|7552|****|}}
{{VersionCompatibilityVersion|5.0-6309|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 35: Line 40:
{{testing/entry|revision=7552|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570 GTX|result=In-game cutscenes had desynched audio. Otherwise the game played great through the end.|tester=PaperM}}
{{testing/entry|revision=7552|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570 GTX|result=In-game cutscenes had desynched audio. Otherwise the game played great through the end.|tester=PaperM}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Game played flawlessly all the way through sans the BGM occasionally going silent for short bursts.|tester=Andy}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Game played flawlessly all the way through sans the BGM occasionally going silent for short bursts.|tester=Andy}}
{{testing/entry|revision=5.0-9934|OS=Windows 10 (x64)|CPU=AMD Ryzen 5 1600|GPU=AMD Radeon RX 480|result=Gameplay-wise, it works perfectly. Background music does not loop. Expect frequent framerate drops from intense action involving loads of particles. D3D11 recommended for best rendering performance.|tester=TyrannoWright}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=_H3hyh7vVSA|cap1=Dolphin Emulator 4.0.1 - The Incredible Hulk: Ultimate Destruction (1080p HD) - Nintendo GameCube
|vid1=_H3hyh7vVSA|cap1=Dolphin Emulator 4.0.1 - The Incredible Hulk: Ultimate Destruction (1080p HD) - Nintendo GameCube
|vid2=AVgEmONS9pc|cap2=Dolphin 5.0 Wii Emulator - The Incredible Hulk: Ultimate Destruction (2005). Gameplay. DX11. Test #1 (1080p60 & 480p)
|vid3=xWDPf2Kz5GU|cap3=The Incredible Hulk: Ultimate Destruction [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]
|vid4=GwNg-_ihMxo|cap4=The Incredible Hulk: Ultimate Destruction - Gamecube Gameplay 4K 2160p (1080p60) (DOLPHIN)
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Navigation menu