The Last Story: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Last Story Cover.jpg|300px]]
|image     = [[File:Last Story Cover.jpg|300px]]
|developer     = Mistwalker<br/>AQ Interactive
|developer = Mistwalker, AQ Interactive
|publisher     = Nintendo<br/>XSEED Games <small>(NA)</small>
|publisher = {{vgrelease|NA=XSEED Games|JP/EU/AUS|Nintendo}}
|released     = {{vgrelease|JP=January 27, 2011|AUS=February 23, 2012|EU=February 24, 2012|NA=August 14, 2012}}
|released = {{vgrelease|JP=January 27, 2011|AUS=February 23, 2012}}{{vgrelease|EU=February 24, 2012}}{{vgrelease|NA=August 14, 2012}}
|genre         = Action RPG
|genre     = Action role-playing
|modes         = Single-player, Co-op
|modes     = Single-player, Co-op (6)
|input         = Wii Remote + Nunchuk<br />Classic Controller
|input     = Wii Remote + Nunchuk, Classic Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-the-last-story
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-last-story
}}
}}


'''''The Last Story''''', known in Japan as Rasuto Sutōrī (ラストストーリー), is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the [[Wii]]. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion".
'''''The Last Story''''' (ラストストーリー, ''Rasuto Sutōrī'') is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu.


Nintendo originally did not intend to bring ''The Last Story'' to North America, but massive pressure from [http://en.wikipedia.org/wiki/Operation_Rainfall fans] has convinced Nintendo to give it a NA release, albeit published by XSEED and not Nintendo itself.
== Emulation Information ==
{{Problems/Shader Compilation Stuttering}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Green Line ===
A green line will display across the bottom of the screen unless '''Immediately Present XFB''' is enabled.


=== Freeze from time to time ===
=== <s>Depth of Field Blur</s> ===
If dolphin revision older then 3.0-784 is used, occasionally when you are transitioning from one scene to another through events, battles, loading, etc, the game freezes. Graphics will be locked, but music and sounds may continue. Setting the CPU Emulator engine to JITIL should help preventing this from occurring.
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help.
This freezing has been fixed on 3.0-784. Cpu emulator engine should be left at default JIT value for latest dolphin version,as JITIL causes slight slowdown.
{{image|The Last Story Blur Bug.jpg|A stuck blur before the recent fixes}}
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}


=== Clothes texture missing ===
Texture Cache Accuracy can be set fast with modern graphics card,current versions of Dolphin, and the most recent version of Last Story. This has been fixed since at least {{revision|5.0-10560}}.
Part of the body and clothes are missing. Use EFB copy to RAM to fix this.


*NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
=== <s>Clothes Textures Missing</s> ===
**The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
With '''EFB Copies to Texture Only''', parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable '''EFB Copies to Texture Only''' to fix this. '''EFB Copies to Texture Only''' is disabled by the GameINI prior to {{revision|5.0-10000}}.
{{image|The Last Story Clothes Bug.jpg|Missing/black clothing|br}}


=== Sound stuttering in cinematics ===
=== <s>White Clothes</s> ===
Unless really powerful high-end pc is used, sound will stutter in game cinematics ( FMVs ).
Releases beyond {{revision|5.0-7554}} render character clothing white. Refer {{Issue|11149}}.
Idle skipping should be disabled to significantly improve quality of sound in cinematics.
 
}}}}
 
== Enhancements ==
=== Bloom ===
This title has minor but noticeable bloom issues at resolutions higher than 1x.
 
As of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution.
 
In addition or instead of, you may use the following code to cut the intensity of bloom by half:
 
<pre>
$Bloom radius & intensity reduced by half by sergx12
04C948C8 3F000000
</pre>
(Note: default value 3f800000(1.0))
 
=== HD Textures ===
*[https://forums.dolphin-emu.org/Thread-the-last-story-hd-texture-pack--62595 The Last Story - HD Texture Pack] is active and currently maintained by linckandrea, incorporating textures from the Matrix2525 GUI pack. It has 6,063 files (5.3 GB) at the time of writing.
*[https://forums.dolphin-emu.org/Thread-the-last-story-hd-texture-pack The Last Story - HD Texture Pack] (1.3 GB) was maintained by themriron2, but it seems abandoned. It incorporated textures from the Matrix2525 GUI pack. It has 1,591 files (1.37 GB) at the time of writing.
*[https://forums.dolphin-emu.org/Thread-the-last-story-hd-gui-texture-pack The Last Story HD GUI+ Texture Pack] by Matrix2525.
 
=== 60 FPS ===
This code will provide 60 FPS with a few issues.
*Crashes on the JP version
*The second boss that rolls and other unique enemy actions do so at double speed
*Some rare dialogue issues
*There may be other timing issues too
 
It's usable, but prepare to disable the code by: saving their game (not savestate)-> disable the code → restart (game off / then on) → then reload their save.
==== NA/EU ====
<pre>
$60 FPS
04C94DB0 0000003C // 60 fps
04C94C04 3F000000
04885a08 3F860000 //Camera editable
04885a50 3F333333 // Aim camera
C213CC80 00000002 // Separate movement logic
C00303A4 EC000024
60000000 00000000
C213CB74 00000002 //Move speed
396106B0 C0A29408
EC420172 00000000
04881A08 3EAC8B44 // Shuffle speed
C23B6A14 00000002 // Fix speech
7C631A14 907F0058
60000000 00000000
C21F68C8 00000002 // Fix UI animations
C0030054 C0428668
EC0000B2 00000000
C21F4418 00000002
C0428668 EC0000B2
C04300A0 00000000
2087FE78 00000001 // 30 fps cutscenes
04C94DB0 0000001E
04C94C04 3F800000
E0000000 80008000
</pre>
 
=== Simplified Shadows ===
There are times where the game will display blocky shadows. This code removes them in favor of high quality shadows.
 
<pre>
$Disable simplified shadows by sergx12
04C94C70 00000000
</pre>
 
=== Color Correction ===
The game will do color correction with a post processing pass. This code removes that.
 
<pre>
$Disable color grading by sergx12
04C94B84 00000000
</pre>
 
=== DOF ===
The game uses a strong depth of field when the camera gets close to an object. This code reduces that effect:
 
<pre>
$DOF radius fix by sergx12
04C9495C 3EC00000
04C94960 3EC00000
04794DA0 3EC00000
04794DA4 3EC00000
</pre>
(Note: default value 3fc00000 (1.5))
 
=== God Rays ===
The game provides strong light shafts that are typically called "god rays". In game, these are very intense, this code reduces that effect:
 
<pre>
$Godrays intensity reduced by half by sergx12
04880E2C 42FF0000
</pre>
(Note: default value 437f0000(255))


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine = JITIL
|shadercomp              = Asynchronous (Ubershaders)
|cpuenginenotes = Less prone to freezing if using dolphin version older then 3.0-784. JIT cpu engine should be used for newer versions.
|shadercompnotes          = Fixes stuttering
|idleskipping  = Disabled
|xfbimmediate              = On
|idleskippingnotes  = Significantly improve quality of sound in cinematics ( FMVs ) on weaker computers
|xfbimmediatenotes         = Prevent display of green line across bottom of screen
|efbcopy        = RAM
|efbcopynotes  = Fixes transparent 3D models
|pal60          = Enabled
|pal60notes         = Needed for game to start.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6284|***}}
{{VersionCompatibilityVersion|6284|***|}}
{{VersionCompatibilityVersion|3.0-484|****|Occasional freezing fixed}}
{{VersionCompatibilityVersion|4.0-4203|****|FIFO Overflow errors fixed}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs,turn off fifo busy under iso properties,use JITIL not JIT,Use Xaudio as HLE,for graphic use dx9 set to RAM,DOESN'T HANG|tester=IcemanSR}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}}
{{testing/entry|revision=6505|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [http://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [https://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}
{{testing/entry|revision=3.0|OS=Linux x86_64|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60 FPS)|tester=tomtoom}}
{{testing/entry|revision=3.0|OS=Linux|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60FPS)|tester=tomtoom}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=nVidia GeForce 560 Ti|result=Playable (25-30 FPS)|tester=Deathykins}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce 560 Ti|result=Playable (25-30FPS)|tester=Deathykins}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=nVidia GeForce GTX 580|result=Playable (30 FPS, sometimes fall to 21 FPS.)|tester=dnishimura}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 580|result=Playable (30FPS, sometimes fall to 21FPS.)|tester=dnishimura}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Playable, 30 FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Playable, 30FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7GHz|GPU=nVidia GeForce GT 650M|result=Playable, 60 FPS|tester=TresCoole}}
{{testing/entry|revision=3.0-766|OS=Mac OS X 10.8.1|CPU=Intel Core i7 @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Playable, 60FPS|tester=TresCoole}}
{{testing/entry|revision=3.5-127|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 5670|result=[https://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7|CPU=AMD Phenom II 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Playable (30FPS). Slowdown in huge areas (15-30FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56 GHz|GPU=NVIDIA GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set "EFB Copies to Texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD APU A10-7700K|GPU=AMD Radeon R7 Series|result=Minor FPS Drops, 2xIR|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=AMD Radeon HD 7870|result=Graphics Settings Lowered to run in full 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-2600K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}}
{{testing/entry|revision=4.0-4366|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties → DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}}
{{testing/entry|revision=4.0-4652|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.5 GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}}
{{testing/entry|revision=5.0-4869|OS=Windows 10|CPU=Intel Core i7-5820K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS.  |tester=Damaniel}}
{{testing/end}}
{{testing/end}}


==Gameplay Video==
== Gameplay Videos ==
{{youtube|tzMyrLYI_IM|The Last Story on Dolphin Emulator (HD)}}
<!--A full list of options is available at Template:VideoGallery/doc-->
<div style="clear:left;"></div>
{{VideoGallery
|vid1=0e9_UibrHVw|cap1=Dolphin Emulator 4.0-5416 - The Last Story (1080p HD) - Nintendo GameCube
|vid2=s0dOce8_SUg|cap2=Dolphin Emulator 4.0.1 - The Last Story (1080p HD) - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Action role-playing games]]
[[Category:Dual Layer Disc games]]
[[Category:Games with texture packs]]