The Last Story: Difference between revisions

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=== Depth of Field Blur ===
=== Depth of Field Blur ===
The games' depth of field effect is not emulated properly. The DoF effect is meant to change constantly throughout gameplay, yet instead it is always stuck in one position or another throughout play. Usually it isn't in the way, and presents itself as having no DoF effect at all, and other times it will blur the characters and foreground elements beyond recognition. This is especially problematic during cutscenes, where the DoF effect is changed rapidly. If it becomes stuck in gameplay, you can create then use a savestate (Shift+F1 then F1) to get rid of it.
The games' depth of field effect is not emulated properly. During some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and (very rarely) get stuck. Texture cache accuracy on middle can help.
 
As of ~{{revision|4.0-3500}}, the depth of field blur is remarkably better. Generally it will not become stuck and the depth of field effect's transitions are properly emulated. However, during some blur transitions it may flicker, and in some extreme circumstances (such as cinema scenes) it may become distorted and stuck. Unlike previously however, it can fix itself and the DoF becoming stuck is very rare.
{{image|The Last Story Blur Bug.jpg|A stuck blur before the recent fixes}}
{{image|The Last Story Blur Bug.jpg|A stuck blur before the recent fixes}}
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}
{{image|The Last Story Blur Bug2.jpg|Extreme stuck blur in a cutscene|br}}