The Legend of Spyro: The Eternal Night
The sequel to The Legend of Spyro: A New Beginning and the second of a trilogy, The Legend of Spyro: The Eternal Night sees the return of Spyro the Dragon and the continuation of the story that was left hanging in the previous game. The gameplay of The Eternal Night is similar to its predecessor; Spyro must travel to the end of a level in a linear fashion and defeat the boss at the end of each level, defeating enemies with his combat moves. However, there is a much larger emphasis on exploration and puzzle-solving.
The Legend of Spyro: The Eternal Night | |
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Developer(s) | Krome Studios |
Publisher(s) | Sierra Entertainment |
Series | Spyro |
Platform(s) | Wii |
Release date(s) | NA October 18, 2007 AUS December 6, 2007 EU December 14, 2007 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
WiiMote disconnects
Real WiiMote disconnects during gameplay. Fixed at least since 4.0.
Missing Shadows with Direct 3D
No shadows are visible, if you are using Direct 3D, see issue https://bugs.dolphin-emu.org/issues/9155. If you want to see shadows, use Open GL instead.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Spyro: The Eternal Night since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |