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Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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m (Ucode => ucode) |
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== Problems == | == Problems == | ||
=== | === Freeze === | ||
Game can sometimes freeze up. | |||
Game can | |||
=== Moon Gate Crash === | === Moon Gate Crash === | ||
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=== Can't Hold Button === | === Can't Hold Button === | ||
In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller | In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller. | ||
=== HLE Sound Hang === | === HLE Sound Hang === | ||
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Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}. | Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}. | ||
{{image|Four Swords- Layering Issue.png|Layering Issue|br}} | {{image|Four Swords- Layering Issue.png|Layering Issue|br}} | ||
=== <s>Odd Glitches</s> === | |||
Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}. | |||
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}} | |||
== Configuration == | == Configuration == |