The Legend of Zelda: Four Swords Adventures: Difference between revisions

m (Ucode => ucode)
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== Problems ==
== Problems ==
=== Odd Glitches ===
=== Freeze ===
Odd rendering glitches sometimes occur.
Game can sometimes freeze up.
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}}
 
=== Crashes ===
Game can crash, stop, and/or freeze while going to another area after getting the fire rod on the other side of the river.
In level 1-1 this can be avoided by picking up the boomerang again after burning the stumps outside the house and going over the river.
Other crashes may occur, refer {{issue|5490}}


=== Moon Gate Crash ===
=== Moon Gate Crash ===
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=== Can't Hold Button ===
=== Can't Hold Button ===
In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller
In the game, there are events that require holding a button such as pulling a switch. It may not be possible to hold it for long enough because the button press is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration or by using VBA-M as the controller.


=== HLE Sound Hang ===
=== HLE Sound Hang ===
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Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}.
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}.
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}
=== <s>Odd Glitches</s> ===
Odd rendering glitches sometimes occur. Fixed recently likely in {{revision|4.0-1192}}.
{{image|Four Swords-Oddity.png|Odd rendering glitches|br}}


== Configuration ==
== Configuration ==