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m (Changed "GBA Link '''Crash''' at Menu in Navi's Trackers mode" to "GBA Link '''Hang''' at Menu in Navi's Trackers mode". The problem describes a hang, and JMC confirmed it as a hang. So, let's call it it a hang.) |
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With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151". | With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151". | ||
=== GBA Link | === GBA Link Hang at Menu in Navi's Trackers mode (Japanese version) === | ||
Using Dolphin and VBA-M as detailed above, one can connect a GBA as a controller in Navi's Trackers mode exclusive to the Japanese version of the game. Connecting at least one GBA makes the game proceed, with Tetra presenting a tutorial followed by a stage select. The GBA screen tells you to look at TV, and disconnecting causes the game to go back to the "awaiting GBA connection" screen with Tetra. Once you select one stage, you're asked to write your name and focus is lost from TV. When you do, the GBA screen tells you to look at TV, yet the focus isn't back. | Using Dolphin and VBA-M as detailed above, one can connect a GBA as a controller in Navi's Trackers mode exclusive to the Japanese version of the game. Connecting at least one GBA makes the game proceed, with Tetra presenting a tutorial followed by a stage select. The GBA screen tells you to look at TV, and disconnecting causes the game to go back to the "awaiting GBA connection" screen with Tetra. Once you select one stage, you're asked to write your name and focus is lost from TV. When you do, the GBA screen tells you to look at TV, yet the focus isn't back. | ||