The Legend of Zelda: Four Swords Adventures: Difference between revisions

m
Text replacement - "(\d+) FPS" to "$1FPS"
m (Changed "GBA Link '''Crash''' at Menu in Navi's Trackers mode" to "GBA Link '''Hang''' at Menu in Navi's Trackers mode". The problem describes a hang, and JMC confirmed it as a hang. So, let's call it it a hang.)
m (Text replacement - "(\d+) FPS" to "$1FPS")
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=== <s>HLE Sound Hang</s> ===
=== <s>HLE Sound Hang</s> ===
With DSP HLE enabled, when the frame rate is below 60 FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}.
With DSP HLE enabled, when the frame rate is below 60FPS sometimes one soundtrack will loop or hang causing all other sounds to be muted. Refer {{issue|6709}}. To avoid this, use DSP LLE. Fixed by {{revision|4.0-1300}}.


=== <s>Z-Order/Transparency Issues</s> ===
=== <s>Z-Order/Transparency Issues</s> ===
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 50-80FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=6315|OS=|CPU=Intel Core i7-720|GPU=ATI Radeon HD 5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)|tester=}}
{{testing/entry|revision=6315|OS=|CPU=Intel Core i7-720|GPU=ATI Radeon HD 5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60 FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{testing/entry|revision=7303|OS=Windows 7 x64|CPU=AMD Phenom II X3 N850 @ 2.2GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30 FPS with DX11|tester=Autofire}}
{{testing/entry|revision=7303|OS=Windows 7 x64|CPU=AMD Phenom II X3 N850 @ 2.2GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30FPS with DX11|tester=Autofire}}
{{testing/entry|revision=7440|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=nVidia GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}
{{testing/entry|revision=7440|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.93GHz|GPU=nVidia GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-436|OS=Windows XP x64|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35 FPS.|tester=}}
{{testing/entry|revision=3.0-436|OS=Windows XP x64|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35FPS.|tester=}}
{{testing/entry|revision=3.0-681|OS=Linux Ubuntu 12.04 x86_64|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=Work great, but the game can freeze ({{issue|5490}}).|tester=RyDroid}}
{{testing/entry|revision=3.0-681|OS=Linux Ubuntu 12.04 x86_64|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=Work great, but the game can freeze ({{issue|5490}}).|tester=RyDroid}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}