The Legend of Zelda: Four Swords Adventures: Difference between revisions

(→‎Configuration: don't know how I missed this - removing mention of D3D9)
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== Problems ==
== Problems ==
=== Z-Order/Transparency Issues ===
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}.
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}
=== Odd Glitches ===
=== Odd Glitches ===
Odd rendering glitches sometimes occur.
Odd rendering glitches sometimes occur.
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=== Pixel Shader from Byte Code ===
=== Pixel Shader from Byte Code ===
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151".
=== <s>Z-Order/Transparency Issues</s> ===
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}.
{{image|Four Swords- Layering Issue.png|Layering Issue|br}}


== Configuration ==
== Configuration ==