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(→Configuration: don't know how I missed this - removing mention of D3D9) |
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== Problems == | == Problems == | ||
=== Odd Glitches === | === Odd Glitches === | ||
Odd rendering glitches sometimes occur. | Odd rendering glitches sometimes occur. | ||
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=== Pixel Shader from Byte Code === | === Pixel Shader from Byte Code === | ||
With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151". | With {{revision|3.0-191}} and likely other revisions, restarting the game after play has started will generate the warning "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151". | ||
=== <s>Z-Order/Transparency Issues</s> === | |||
Some sprites, primarily trees, are not ordered/transparent appropriately and layer on top of the player sprites. Refer {{issue|3426}}. Fixed in {{revision|4.0-1192}}. | |||
{{image|Four Swords- Layering Issue.png|Layering Issue|br}} | |||
== Configuration == | == Configuration == |