The Legend of Zelda: Skyward Sword: Difference between revisions

Jump to navigation Jump to search
m (→‎Problems: fixed typo)
(45 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:LoZ Skyward Sword Box Art.jpg|300px]]
|image     = [[File:LoZ Skyward Sword Box Art.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''The Legend of Zelda''
|series   = The Legend of Zelda
|released     = {{vgrelease|EU=November 18, 2011}}{{vgrelease|NA=November 20, 2011}}{{vgrelease|JP=November 23, 2011}}{{vgrelease|KO=November 24, 2011|RU|November 25, 2011}}
|released = {{vgrelease|EU=November 18, 2011|NA|November 20, 2011}}{{vgrelease|JP=November 23, 2011|KO=November 24, 2011|RU|November 25, 2011}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii MotionPlus + Nunchuk
|input     = Wii MotionPlus + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
}}
}}


Line 16: Line 16:


== Emulation Information ==
== Emulation Information ==
{{Problems/Wii MotionPlus Required}}
 
=== Wii Remote Calibration ===
During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motion controls become desynced.
 
Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Map Colors ===
=== Map Colors ===
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map}}
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map, with solid shorelines}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map. with gradient shorelines|br}}


=== Wii Remote Calibration ===
{{Problems/Wii MotionPlus Required}}
During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motion controls become desynced.


Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.
}}}}


== Enhancements ==
=== Banding ===
=== Banding ===
Banding may be present in shading on characters and surroundings. To fix it, turn on '''Force Texture Filtering'''.
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on '''Force Texture Filtering'''.
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}


=== Pellets/Arrows Aim ===
=== HD Texture Pack ===
Enabling '''Skip EFB Access from CPU''' can prevent you from aiming properly.
* [https://www.henrikomagnifico.com/zelda-skyward-sword-4k Zelda: Skyward Sword 4K]
* [http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
 
=== 4:3 Support ===
The gecko code below removes the borders but un-stretches some of the windows.
====NTSC-U====
<pre>
040543fc 38600000
0419e238 38600000
045b27ac 3faaf287
C219E298 0000000C
FC20E890 48000009
4800000C 4E800021
3C0EFA35 7C6802A6
FFA00090 C0030000
EC210032 3C60804D
60636158 7C6803A6
4E800021 EC210772
3C60804D 606357DC
7C6803A6 4E800021
4BFFFFC5 7C6802A6
C0030000 EC210024
FFA00890 00000000
C21BBDEC 00000005
7CA51C30 48000009
3F3B13B1 7C8802A6
C0040000 2C050000
40820008 ECA50024
EC040072 00000000
C21BBC7C 00000005
C03F001C 3C608005
60634AD0 7C6803A6
4E800021 2C030000
41820008 C02DBD34
60000000 00000000
</pre>
 
=== Depth of Field Removal Hack ===
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code:
 
====NTSC-U====
<pre>
$Art Style Intensity Modifier [Anarion]
0257a350 00000000
</pre>


}}}}
Known to work with Revision 0, possibly with Rev. 1, and NOT with Rev. 2.


== Enhancements ==
=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> ===
=== Horizontal Black Line /w Non-Integral Internal Resolution ===
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. Fixed in {{revision|5.0-5097}}.
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.


== Configuration ==
== Configuration ==
Line 49: Line 96:
{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Eliminates banding problems
|forcefilternotes = Eliminates banding problems at higher IR.
}}
}}


Line 100: Line 147:
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core i5-760 @ 3.66GHz|GPU=NVIDIA GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real Wii Remote plus and Toshiba stack.  DSP HLE sometimes results in audio glitches during cut scenes.  With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
{{testing/entry|revision=3.0-589|OS=Windows 7|CPU=Intel Core i5-760 @ 3.66GHz|GPU=NVIDIA GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real Wii Remote plus and Toshiba stack.  DSP HLE sometimes results in audio glitches during cut scenes.  With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.7GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5GHz give or take) can power through it. At 4.7GHz it runs beautifully even with LLE.|tester=MaJoR}}
{{testing/entry|revision=3.0-631|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5GHz give or take) can power through it. At 4.7GHz it runs beautifully even with LLE.|tester=MayImilae}}
{{testing/entry|revision=3.0-681|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword.  This issue is not present on version 3.0-413.|tester=Cry30}}
{{testing/entry|revision=3.0-681|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword.  This issue is not present on version 3.0-413.|tester=Cry30}}
{{testing/entry|revision=3.0-716|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw.  Thanks to Cry30 in the previous comment, using an old build ({{revision|3.0-413}}) the game doesn't freeze.|tester=dr4g0n3}}
{{testing/entry|revision=3.0-716|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw.  Thanks to Cry30 in the previous comment, using an old build ({{revision|3.0-413}}) the game doesn't freeze.|tester=dr4g0n3}}
Line 120: Line 167:
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
 
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid1=LzDtziGQOEs|cap1=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte
|vid2=EuYr9dKfSkA|cap2=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid2=vG1i77TfH-Q|cap2=HD texture 1080P skysword
|vid3=LzDtziGQOEs|cap3=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid3=68_AmTPfgpg|cap3=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTS (5)80
|vid4=J4atzPexCSE|cap4=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
|vid4=EuYr9dKfSkA|cap4=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid5=68_AmTPfgpg|cap5=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
|vid5=yGj5Qn0zkL4|cap5=Dolphin Emulator 5.0 (Ishiiruka) - The Legend of Zelda: Skyward Sword (1080p HD) - Nintendo Wii
|vid6=4T8jiKuGmmw|cap6=Dolphin Emulator 4.0 - The Legend of Zelda: Skyward Sword (1080p HD) - Nintendo Wii
 
}}
}}
== See also ==
*[http://www.gameranx.com/updates/id/3701/article/skyward-sword-pc-screenshots-surface/ Gameranx:Skyward Sword Stunning PC Screenshots Surface]


{{Navigation/Zelda}}
{{Navigation/Zelda}}

Navigation menu