The Legend of Zelda: Skyward Sword: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:LoZ Skyward Sword Box Art.jpg|300px]]
|image     = [[File:LoZ Skyward Sword Box Art.jpg|300px]]
|developer     = Nintendo EAD
|developer = Nintendo EAD
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''The Legend of Zelda''
|series   = The Legend of Zelda
|released     = {{vgrelease|EU=November 18, 2011}}{{vgrelease|NA=November 20, 2011}}{{vgrelease|JP=November 23, 2011}}{{vgrelease|KO=November 24, 2011|RU|November 25, 2011}}
|released = {{vgrelease|EU=November 18, 2011|NA|November 20, 2011}}{{vgrelease|JP=November 23, 2011|KO=November 24, 2011|RU|November 25, 2011}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii MotionPlus + Nunchuk
|input     = Wii MotionPlus + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-skyward-sword--25954
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Wii MotionPlus Required}}
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Map Colors ===
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}}


=== Wii Remote Calibration ===
=== Wii Remote Calibration ===
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Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.
Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue.


=== Banding ===
== Problems ==
Banding may be present in shading on characters and surroundings. To fix it, turn on '''Force Texture Filtering'''.
{{Problems|{{#vardefineecho:problems|
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
=== <s>Map Colors</s> ===
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}. Fixed in {{revision|5.0-14599}}
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map, with solid shorelines}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map. with gradient shorelines|br}}


=== Pellets/Arrows Aim ===
{{Problems/Wii MotionPlus Required}}
Enabling '''Skip EFB Access from CPU''' can prevent you from aiming properly.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Horizontal Black Line /w Non-Integral Internal Resolution ===
=== Banding ===
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on '''Force Texture Filtering'''.
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
 
=== HD Texture Pack ===
=== HD Texture Pack ===
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
* [https://www.henrikomagnifico.com/zelda-skyward-sword-4k Zelda: Skyward Sword 4K]
* [http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
=== 4:3 Support ===
The gecko code below removes the borders but un-stretches some of the windows.
====NTSC-U====
<pre>
040543fc 38600000
0419e238 38600000
045b27ac 3faaf287
C219E298 0000000C
FC20E890 48000009
4800000C 4E800021
3C0EFA35 7C6802A6
FFA00090 C0030000
EC210032 3C60804D
60636158 7C6803A6
4E800021 EC210772
3C60804D 606357DC
7C6803A6 4E800021
4BFFFFC5 7C6802A6
C0030000 EC210024
FFA00890 00000000
C21BBDEC 00000005
7CA51C30 48000009
3F3B13B1 7C8802A6
C0040000 2C050000
40820008 ECA50024
EC040072 00000000
C21BBC7C 00000005
C03F001C 3C608005
60634AD0 7C6803A6
4E800021 2C030000
41820008 C02DBD34
60000000 00000000
</pre>
=== Depth of Field Removal Hack ===
=== Depth of Field Removal Hack ===
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, right click on the game in the game list, select "Properties", then click on "Edit config". Finally, add the following code to the bottom of the file:
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, simply pick a Gecko code that matches your revision. To find the revision: Right click the game in Dolphin, go to '''Properties''', then the '''Info''' tab, then refer to the '''Name''' field for Revision. For PAL there is Revision 0, and 1. For NTSC-U There is 0, 1, and 2.
<pre>[Video]
 
ProjectionHack = 1
====NTSC-U====
PH_SZNear = 1
<pre>
PH_SZFar = 1
$Art Style Intensity Modifier for Revision 0, possibly Revision 1 [Anarion]
PH_ExtraParam = 0
0257a350 00000000
PH_ZNear = 0
</pre>
PH_ZFar = 1.0</pre>
 
It should be noted however that bugs will occur:
<pre>
* Items such as the Slingshot, the Clawshots, etc. require the Wiimote to be moved slowly for the target to be visible.
$Art Style Intensity Modifier for Revision 2 [Anarion]
* Sections of the game with Timeshift Stones might have the "transformation" scene bugged, and in a few cases the entire zone out of the area of influence of the stone will be pitch black, making a removal of the hack necessary for these particular areas.
0257aa30 00000000
Source: [http://skyward-sword-remastered.tumblr.com/post/132719445166/depth-of-field-removal-hack Depth of Field Removal]
</pre>
 
====PAL====
<pre>
$Art Style Intensity Modifier for Revision 0 [Anarion]
04593564 00000000
</pre>
 
<pre>
$Art Style Intensity Modifier for Revision 1 [Anarion]
0457ba98 00000000
</pre>
 
=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> ===
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. Fixed in {{revision|5.0-5097}}.


== Configuration ==
== Configuration ==
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{{Config
{{Config
|forcefilter = On
|forcefilter = On
|forcefilternotes = Eliminates banding problems
|forcefilternotes = Eliminates banding problems at higher IR.
}}
}}


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{{VersionCompatibilityVersion|3.0-774|****|Silent Realm Trial crashing starts}}
{{VersionCompatibilityVersion|3.0-774|****|Silent Realm Trial crashing starts}}
{{VersionCompatibilityVersion|4.0-1192|****|Silent Realm Trial crashing fixed}}
{{VersionCompatibilityVersion|4.0-1192|****|Silent Realm Trial crashing fixed}}
{{VersionCompatibilityVersion|5.0-14599|*****|Map bug fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1066|OS=Windows 7|CPU=Intel Pentium G620 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.|tester=Sky & Wave}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-1328|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters. |tester=Sam3}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-14344|OS=Windows 10|CPU=Intel Core i5-7200U @ 2.5GHz|GPU=Intel HD Graphics 620|result=Playable.|tester=Jack}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=LzDtziGQOEs|cap1=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid2=vG1i77TfH-Q|cap2=HD texture 1080P skysword
|vid2=LzDtziGQOEs|cap2=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid3=68_AmTPfgpg|cap3=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTS (5)80
|vid3=J4atzPexCSE|cap3=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
|vid4=EuYr9dKfSkA|cap4=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid4=68_AmTPfgpg|cap4=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
|vid5=yGj5Qn0zkL4|cap5=Dolphin Emulator 5.0 (Ishiiruka) - The Legend of Zelda: Skyward Sword (1080p HD) - Nintendo Wii
|vid5=p45MZP2lwnc|cap5=The Legend of Zelda: Skyward Sword (HD Texture Pack) - Dolphin Emulator 5.0-12219 - Nintendo Wii
 
}}
}}
== See also ==
*[http://www.gameranx.com/updates/id/3701/article/skyward-sword-pc-screenshots-surface/ Gameranx:Skyward Sword Stunning PC Screenshots Surface]


{{Navigation/Zelda}}
{{Navigation/Zelda}}

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