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edits
Progress Continues
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(→Gameplay Videos: remove videos not made with upstream Dolphin) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Map Colors === | === <s>Map Colors</s> === | ||
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}. | The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}. Fixed in {{revision|5.0-14599}} | ||
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map}} | {{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map, with solid shorelines}} | ||
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}} | {{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map. with gradient shorelines|br}} | ||
{{Problems/Wii MotionPlus Required}} | {{Problems/Wii MotionPlus Required}} | ||
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=== HD Texture Pack === | === HD Texture Pack === | ||
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered] | * [https://www.henrikomagnifico.com/zelda-skyward-sword-4k Zelda: Skyward Sword 4K] | ||
* [http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered] | |||
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly). | (Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly). | ||
=== 4:3 Support === | |||
The gecko code below removes the borders but un-stretches some of the windows. | |||
====NTSC-U==== | |||
<pre> | |||
040543fc 38600000 | |||
0419e238 38600000 | |||
045b27ac 3faaf287 | |||
C219E298 0000000C | |||
FC20E890 48000009 | |||
4800000C 4E800021 | |||
3C0EFA35 7C6802A6 | |||
FFA00090 C0030000 | |||
EC210032 3C60804D | |||
60636158 7C6803A6 | |||
4E800021 EC210772 | |||
3C60804D 606357DC | |||
7C6803A6 4E800021 | |||
4BFFFFC5 7C6802A6 | |||
C0030000 EC210024 | |||
FFA00890 00000000 | |||
C21BBDEC 00000005 | |||
7CA51C30 48000009 | |||
3F3B13B1 7C8802A6 | |||
C0040000 2C050000 | |||
40820008 ECA50024 | |||
EC040072 00000000 | |||
C21BBC7C 00000005 | |||
C03F001C 3C608005 | |||
60634AD0 7C6803A6 | |||
4E800021 2C030000 | |||
41820008 C02DBD34 | |||
60000000 00000000 | |||
</pre> | |||
=== Depth of Field Removal Hack === | === Depth of Field Removal Hack === | ||
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, | The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, simply pick a Gecko code that matches your revision. To find the revision: Right click the game in Dolphin, go to '''Properties''', then the '''Info''' tab, then refer to the '''Name''' field for Revision. For PAL there is Revision 0, and 1. For NTSC-U There is 0, 1, and 2. | ||
====NTSC-U==== | |||
<pre> | |||
$Art Style Intensity Modifier for Revision 0, possibly Revision 1 [Anarion] | |||
0257a350 00000000 | |||
</pre> | |||
<pre> | |||
$Art Style Intensity Modifier for Revision 2 [Anarion] | |||
0257aa30 00000000 | |||
</pre> | |||
====PAL==== | |||
<pre> | <pre> | ||
$Art Style Intensity Modifier [Anarion] | $Art Style Intensity Modifier for Revision 0 [Anarion] | ||
04593564 00000000 | |||
</pre> | |||
<pre> | |||
$Art Style Intensity Modifier for Revision 1 [Anarion] | |||
0457ba98 00000000 | |||
</pre> | </pre> | ||
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{{VersionCompatibilityVersion|3.0-774|****|Silent Realm Trial crashing starts}} | {{VersionCompatibilityVersion|3.0-774|****|Silent Realm Trial crashing starts}} | ||
{{VersionCompatibilityVersion|4.0-1192|****|Silent Realm Trial crashing fixed}} | {{VersionCompatibilityVersion|4.0-1192|****|Silent Realm Trial crashing fixed}} | ||
{{VersionCompatibilityVersion|5.0-14599|*****|Map bug fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}} | {{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}} | ||
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}} | {{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}} | ||
{{testing/entry|revision=5.0-14344|OS=Windows 10|CPU=Intel Core i5-7200U @ 2.5GHz|GPU=Intel HD Graphics 620|result=Playable.|tester=Jack}} | |||
{{testing/end}} | {{testing/end}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE | |vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE | ||
|vid2= | |vid2=LzDtziGQOEs|cap2=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p) | ||
|vid3=J4atzPexCSE|cap3=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60) | |||
| | |vid4=68_AmTPfgpg|cap4=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719) | ||
| | |vid5=p45MZP2lwnc|cap5=The Legend of Zelda: Skyward Sword (HD Texture Pack) - Dolphin Emulator 5.0-12219 - Nintendo Wii | ||
}} | }} | ||