The Legend of Zelda: Skyward Sword: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Map Colors ===
=== <s>Map Colors</s> ===
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}.
The map is rendered with fewer colored subsections than it should have. Refer {{Issue|9070}}. Fixed in {{revision|5.0-14599}}
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map}}
{{Image|Legend of Zelda-Skyward Sword Map broken.jpg|Dolphin map, with solid shorelines}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map|br}}
{{Image|Legend of Zelda-Skyward Sword Map on console.jpg|Proper map. with gradient shorelines|br}}


{{Problems/Wii MotionPlus Required}}
{{Problems/Wii MotionPlus Required}}
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=== HD Texture Pack ===
=== HD Texture Pack ===
[http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
* [https://www.henrikomagnifico.com/zelda-skyward-sword-4k Zelda: Skyward Sword 4K]
* [http://skyward-sword-remastered.tumblr.com/download Skyward Sword Remastered]
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
=== 4:3 Support ===
The gecko code below removes the borders but un-stretches some of the windows.
====NTSC-U====
<pre>
040543fc 38600000
0419e238 38600000
045b27ac 3faaf287
C219E298 0000000C
FC20E890 48000009
4800000C 4E800021
3C0EFA35 7C6802A6
FFA00090 C0030000
EC210032 3C60804D
60636158 7C6803A6
4E800021 EC210772
3C60804D 606357DC
7C6803A6 4E800021
4BFFFFC5 7C6802A6
C0030000 EC210024
FFA00890 00000000
C21BBDEC 00000005
7CA51C30 48000009
3F3B13B1 7C8802A6
C0040000 2C050000
40820008 ECA50024
EC040072 00000000
C21BBC7C 00000005
C03F001C 3C608005
60634AD0 7C6803A6
4E800021 2C030000
41820008 C02DBD34
60000000 00000000
</pre>
=== Depth of Field Removal Hack ===
=== Depth of Field Removal Hack ===
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code (works with the NTSC-U version(s?) of the game):
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, simply pick a Gecko code that matches your revision. To find the revision: Right click the game in Dolphin, go to '''Properties''', then the '''Info''' tab, then refer to the '''Name''' field for Revision. For PAL there is Revision 0, and 1. For NTSC-U There is 0, 1, and 2.
 
====NTSC-U====
<pre>
$Art Style Intensity Modifier for Revision 0, possibly Revision 1 [Anarion]
0257a350 00000000
</pre>
 
<pre>
$Art Style Intensity Modifier for Revision 2 [Anarion]
0257aa30 00000000
</pre>


====PAL====
<pre>
<pre>
$Art Style Intensity Modifier [Anarion]
$Art Style Intensity Modifier for Revision 0 [Anarion]
0257A350 00003F83
04593564 00000000
</pre>
 
<pre>
$Art Style Intensity Modifier for Revision 1 [Anarion]
0457ba98 00000000
</pre>
</pre>


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{{VersionCompatibilityVersion|3.0-774|****|Silent Realm Trial crashing starts}}
{{VersionCompatibilityVersion|3.0-774|****|Silent Realm Trial crashing starts}}
{{VersionCompatibilityVersion|4.0-1192|****|Silent Realm Trial crashing fixed}}
{{VersionCompatibilityVersion|4.0-1192|****|Silent Realm Trial crashing fixed}}
{{VersionCompatibilityVersion|5.0-14599|*****|Map bug fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.2GHz|GPU=NVIDIA GeForce GTX 1070|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.|tester=WallK}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-2245|OS=Windows 10|CPU=AMD FX-8320e @ 4GHz|GPU=AMD Radeon HD 7870|result=30FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.|tester=Tosslehoff}}
{{testing/entry|revision=5.0-14344|OS=Windows 10|CPU=Intel Core i5-7200U @ 2.5GHz|GPU=Intel HD Graphics 620|result=Playable.|tester=Jack}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid1=Gv4Z4Lf7T0A|cap1=4K UHD Dolphin 5.0 Zelda: Skyward Sword Gameplay (4K 2160p60) UHD TEXTURE
|vid2=EuYr9dKfSkA|cap2=Dolphin Skyward Sword Earth Temple cutscene 1080p
|vid2=LzDtziGQOEs|cap2=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid3=LzDtziGQOEs|cap3=Skyward Sword (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p)
|vid3=J4atzPexCSE|cap3=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
|vid4=J4atzPexCSE|cap4=Dolphin 5.0-7391 4k IR - Zelda: Skyward Sword Gameplay (1440p60)
|vid4=68_AmTPfgpg|cap4=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
|vid5=68_AmTPfgpg|cap5=Zelda Skyward Sword - 1080P Dolphin Emulation - MAXED Settings - 2-GTX 580 (r7719)
|vid5=p45MZP2lwnc|cap5=The Legend of Zelda: Skyward Sword (HD Texture Pack) - Dolphin Emulator 5.0-12219 - Nintendo Wii
 
}}
}}


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