The Legend of Zelda: The Wind Waker: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:wind waker boxart.jpg|300px]]
|image     = [[File:wind waker boxart.jpg|300px]]
|developer   = Nintendo EAD
|developer = Nintendo EAD
|publisher    = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=December 13, 2002|NA=March 24, 2003|EU=May 2, 2003|AUS=May 7, 2003}}
|series   = The Legend of Zelda
|series      = ''The Legend of Zelda''
|released = {{vgrelease|JP=December 13, 2002|NA=March 24, 2003|EU=May 2, 2003|AUS=May 9, 2003}}
|genre       = Action-adventure
|genre     = Action-adventure
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-the-wind-waker--25929
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-the-wind-waker--25929
}}
}}


'''''The Legend of Zelda: The Wind Waker''''', released as ''The Legend of Zelda: Baton of Wind'' (ゼルダの伝説 風のタクト ''Zeruda no Densetsu: Kaze no Takuto'') in Japan, is an action-adventure game and the tenth installment in ''The Legend of Zelda'' series.  
'''''The Legend of Zelda: The Wind Waker''''', released as '''''The Legend of Zelda: Baton of Wind''''' ('''''ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto''''') in Japan, is an action-adventure game and the tenth installment in ''The Legend of Zelda'' series.


The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.
Line 18: Line 18:


== Problems ==
== Problems ==
=== {{s}}Pictobox Sidequest{{/s}} ===
{{Problems|{{#vardefineecho:problems|
With the Direct3D backend, Lenzo fails to acknowledge any pictures of the couple for the 3rd exercise. Use the OpenGL backend for this sidequest. It is unknown when this bug was fixed, but it is verified as working on {{revision|4.0-8143}}.
=== <s>Picto Box Freeze</s> ===
The game can briefly freeze when snapping photos. Fixed by {{revision|5.0-9638}} and {{revision|5.0-9735}}.
}}}}


=== {{s}}Windfall Crashes{{/s}} ===
== Enhancements ==
Versions after {{revision|4.0-7528}} use VS2015 for Windows builds. Unfortunately this created a crash when entering Windfall Island, as well as after the cutscene at the end of the first visit to the Forsaken Fortress or when sailing towards the island. See {{Issue|8930}}. Fixed by {{revision|4.0-8026}} for Windows 8, 8.1, and 10, and fixed by {{revision|4.0-8032}} for Windows 7.
=== Mipmap Effects ===
 
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in {{revision|5.0-5745}} it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
=== {{s}}Sound Problems{{/s}} ===
Since {{revision|4.0-1300}}, sound and music will no longer cut out with DSP HLE, and the Jingle hangs are gone. However various volume and pitch issues remain, and there are audio glitches with climbing ladders. Use [[DSP LLE]] for perfect audio. DSP HLE should be perfect/near perfect as of the New-Zelda-HLE rewrite in {{revision|4.0-7286}}.
 
=== {{s}}Hang After Final Cutscene{{/s}} ===
When ending the game and the screen goes black and the emulation hangs; thus making it impossible to create a game file for the slightly changed "second run" of the game.
 
This can could be fixed by replacing the end_st_epilogue.thp (located in the "thpdemo" folder of your ZWW Iso-file) with another thp file of a game through a tool like "GC-Tool". The easiest way is to just pick the file "title_loop.thp" which is located in the same folder as the original file. After defeating Ganondorf again the "demo" of ZWW will play instead of the credits, but at the end of it you should get back to the menu and be able to create a file for the "second run". Fixed by {{revision|4.0-6741}}.
 
=== {{s}}Tingle Tuner{{/s}} ===
GBA Link is partially emulated since {{revision|6059}} and requires a dump of GBA BIOS and VBA-M with joy bus options. Unfortunately, in Wind Waker it tends not to detect the GBA at all and will ask you to disconnect it if it even gets that far. Fixed by {{revision|4.0-5899}}.
 
==={{s}}Pink Water Highlights at Night{{/s}} ===
Various pools and ponds will have pink highlights at night. See {{issue|3313}}. Fixed with merger of tev_fixes_new in {{revision|4.0-1192}}.
 
{{image|Wind Waker Pink Water Bug1.jpg|Pink water highlights}}
{{image|Wind Waker Pink Water Bug2.jpg|Proper emulation|br}}
 
=== {{s}}Black/Gray Screens{{/s}} ===
A black/gray screen crash may occur after certain events in the game. To fix them use [[DSP LLE]]. Fixed by {{revision|4.0-1300}}.
 
=== {{s}}Dragon Roost Heat Effect{{/s}} ===
The heat effect in Dragon Roost displays incorrectly, creating odd tears in the screen. Fixed as of {{revision|4.0-593}}. Older versions of Dolphin can use the workarounds below.
 
*The following Action Replay code disable the fullscreen heat effect in the Dragon Roost areas. Be sure in the general config page to enable cheats, otherwise this won't work. Use the code that matches your version.
**NTSC (GZLE01) - '''003F6B2A 00000000'''
**PAL (GZLP01) - '''003FE32A 00000000'''
 
*The glitches can be fixed by enabling free look and zooming in the camera significantly until the heat effects are behind the camera. This is performed by enabling '''Freelook''' in the Graphics -> Advanced menu, then holding Shift-W to zoom in past the effect. This will effectively fix the heat distortions, and breaks fewer effects in the game than disabling EFB outright; however it can cause other problems such as flickering, and can take some trial and error to position the camera at the ideal spot. Use Shift-R to restore the camera to normal.
 
See {{Issue|2338}}.
 
{{image|HeatBlur.GIF|Infamous problem and old solution before proper fix|br}}
 
=== {{s}}Fire Effect Doubling{{/s}} ===
The fire effect is glitched, resulting in an odd doubling of portions of the screen exposed to the effect. Fixed as of {{revision|4.0-593}}, details of the fix are available in the [https://dolphin-emu.org/blog/2014/01/06/old-problem-meets-its-timely-demise An Old Problem Meets Its Timely Demise] blog post. Older versions of Dolphin can use the workaround below.
 
*Using [http://www.mediafire.com/?lchrfqaidbz6kko this custom texture] for NTSC, the doubling effect can be removed. Extract to "Dolphin\User\Load\Textures". Be sure to check Load Custom Textures in the advanced graphics config & set "Texture Cache Accuracy" to position 1 (Safe). To get this fix to work in other versions, change the GameID for the folder and the texture from "GZL'''E'''01" (NTSC), to "GZL'''P'''01" (PAL) or "GZL'''J'''01" (Japan).


{{image|Windwakerfireglitch.png|Example of the fire effect doubling}}
{{Image|WindWakerIncorrectMipmaps.png|Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance.}}
{{YouTube|se8N65xyq6c|The Ongoing Quest for the true Wind Waker HD|br}}
{{Image|WindWakerCorrectMipmaps.png|When drawn correct, the sea's effects fade to a deep blue further away from Link.|br}}


== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC-US =====
===== NA =====
<pre>
<pre>16:9 Widescreen v2.3 [Ralf]
060037E0 00000010
809C0004 3C00C2F6
9004000C 4815D854
06004038 000000C0
C002806C D0030014
387B288C 481B2938
C002806C D0030014
2C1C0002 481C1138
C0010008 C0428E74
C06288A4 EC020028
EC030032 EC220028
480DD5C4 9421FFF0
7C0802A6 90010014
38628C1C C022B6AC
C042958C C062B6B0
C082CB30 482C9EA9
38628C1C C022CB30
C042958C C062B6B0
C082CB30 482C9E91
80010014 7C0803A6
38210010 4E800020
81830000 C00295CC
C02C000C EC21002A
D02C0048 48037D40
C00295CC C0230004
EC210028 D0230004
48037D3C C00295CC
EC210028 48037B94
0404A428 38600099
0404A444 38800020
040E1630 4BF22A28
0416103C 4BEA27A4
0418F5CC 38800000
0419E66C 60000000
0419E908 60000000
0419E954 60000000
0419EC70 60000000
041AB610 60000000
041AC400 60000000
041AC44C 60000000
041AC770 60000000
041B6968 C0228068
041B6978 4BE4D6C0
041B955C 60000000
041C5174 C0228068
041C5188 4BE3EEC0
041CA9A8 60000000
041CC208 60000000
041CC338 60000000
041CC384 60000000
041CC778 60000000
041D37FC 60000000
041DAA38 60000000
041DAAE8 60000000
041F0678 C02295CC
041F067C C042B55C
041F0694 C02295CC
041F0698 C042B55C
041F0700 C02295CC
041F0704 C042B55C
041F0B70 3800006E
041F102C 4BE130C1
041F103C 4BE130B1
041F8F00 4BE0B1D9
041F8F08 4BE0B1D1
041F8F10 4BE0B1C9
041F9BD4 C022B55C
041F9BE0 4BE0A50D
041F9C5C 4BE0A491
041F9C6C 4BE0A481
041F9C7C 4BE0A471
041F9C98 4BE0A455
041FBA20 EC3E002A
041FC28C C00290AC
041FD610 4BE06ADD
041FD620 4BE06ACD
041FD630 4BE06ABD
041FEFB4 C0371954
04201D8C C08295CC
0420464C 4BDFFA75
04204654 4BDFFA6D
04204668 4BDFFA59
04204670 4BDFFA51
04204688 4BDFFA39
0421E6E8 38800000
04224C20 C0028CC0
04227A18 C022BA98
04227A1C C042BAC4
04227A20 C062BB18
0422B9E4 4BDD8690
04234528 38800000
042375E4 4BDCCA90
023E68E4 0000FFB1
023E68E8 0000FF00
023E68F0 000002C0
023E6958 00000079
023E69A4 0000FF8E
043F7D68 C2F60000
043F7D6C 443FC000
063F89B8 00000010
C2F60000 C2EC0000
445E8000 44330000
043FA998 3FE38E39
043FA998 3FE38E39
043FB78C C3040000
</pre>
</pre>


===== PAL =====
==== EU ====
<pre>
<pre>16:9 Widescreen v2.3.1de [Ralf]
040037E0 809C0004
040037E4 3C00C2F6
040037E8 9004000C
040037EC 481615C8
04004038 C002806C
0400403C D0030014
04004040 387B288C
04004044 481B91F4
04004048 C002806C
0400404C D0030014
04004050 2C1C0002
04004054 481C7B3C
04004058 C0010008
0400405C C0428E7C
04004060 C06288AC
04004064 EC020028
04004068 EC030032
0400406C EC220028
04004070 4E800020
04004074 9421FFF0
04004078 7C0802A6
0400407C 90010014
04004080 38628C24
04004084 C022B6BC
04004088 C0429594
0400408C C062B6C0
04004090 C082CB60
04004094 482CF049
04004098 38628C24
0400409C C022CB60
040040A0 C0429594
040040A4 C062B6C0
040040A8 C082CB60
040040AC 482CF031
040040B0 80010014
040040B4 7C0803A6
040040B8 38210010
040040BC 4E800020
040040C0 81830000
040040C4 C00295D4
040040C8 C02C000C
040040CC EC21002A
040040D0 D02C0048
040040D4 4803BA4C
040040D8 C00295D4
040040DC C0230004
040040E0 EC210028
040040E4 D0230004
040040E8 4803BA48
040040EC C00295D4
040040F0 EC210028
040040F4 4803B8A0
0404E208 38600099
0404E224 38800020
040E5370 4BF1ECE9
04164DB0 4BE9EA30
04195AF0 38800000
041A4CC0 60000000
041A4F5C 60000000
041A4FA8 60000000
041A52C4 60000000
041B1CCC 60000000
041B2ABC 60000000
041B2B08 60000000
041B2E2C 60000000
041BD224 C0228068
041BD234 4BE46E04
041BFE18 60000000
041CBB78 C0228068
041CBB8C 4BE384BC
041D14C0 60000000
041D2D20 60000000
041D2E50 60000000
041D2E9C 60000000
041D3290 60000000
041DA314 60000000
041E1788 60000000
041E1838 60000000
041F39CC C02295D4
041F39D0 C042B56C
041F39E8 C02295D4
041F39EC C042B56C
041F3A54 C02295D4
041F3A58 C042B56C
041F3EC4 3800006E
041F4380 4BE0FD6D
041F4390 4BE0FD5D
041FB3D0 4BE08C89
041FC1C8 4BE07F11
041FC1D0 4BE07F09
041FC1D8 4BE07F01
041FCE9C C022B56C
041FCEA8 4BE07245
041FCF24 4BE071C9
041FCF34 4BE071B9
041FCF44 4BE071A9
041FCF60 4BE0718D
041FECE8 EC3E002A
041FF554 C00290B4
042008D8 4BE03815
042008E8 4BE03805
042008F8 4BE037F5
0420227C C0371954
04205054 C08295D4
04207914 4BDFC7AD
0420791C 4BDFC7A5
04207930 4BDFC791
04207938 4BDFC789
04207950 4BDFC771
042225B0 38800000
04228C3C C0028CC8
0422BB14 C022BAA0
0422BB18 C042BACC
0422BB1C C062BB20
0422FAE0 4BDD4594
042395B0 38800000
0423C6D0 4BDC79A4
023EE084 0000FFB1
023EE088 0000FF00
023EE090 000002C0
023EE0F8 00000079
023EE144 0000FF8E
043FF588 C2F60000
043FF58C 443FC000
044001E0 C2F60000
044001E4 C2EC0000
044001E8 445E8000
044001EC 44330000
044021C0 3FE38E39
044021C0 3FE38E39
04402FB4 C3040000
</pre>
</pre>


===== NTSC-JP =====
==== JP ====
<pre>
<pre>$16:9 Widescreen
043EDE50 3FE38E39
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
D2000284 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
E0000000 80008000
F6000001 80008180
387F0040 38800001
D2000004 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
480002D0 38600000
D200032C 00000005
3DC03FB3 61CEAAAB
91C20000 C2220000
C0030000 EC110032
D0030000 38800000
60000000 00000000
E0000000 80008000
F6000001 80008180
C05D00D4 C07D00C8
D2000000 00000002
3DC03FE4 91C20000
C0420000 00000000
E0000000 80008000
F6000002 80008180
801F0004 28000000
41820014 38610008
D200000C 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
D200001C 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
D2000038 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
D2000048 00000003
38610008 3DC0443C
91C3000C 3DC0C2E0
91C30004 00000000
E0000000 80008000
F6000001 80008180
28000006 41820194
D20001B4 00000003
3DC0443C 91C3000C
3DC0C2E0 91C30004
4E800421 00000000
E0000000 80008000
F6000004 80008180
4800001D 83E1000C
83C10008 80010014
7C0803A6 38210010
4E800020 9421FFB0
5A010000 FFFFFFD0
D2000000 00000003
3DC0443C 91C3000C
3DC0C2E0 91C30004
4E800421 00000000
E0000000 80008000
F6000001 80008180
4BFFF3DD 80010014
5A010000 FFFFFFC4
D2000000 00000003
3DC0443C 91C3000C
3DC0C2E0 91C30004
4E800421 00000000
E0000000 80008000
F6000001 80008180
44200000 C1100000
14000000 44A20000
E0000000 80008180
F6000001 80008180
C3E30014 C3C30018
D2000000 00000004
3DC0C2D5 61CE5555
91C20000 C3E30014
C3C20000 EFFEF82A
60000000 00000000
D2000008 00000004
3DC03FAA 61CEAAAB
91C20000 C0420000
C3A3001C EC5D00B2
60000000 00000000
1400001C 48000050
E0000000 80008000
F6000001 80008180
A8850008 A805000C
D2000004 00000002
A8C5000C 3806FF96
60000000 00000000
E0000000 80008000
</pre>
</pre>


=== HD Texture Pack ===
=== HD Texture Packs ===
[http://onthegreatsea.tumblr.com/DOWNLOADS Hypatia’s Hi-Res Wind Waker Texture Pack (near-completed)]
*[https://onthegreatsea.tumblr.com/DOWNLOADS Hypatia’s Hi-Res Wind Waker Texture Pack (completed)]
*[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-wind-waker-hd The Legend of Zelda - Wind Waker HD (incomplete)]


[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-wind-waker-hd The Legend of Zelda - Wind Waker HD (incompleted)]
=== Removing Distance Blur ===
 
The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin.
=== Removing Distance blur ===
 
The distance blur is built into the game but to some it looks off on higher resolutions. The blur is disabled using this ar code.
 
<pre>
043FCB9C 00000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|widescreenhack = Off
|gputexdecode = Off
|widescreenhacknotes = If enabled, causes severe screen tearing at Dragon Roost Island. Use the widescreen AR code instead.
|gputexdecodenotes = Support mipmap effects
}}
}}


Line 115: Line 412:
{{VersionCompatibilityVersion|4.0-6341|****|OpenGL no longer requires slow-depth}}
{{VersionCompatibilityVersion|4.0-6341|****|OpenGL no longer requires slow-depth}}
{{VersionCompatibilityVersion|4.0-6422|****|D3D11 no longer requires slow-depth}}
{{VersionCompatibilityVersion|4.0-6422|****|D3D11 no longer requires slow-depth}}
{{VersionCompatibilityVersion|4.0-7528|***|Windfall crashed start on Windows}}
{{VersionCompatibilityVersion|4.0-7528|***|Windfall crash started on Windows}}
{{VersionCompatibilityVersion|4.0-8026|***|Windfall crashed fixed for Windows 8, 8.1, and 10}}
{{VersionCompatibilityVersion|4.0-8026|***|Windfall crash fixed for Windows 8, 8.1, and 10}}
{{VersionCompatibilityVersion|4.0-8032|*****|Windfall crashed fixed for Windows 7. D3D verified working on pictobox sidequest. No known bugs!}}
{{VersionCompatibilityVersion|4.0-8032|****|Windfall crash fixed for Windows 7. D3D verified working on Picto Box sidequest}}
{{VersionCompatibilityVersion|5.0-9735|*****|Pictobox issues fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 123: Line 421:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending
{{testing/entry|revision=3972|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6 GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520m @ 3.3GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520M @ 3.3 GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}}
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}}
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}{{testing/end}}
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3 GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}
 
{{testing/entry|revision=4.0-8961|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown.|tester=}}
== Gameplay Screenshots ==
{{testing/entry|revision=5.0|OS=Windows 7 x64|CPU=Intel Core i7-4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|result=The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. [https://www.youtube.com/watch?v=vg2lPSfTB9Q The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack]|tester=pumab}}
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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4288u @ 2.6 GHz|GPU=Intel Iris 5100|result=Runs just fine with default settings. Any higher than that just drops frames like crazy. |tester=sensi277}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 965M|result=(Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare.|tester=Kavex}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A8-7650k Black @ 3.8 GHz|GPU=AMD Radeon R7|result=Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+|tester=Blutwolf31}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=gSJjPvL5K6I|cap1=Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube
|vid1=QZB36GiccO8|cap1=The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)
|vid2=QZB36GiccO8|cap2=The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD)
|vid2=VqNcksMfAjM|cap2=The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589)
|vid3=VqNcksMfAjM|cap3=The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589 -)
|vid3=wgG_cnBIu1I|cap3=The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid4=P6ZI9z0mgrk|cap4=Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD)
|vid4=P6ZI9z0mgrk|cap4=Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD)
|vid5=cjIeSyuvBr4|cap5=The Legend of Zelda: The Wind Waker on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid5=cjIeSyuvBr4|cap5=The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p)
|vid6=a2yULbDA6Dc|cap6=The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p)
}}
}}


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[[Category:GameCube games|Legend of Zelda, The: The Wind Waker]]
[[Category:GameCube games|Legend of Zelda, The: The Wind Waker]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]
[[Category:Games with texture packs]]